Welcome to this week's rundown of the New Releases that should be hitting games stores in the next few days, as well as a look back at some of the PDF releases from the last week. A ton of new Pathfinder and Starfinder books are out this week, as well as the new Alternity RPG in PDF!
For more information about any of the physical products please contact your local games store.
View attachment 100246
Doomsday Dawn
Pathfinder RPG 2nd Edition Playtest Adventure
By Paizo
The Final Countdown!
Mysterious ancient artifacts from sand-choked Osirion count down the years until a rare planetary conjunction that will align Pathfinder's world of Golarion with the hostile planet Aucturn, allowing the ravenous hordes of the Dominion of the Black to surge forth and harvest the brains of the Inner Sea, remaking the world in their terrible, alien image. Doomsday Dawn takes the heroes on a decade-long journey throughout Golarion as they attempt to understand and defeat the otherworldy menace and avoid utter catastrophe. This collection of seven multi-encounter scenarios is designed to introduce the Pathfinder Playtest rules in a guided, shared playtest experience coinciding with regular surveys and feedback from players like you!
View attachment 100247
Ultimate Combat Pocket Edition
Pathfinder Supplement
By Paizo
Seize the initiative and chop your foes to pieces with this exhaustive guide to the art of martial combat in this exciting new rulebook for the smash-hit Pathfinder Roleplaying Game, suitable for players and Game Masters alike!
This comprehensive 256-page hardcover reference reveals the martial secrets of the Pathfinder RPG rules like never before! Tons of new tricks and techniques for combat-oriented character classes put a sharp edge on your weapons and a sure step in your tactics, ranging from new barbarian rage powers, new cavalier orders, tons of new rogue talents, and more than 60 new archetypes for nearly every Pathfinder RPG character class, including spellcasters like wizards and clerics.
Ultimate Combat also introduces three new Pathfinder RPG classes: the ninja, samurai, and gunslinger! The ninja blends the subterfuge of the rogue with high-flying martial arts and assassination techniques. The samurai is an unstoppable armored warrior who lives by a strong code of honor—with or without a master. The gunslinger combines the fighter's martial prowess with a new grit mechanic that allows her to pull off fantastic acts with a pistol or rifle. All this plus tons of new armor and weapons, a complete treatment of firearms in the Pathfinder RPG, a vast array of martial arts, finishing moves, vehicle combat, duels, and new combat-oriented spells for every spellcasting class in the game!
View attachment 100248
Bestiary 5 Pocket Edition
Pathfinder Supplement
By Paizo
Creatures strange beyond imagining and more terrifying than any nightmare lurk in the dark corners of the world and the weird realms beyond. Within this book, you'll find hundreds of monsters for use in the Pathfinder Roleplaying Game. Face off against devils and dragons, deep ones and brain moles, robots and gremlins, and myriad other menaces! Yet not every creature needs to be an enemy, as whimsical liminal sprites, helpful moon dogs, and regal seilenoi all stand ready to aid you on your quests—if you prove yourself worthy.
Pathfinder RPG Bestiary 5 is the fifth indispensable volume of monsters for use with the Pathfinder Roleplaying Game and serves as a companion to the Pathfinder RPG Core Rulebook and Pathfinder RPG Bestiary. This imaginative tabletop game builds upon more than 10 years of system development and an Open Playtest featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into a new era.
View attachment 100249
Armory
Starfinder Sourcebook
By Paizo
Gear Up!
It's a dangerous universe out there, and often the difference between survival and being the next meal for an angry ksarik is having the right equipment. From guns to augmentations to high-tech and magical devices for every imaginable situation, Starfinder Armory is your guide to everything you need, whether you are a frontline fighter, stealthy spy, or scholarly spellcaster. Inside this book you'll find the following:
View attachment 100250
Dead Suns Pawn Collection
Starfinder Accessory
By Paizo
The characters, villains, and starships of the Dead Suns Adventure Path come alive on your tabletop with this collection of more than 100 creature and starship pawns, designed for use with the Starfinder Roleplaying Game or any tabletop science fantasy RPG. Printed on sturdy cardstock, each of these double-sided pawns slots into a size-appropriate plastic base from the Starfinder Pawns Base Assortment, making them easy to mix with traditional metal or plastic miniatures. With dozens of distinct images, the Starfinder Dead Suns Pawn Collection depicts the enemies and allies from all six adventures of the Dead Suns Adventure Path.
