mamba
Legend
yes, but what exactly are the restrictions there ?This means they can republish without the OGL, but if they keep it they are still bound by it regardless of whether they used the SRD.
yes, but what exactly are the restrictions there ?This means they can republish without the OGL, but if they keep it they are still bound by it regardless of whether they used the SRD.
The normal OGL restrictions: Include this license, identify your open game content, identify your product identity, add your product to Section 15.yes, but what exactly are the restrictions there ?
Now wish I had backed Drakar och Demoner/Dragonbane.^^^^^. What @Reynard said. Best on the block.
Also, (to a lesser degree) Forbidden Lands.
Other that exist, mostly out of print:
- WEG D6 Fantasy
- Rolemaster
- Palladium Fantasy
- Fate
- Chronicles of Ramlar
Except that they hold the copyright to the OGL. They can ask you to stop printing their copyright material in your books.It also means that WOTC/Hasbro can't tell you to stop publishing the work or publishing your own derived works from it because it has nothing to do with their IP.
exactly, essentially nothingThe normal OGL restrictions: Include this license, identify your open game content, identify your product identity, add your product to Section 15.
If Hasbro tried to wipe out the use of the OGL with that tactic, it would be a threat to every open source license and provoke a vigorous legal defense from deep-pocketed entities across the open source world.Except that they hold the copyright to the OGL. They can ask you to stop printing their copyright material in your books.
Its easier for me to speak of Dragon Age, since I ran it and not just read it.Which issues would you say were intractable? I was considering Fantasy AGE and maybe the issues won't matter to me but maybe they will.
HP bloat + very efficient damage reduction from armors.
It is also not hard to ''auto-hit'' most creatures after 5-6th level.
So it becomes a game slog because you roll only to see if you Stunt (rolling double of the 3d6s) and hope to at least deal some damage to a creature with a huge pool of hp, even at low-level.
There's also some shoehorning going one with the class, giving melee only features to the Warrior and ranged only to the Rogue.
But its a pretty basic and simple system, its not hard to correct those and some issues were even addressed in the companion (optional rules to boost damage or halve HP, frex).
There's also a distinct lack of monsters. There's only a few enemies in the corebook and a single thin(while quite good) bestiary. And since there's 9 stats, making new enemies can take some time; not PF 1 time, but still a little long.
Now wish I had backed Drakar och Demoner/Dragonbane.
Don't forget Runequest, which can be played as a generic FRPG.
If Hasbro tried to wipe out the use of the OGL with that tactic, it would be a threat to every open source license and provoke a vigorous legal defense from deep-pocketed entities across the open source world.