Mattachine
Adventurer
I have written a book for my own homebrew campaign world, Under a False Sky.
Overview: This game world features a low-magic, low-wealth, generally human setting, taking place on a demiplane. Iron Heroes heavily influenced my development of this book. The guide focuses on episodic campaigns (rather than long adventures), with low-fantasy heroes struggling for existence against the slaadi and the mysterious Faceless, occasionally helped by the enigmatic Gith.
New Rules:
*Alternate encumbrance/armor penalties for a grittier campaign, where walking around like a metal tank has a price to pay.
*Low-wealth rules
*Hero Points: Meant to supplement a campaign with little or no magic items, this mechanic is like very powerful action points. They also function as a reward for excellent roleplay. A hero point allows a hero to accomplish an amazing success, a miraculous survival, or an incredible stunt
* Human character creation with a background and traits system, to make more variety for a human-only game.
* Feats, paragon paths, and epic destinies to support these new rules
New Classes:
* five new classes, fully-fleshed out for levels 1-30
* Skirmisher, a martial melee controller
* Alchemist, a ranged controller with a new power source (alchemical)
* Brute, a bare-fisted martial melee defender
* Psywarrior, a psiblade-wielding psionic melee/ranged striker
* Champion, an aura-using martial leader
* Each class has paragon paths, epic destinies, and feats
* Full support for multiclassing and hybrid classing
Feel free to download my book. I welcome commentary.
Thanks!
P.S. I apologize for the somewhat basic format of my pdf. If you are interested, I can send you the original Word document. Send a PM.
Overview: This game world features a low-magic, low-wealth, generally human setting, taking place on a demiplane. Iron Heroes heavily influenced my development of this book. The guide focuses on episodic campaigns (rather than long adventures), with low-fantasy heroes struggling for existence against the slaadi and the mysterious Faceless, occasionally helped by the enigmatic Gith.
New Rules:
*Alternate encumbrance/armor penalties for a grittier campaign, where walking around like a metal tank has a price to pay.
*Low-wealth rules
*Hero Points: Meant to supplement a campaign with little or no magic items, this mechanic is like very powerful action points. They also function as a reward for excellent roleplay. A hero point allows a hero to accomplish an amazing success, a miraculous survival, or an incredible stunt
* Human character creation with a background and traits system, to make more variety for a human-only game.
* Feats, paragon paths, and epic destinies to support these new rules
New Classes:
* five new classes, fully-fleshed out for levels 1-30
* Skirmisher, a martial melee controller
* Alchemist, a ranged controller with a new power source (alchemical)
* Brute, a bare-fisted martial melee defender
* Psywarrior, a psiblade-wielding psionic melee/ranged striker
* Champion, an aura-using martial leader
* Each class has paragon paths, epic destinies, and feats
* Full support for multiclassing and hybrid classing
Feel free to download my book. I welcome commentary.
Thanks!
P.S. I apologize for the somewhat basic format of my pdf. If you are interested, I can send you the original Word document. Send a PM.