New Special Materials Beyond Neutronium. Quark, Strange, and Black Hole Matter

Hey @Beefermatic. I did the calculations based on your system, but a double-check would be great. How does this look?

Singularity Body (Omnific Ability):
Your body is composed of pure void.
Your weight increases 100 Sextillion Fold.
Your strength increases by +1,232, granting you 82 virtual size categories.
You gain +2,000 natural armor.
You can add +5,062,500/- to your damage reduction.
Your Dexterity decreases by 164, to a minimum of 10.
When you hit with your unarmed strikes, you negate Time Dilation for a single round, but not Transtemporal.
Your unarmed strikes also deal 4d10% damage to your opponent’s hp maximum, as with Perfect Gravitic Hand.
Objects touched lose 13 size categories converting the matter to more Black Hole Matter.
You emit 512 points of radiation damage to all beings within 512,000 miles unless they possess divine immunity. You can suppress this as a free action, but not in an Antimagic Field or Dead Magic Zone.

Special: Both the damage reduction and the natural armor bonus stack with existing damage reduction and natural armor. This ability overlaps with the Adamantine Body, Iron Body, Orichalcum Body, Neutronium Body, Quark Matter Body, and Strange Matter Body abilities; it does not stack with those abilities.
Wolfdragon I'm definitely going to be using your version of the Black Hole (Singularity) Body for these creations. I think the version you made is perfect. I'm going to add a special ability to it called black hole defense or something along those lines which will alow Singularity Body (and Singularity golems) to swallow up incoming attacks with an opposed str check up to 1 attack per point of str bonus, but otherwise I think your version needs no modification.

So thanks for saving me some time and effort. I appreciate it.
 

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New Material: SIngularity (Black Hole) Matter


Singularity Matter is a rather oxymoronic term, a void in spacetime left behind from the crushing gravity of a collapsed star, this "matter" has some incredible properties to those who can find a means of forging and wielding such items.

Singularity appears much as one may expect. An Inky void in the shape of whatever item or part of the item is made of the substance with an intense gravitational lensing around it and an aura of light once the item begins interacting with any normal matter. Singularity matter is extraordinarily hot and magnetized around it’s vicinity and utterly almost supernaturally cold within. In an unworked or natural state the substance is a literal void in space, a hole, a gravity well that draws light, space and time into it, puckering spacetime and creating powerful gravitic and magnetic disturbances. It's event horizon is marked by a corona of howling and violent winds so strong they pull anything in that gets too close.

So dangerous is this substance in it’s base state that a single item the size of a nail can swallow an entire star if given enough time, this makes this material very regulated and difficult to find in any market, however once worked such properties become muted and largely mitigated, allowing the substance to work like a solid unless the user so desires it's incredible properties activated. In this state the material is absurdly heavy, extremely dense and difficult to wield, but can absorb even omnific level attacks and can negate attacks utterly once it’s abilities are activated.

It is nearly impossible to forge items from Singularity Matter. Most smiths of even Highlord level find the material difficult to work with and hard to control it's terrifying properties, that said some great smiths have endured and found a way, even claiming that once mastered, it is quite simple.

Black Hole Matter requires a strength of 595 to wield a weapon or use armor made of the material. It is roughly 500x heavier than Neutronium weighing x 18,014,080,000,000,000 that of steel, It deals x512 base damage for weapons or x512 the base armor bonus for armor and shields, it has a hardness of 5,062,500 and 10,125,000 hp per inch of thickness. This hardness cannot be overcome even by other Singularity Matter items and hit points are considered effectively ∞ to all matter not as dense or denser than itself. It's basic hardness of 5,062,500 cannot be overcome by any means and it is immune to all standard forms of damage, including all magical and energy damage, it can only be destroyed by allowing the hole to slowly dissolve over googols of years until it finally dissipates due to Hawking radiation. Even Permanent Damage and Divine Energy fails to overcome this material's insane durability. Only Black Holes and denser materials can actually damage the substance and still only then if it can break the damage reduction and get around it's defensive properties.

