No. Just price it in between the two values, say at +18 or +21.WarDragon said:Moderate Eradication is +6, Heavy is +36. Since feats only translate to +1 (or +2 for Epic) I wouldn't allow it.
No. Just price it in between the two values, say at +18 or +21.WarDragon said:Moderate Eradication is +6, Heavy is +36. Since feats only translate to +1 (or +2 for Epic) I wouldn't allow it.
WarDragon said:Moderate Eradication is +6, Heavy is +36. Since feats only translate to +1 (or +2 for Epic) I wouldn't allow it.
Adslahnit said:So how does combat occur in Muzaloth then? Or is it even possible to fight in Muzaloth?
Adslahnit said:So an ECL 1920 Time Lord would be as big as a dot (being a dot himself), while an ECL 640 First One would only be around 1/3rd as big as a dot? I know that power doesn't scale that way with the CR/ECL/EL system, of course.
Farealmer3 said:No, it was
Give me the level of a power that nullifies everything it touches,
protects it's weilder from time travel (like slipstream),
and provides a 360 degree sheild (that prevents teleporting attacks).
That's all that's required, forget what has been posted if you don't want to judge an ability you've never seen. Just pretend am asking for a independent power.
Whats this, some higher level than omnific?Metempiric
mercucio said:UK,
I hate to dreg this up again, but I've been working on a pantheon and have a question. If [bonus type][Mind] grants a bonus equal to your stat why should any martial deity ever waste a slot on True Strike? Most martial deities by stereotype may not be abnormally intelligent or wise, but they do tend to the charismatic (and thus the Heavenly series of divine abilities).
Farealmer3 said:Whats this, some higher level than omnific?
Adslahnit said:I think I've come across another problem with regards to epic weapon special ability pricing. Keen (x2 crit range) is simply a duplicate of the Improved Critical feat, and as such is only worth a +1 bonus. Opening/Striking (x3 crit range) is a copy of the Greater Critical epic feat, but it costs a +6 bonus.
Shouldn't a +6 bonus duplicate a divine ability, making Opening/Striking instead work like Superior Critical (x4 crit range)? Furthermore, I thought you said that weapon abilities should cost less due to them applying only to a single weapon instead of all your attacks, as was clarified with regards to Unerring's +25 bonus in comparison to the Perfect Attack transcendental ability.
+6 for an epic feat on your weapon seems really overpriced compared to +25 for a transcendental ability on your weapon.