New materials at a glance:
All of these exotic high density materials are found throughout our cosmos, many of which have incredible properties beyond their base density. The weight shown below is not reflective of the actual weight of these materials I couldn't easily find any such theoretical weights for them so I simply made each material 8x heavier than the previous material going off the previously stated mechanics. This doesn't really do the materials justice as their real weights would be astronomically higher. Things like Black Hole material really can't be even weighed.
Likewise with the damage scaling, I decided to tone it back a bit as I didn't want it to get as broken as basic virtual size categories can be, thusly I still use the "Might" system I designed in my Reworked Damage for Gods thread which I'll put right here:
Reworked melee Damage for divine beings, Siderials, Demiurges, Time Lords thusly limiting the exponential growth one might achieve from this. However, density still increases your base damage even with "Might" so a God with an Orichalcum longsword would still be dealing x12 whatever his might bonus might be (up to his HD in dice).
For example, let's say he's a level 40 Lesser Deity with a high enough strength to max out his Might, which would be mean he'd deal at a maximum of 40d10 dice damage for a swing of his longsword. An Orichalcum longsword used by this same god would deal 480d10 base damage. If that same God somehow was able to use a Strong Symmetric Matter Longsword he'd instead deal 40,960d10 per hit baseline before any other factors are applied, the same longsword used by a Time Lord would deal 1,024,000d1000 damage.
-Minimum Strength Requirement
Orichalcum 115
Neutronium 235
Quark Matter 355
Strange Matter 475
Black Hole Matter 595
Weak Symmetric Matter 715
Strong Symmetric Matter 835
Kuvatchim ∞
-Hardness/ DR
Orichalcum 100
Neutronium 1,500
Quark Matter 22,500
Strange Matter 337,500
Black Hole Matter 5,062,500
Weak Symmetric Matter 75,937,500
Strong Symmetric Matter 1,139,062,500
Kuvatchim ∞
-Hp/ Inch of Thickness
Orichalcum 200
Neutronium 3,000
Quark Matter 45,000
Strange Matter 675,000
Black Hole Matter 10,125,000
Weak Symmetric Matter 151,875,000
Strong Symmetric Matter 2,278,125,000
Kuvatchim ∞
-Weight
(x the weight of steel)
Orichalcum x 2,097,152
Neutronium x 35,184,000,000,000
Quark Matter x 281,470,000,000,000
Strange Matter x 2,251,760,000,000,000
Black Hole Matter x 18,014,080,000,000,000
Weak Symettric Matter x 144,112,640,000,000,000
Strong Symettric Matter x 1,152,901,120,000,000,000
Kuvatchim x ∞
-Damage/ Armor Multiplier
Orichalcum x12
Neutronium x192
Quark Matter x256
Strange Matter x384
Black Hole Matter x512
Weak Symmetric Matter x764
Strong Symmetric Matter x1,024
Kuvatchim ∞
-Price
Weapons
Orichalcum +25,920,000 gp
Neutronium +6,635,500,000 gp
Quark Matter +1,698,688,000,000 gp
Strange Matter +434,864,128,000,000 gp
Black Hole Matter +111,325,216,768,000,000 gp
Weak Symmetric Matter +28,499,255,492,608,000,000 gp
Strong Symmetric Matter +7,295,809,406,107,648,000,000 gp
Kuvatchim Unpriceable
Armor and Shields
The price increases at a factor of
x256 for each new material used, refer to the charts on page 94 of the Immortals Handbook Epic Bestiary for the base cost of Orichalcum and the chart referenced above or here at:
Immortality for Neutronium base costs for shields, light, medium and heavy armor prices.