Once the tremendous properties of the material are bypassed however by beings with such extreme strength to actually forge the material, they find it strangely has a powdery, almost potting foam consistency, crumbling readily into powder to those strong enough to deal enough damage to it.

As the material is so difficult to work with, and yet so brittle once it’s tenacity is breeched, each item made is generally carved like a work of art from a solid piece of black hole matter. As the material puckers spacetime and appears only as a hole in regular universal space, the material must be forged in the pleroma where it can actually be interacted with more readily, and in order to transmute it into a form that can be forged, incredible Epic Magic must be cast upon it, or an Alter Reality with an effective CL of over 2,000 must be employed to permanently magically negate the singularity’s crushing accretion disk and event horizon.

Once negated, each item, golem, weapon or armor piece forged is carved with wires made of Symmetric Matter or hammer and chisels made of singularity matter. From here each piece is crafted like a work of art, difficult to work with but yields itself readily to those strong enough to craft the material, it becomes a nearly ideal medium for the artisan craftsman.

In addition to it's nearly unbeatable Hardness, Singularity Matter effectively cannot be destroyed only crumbled, it cannot be damaged by any attack form except by items of higher density and if somehow destroyed or broken apart, the material simply crumbles into dust which will reform at a later date. Anyone who happens to strike Singularity Matter however with a melee attack will find that almost all of their attacks simply pass into a void and are negated needing a DC 1,024 Strength Check to pull their weapon or themselves out of it. If they fail this save they have 512 Hit Dice Annihilated, as per the Omega Touch Transcendent Effect and if killed are reduced in size by 13 size categories and transform into black holes themselves. If the being happens to be a construct prior, they are instead transformed into Umbral Blots, losing their individual personalities if they had them and their alignment becomes neutral. Divine Immunity is sufficient to ignore this effect, however all beings still take 512d1000 Omnific Cold damage if they fail a fortitude Save of DC 1,024 and take half damage if they make the save, in addition, incredible radioactive energy emanates off the material causing 512 points of Radiation Damage and 512,000d6 Fire/Electricity at all times to all beings within 5,120,000 miles of the material, though Divine Immunity negates this.

Once a black hole matter item absorbs material in any sufficient quantity an intense halo of blinding light surrounds the matter creating a Sunlight like effect around it in the same vicinity, within 5,120,000 miles. If any being without immunity stares directly into the source of this light for any amount of time, they are dazzled without save, if they continue to look directly at the source for more than 1 round they must make a DC 1,024 Fort save, failure indicates they are permanently dazzled and blinded for 512 rounds, success negates the blinding effect and reduces it to dazzled for 512 rounds.

Black Hole Matter items also have a special ability to absorb incoming attacks and can absorb up to 512 attacks per round, or the attacks per round of the user, whichever is higher. The Singularity Matter item can absorb any source of damage negating it entirely though this must be from an attack roll specifically. This is done via an opposing attack roll which the Black Hole matter is treated as having a +1,024 bonus to this check or the user’s attack bonus whichever is higher. If successful, the attack is swallowed up and utterly negated, if this happens to be a melee attack, the item or being in question is subject to the above outlined Omega Touch effect and risks taking severe damage.

The material also bends light around it’s vicinity. The lensing of this light creates multiple phantom images of the substance granting a permanent Mirror Image like effect around it at all times. This lensing effect is treated as an extraordinary effect, thusly immunity to illusions and spell resistance or immunity do not apply. True Sight, Blindsight and Blindsense will see through this however as will Tremorsense.

Unworked Singularity Matter also has a constant vortex of powerful suction spiraling around it at all times. This sucks all items towards it within 30 ft per size category (doubling in reach for each size category beyond medium) all beings without some sort of leverage to hold on to must make a DC 1,024 Reflex Save every round to avoid being pulled directly into contact with the black hole material and those with leverage including simply being on the ground, must make a DC 512 Reflex Save or suffer the same effect. This causes a howling windstorm to always be in effect around the material at all times. Once worked however and fashioned into an item, this ability may be resumed or negated as a standard action.

All Singularity Matter items effectively are treated as having the Omnific Toughness Omnific Ability being treated as having effectively ∞ Hp against any attack or damage not made of Singularity Matter or Denser material. It also is treated as having a Regeneration of 1,024 as it’s gravity pulls the material back together. It is also treated as having the Time Dilation ability, though this doesn’t help items, but constructs made of the matter can use it readily. Any being without Divine Immunity struck by Singularity Matter or who comes in contact with armor or any item made of the material has 512 Hit Dice annihilated as per the Omega Effect Transcendent Ability without save as parts of their body are instantly converted into Singularity Matter. Though this ability can be turned on or off by a user as a standard action, if activated, it also activates it's vortex ability.

Items and matter that comes in contact with Singularity Matter are reduced in size by 13 Size Categories and converted into Singularity Matter. Neutronium is reduced in size by 6 Size Categories. Quark Matter and above items are resistant but prolonged exposure will transform even those materials into black hole matter reducing Quark Matter by 3 sizes and Strange Matter by 1 size category.

The only way to truly destroy a Singularity Matter item is to burn it out by letting it dissolve temporally. Entropy and Time together, allowing the item to dissolve via Hawking Radiation is truly the only way of destroying a black hole material item permanently, the easiest way of doing this of course would be to grab the material somehow and move it through time thousands of trillions of years and allow it to slowly “age” to death. Otherwise, the best one can hope to do is temporarily negate it by breaking it and sundering it and then keeping it somehow in a controlled environment and thusly negated or by putting it into a place where it will theoretically do less damage like Byss, the Abyss, The Nth Realm, or the Far Place.
 
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Obly99

Hero
Anyone who happens to strike Singularity Matter however with a melee attack will find that almost all of their attacks simply pass into a void and are negated needing a DC 1,024 Strength Check to pull their weapon or themselves out of it. If they fail this save they have 512 Hit Dice Annihilated, as per the Omega Touch Transcendent Effect and if killed are reduced in size by 13 size categories and transform into black holes themselves. If the being happens to be a construct prior, they are instead transformed into Umbral Blots, losing their individual personalities if they had them and their alignment becomes neutral. Divine Immunity is sufficient to ignore this effect, however all beings still take 512d1000 Omnific Cold damage if they fail a fortitude Save of DC 1,024 and take half damage if they make the save, in addition, incredible radioactive energy emanates off the material causing 512 points of Radiation Damage and 512,000d6 Fire/Electricity at all times to all beings within 5,120,000 miles of the material, though Divine Immunity negates this.
For Divine Immunity do you mean the fact that the gods are passively immune to all natural effects? For the rest, as usual, excellent work.
 

For Divine Immunity do you mean the fact that the gods are passively immune to all natural effects? For the rest, as usual, excellent work.
Thank you very much Obly, much appreciate it bro.

Correct, I still use the rules as written in manual for divine immunities. Divine Immunity is negated by a Will being behind something. Divine Immunity is enough to block the radiation, the cold, electricity and fire damage and even the collapsing effect, basically all negative effects from the base material.

So as long as it remains in a neutral state, that is to say no being is either wielding the item or it isn't say coming from a golem, Divine Immunity applies.

If however someone uses the item against another being, that is to say a Will is then behind the effect, even tangentially, even though it's exactly the same, Divine Immunity would no longer apply and they would be subject to all of it's abilities. Divine Immunity only blocks against natural effects with no will behind it, in my campaign settings.
 
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Singularity Body (Omnific Ability):
(Thanks goes to WolfDragon for doing the legwork for me, I appreciate it brother!)

Your body is composed of pure Black Hole Matter, pure void.

-Prerequisites: Construct Traits (see Ersatz), Iron Body, Adamantine Body, Orichalcum Body, Neutronium Body, Quark Matter Body, Strange Matter Body

-Benefit: Your body becomes a black hole, your weight increases 100 Sextillion Fold, Your strength increases by +1,232, granting you 82 virtual size categories. You add +5,062,500/- to your damage reduction. Your unarmed attacks automatically treat an opponent's damage reduction as if it was 5,062,500 points less. You add +2,000 to your natural armor. Your Dexterity decreases by 164, to a minimum of 10.

Your Damage Reduction cannot be overcome by any means besides denser materials or must be abrogated or otherwise negated and you become immune to elemental, magical, negative, positive, divine, untyped, and permanent damage.

When you hit with your unarmed strikes, you negate Time Dilation for a single round, but not Transtemporal. You Also are considered to have the Time Dilation Cosmic Ability, you also gain the Omnific Toughness Omnific Ability, even if you already have it, Omnific Cold Effect, Omega Immolation, Omega Hand, and Omega Strike with your unarmed attacks, Transcendent Abilities and the Uncanny Radiation Effect, Cold Immolation, Cold Hand, and Cold Strike Divine Abilities. Your unarmed strikes also deal 4d10% damage to your opponent’s hp maximum, as with Perfect Gravitic Hand and objects touched lose 13 size categories converting the matter to more Black Hole Matter losing any magical or mundane properties it had and is completely disintegrated. This can be resumed or suppressed as a free action however it cannot be suppressed within antimagic or dead magic zones. Enemies killed by your unarmed attacks are converted into Black Hole Matter and cannot be resurrected unless via True Resurrection, Wish or Miracle is cast.

You also emit incredible amounts of heat and electricity around you at all times dealing 250x your hit dice in d6s of fire and electricity damage out to a distance equal to your divine aura. This can be resumed or suppressed as a free action and you can control who takes damage or not. An opponent can make a Reflex Save for half damage but only if they actively flee from your position, those who hold their ground or approach take this damage without save.

At the border of where you and the world around you meet, your event horizon, you have a powerful suction effect creating a raging vortex of rushing wind. This wind sucks all items towards it within 30 ft per size category all beings including the ground, trees rocks and buildings, must make a Reflex Save every round to avoid being pulled directly into contact with you taking Omnific Cold, Gravitic and Omega Hand damage, and in the case of inanimate objects or those killed, collapsing 13 size categories and transforming into Singularity matter. This causes a howling windstorm to always be in effect around the you at all times. This ability may be resumed or negated as a move action.

You are also able to negate attacks by simply swallowing up their attacks into the void that makes up your body. This is an opposed Attack Roll using your highest Base Attack. If you succeed you negate their attack. You can do this a number of times per round equal to your Strength Modifier. Melee attacks absorbed in such a way force the opponent to make an opposed Strength Check those who fail are subject to your Omnific Cold Hand, Omega Hand and Gravitic Hand Abilities taking 4d10% total hp damage, d1000s of Cold damage and hit dice annihilation.

-Special: Both the damage reduction and the natural armor bonus stack with existing damage reduction and natural armor. This ability overlaps with the Adamantine Body, Iron Body, Orichalcum Body, Neutronium Body, Quark Matter Body, and Strange Matter Body abilities; it does not stack with those abilities. Overlapping divine abilities also do not stack and are only provided for emphasis.
 
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Bootlebat

Explorer
The attack blocking thing says you can do it a number of times equal to your STR modifier. Does that mean someone with infinite strength can block an infinite number of attacks?
 

The attack blocking thing says you can do it a number of times equal to your STR modifier. Does that mean someone with infinite strength can block an infinite number of attacks?
That is correct, looks like someone would need to abrogate the shiit out of this ability first and foremost. That said if someone also has infinite strength then it would go to their default strength scores.
 

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