View attachment 100251
Asteroid
Starfinder Flip-Mat
By Paizo
Between a Rock and a Hard Place
Whether the heroes are searching for the ultimate mother lode of starmetals or hiding out from the law on a deserted space rock, no Game Master wants to spend their time drawing every crater, outcropping, and tunnel. Fortunately, with Paizo's latest Starfinder Flip-Mat, you don't have to! This line of gaming maps provides ready-to-use science-fantasy set pieces for the busy Game Master. This double-sided map features the rugged surface of a rocky planetoid on one side and a grimy mining station nestled beneath the asteroid's surface on the other, providing the perfect setting for any space-based adventure.
Don't waste time sketching when you could be playing. With Starfinder Flip-Mat: Asteroid, you'll always be ready next time your players go rock hopping!
View attachment 100252
Pathfinder RPG 2nd Edition Playtest Flip-Mat Multi-Pack
Pathfinder Accessory
By Paizo
Throw your heroes into the action with this collection of two double-sided Flip-Mats for use with the Playtest Adventure. These beautiful full-color maps measure 24" x 30" unfolded and set the scene for climactic battles that will determine the future of Pathfinder! The maps' erasable surface can handle and dry-erase, wet-erase, or even permanent markers.
View attachment 100253
Forests Multi-Pack
Pathfinder Flip-Mat
By Paizo
Trees Without End
When the heroes decide to explore the vast stretches of the wild, Pathfinder Flip-Mat: Forest Multi-Pack has you covered. The four sides of this Flip-Mat Multi-Pack present meandering brooks, winding trails, groves, grottoes, fords, bridges, rocky highlands, and other forest locations perfect for exploration and ambushes. Each side connects to the other parts of the wilderness in some way, allowing you to present a nearly endless forest for your players to explore!
This set includes two flip mats, each measuring 24" × 30" unfolded, and 8" × 10" folded. Usable by experienced GMs and novices alike, Pathfinder Flip-Mat: Forest Multi-Pack fits perfectly into any Game Master's arsenal!
View attachment 100254
Watch Station
Pathfinder Flip-Mat Classics
By Paizo
Call the Guards!
Whether your players are on the right side of the law or under arrest, no Game Master wants to spend time drawing interrogation rooms and holding cells. Fortunately, with Paizo Publishing’s latest Pathfinder Flip-Mat, you don’t have to! This line of gaming maps provides ready-to-use and captivatingly detailed fantasy set-pieces for the busy Game Master. Pathfinder Flip-Mat: Watch Station also connects with Pathfinder Map Pack: Sewer System, allowing you to create a customizable dungeon of your own design.
Don’t waste your time sketching when you could be playing. With Pathfinder Flip-Mat: Watch Station, you’ll always be ready whenever you need to call in the guard.
This portable, affordable map measures 24" x 30" unfolded, and 8" x 10" folded. Its coated surface can handle any dry erase, wet erase, or even permanent marker. Usable by experienced GMs and novices alike, Pathfinder Flip-Mats fit perfectly into any Game Master's arsenal!
View attachment 100255
Dungeon Starter Set
Pathfinder Flip-Tiles
By Paizo
Danger Around Every Corner!
Meet the perfect tool for dungeon delving! Next time your players are ready to explore a dungeon's depths, they won't have to wait for you to draw every twist and turn of a subterranean labyrinth. Pathfinder Flip-Tiles: Dungeon Starter Set provides beautifully illustrated 6" × 6" map tiles that can be used to construct a variety of dungeon corridors, rooms, and other sites. Inside, you'll find 42 richly crafted, double-sided map tiles and six tabbed dividers to keep them organized. This starter set is only the first step! Flip-Tiles expansion sets allow you to expand your dungeon both in size and with nearly endless variety! So stop your sketching and start your flipping today!
View attachment 100256
Dungeon Perils
Pathfinder Flip-Tiles Expansion
By Paizo
Perils in Every Room and at Every Turn!
Dungeons just became more perilous! Next time your players are ready to explore a dungeon's depths, they won't have to wait for you to draw every twist and turn of your horror-filled tomb. Pathfinder Flip-Tiles: Dungeon Perils Expansion Set provides beautifully illustrated 6" × 6" map tiles that can be used to stock your dungeon with a variety of tricks, traps, hazards, and strange sites of interest. Inside, you'll find 24 richly crafted, double-sided map tiles. This expansion set, along with Pathfinder Flip-Tiles: Dungeon Starter Set, allows you to create dangerous dungeons with endless variety! So stop your sketching and start your flipping today!
View attachment 100257
Cyphers and Masks: Sourcebook for Spies
Star Wars Age of Rebellion Sourcebook
By Fantasy Flight Games
Not every victory is achieved at the end of a blaster barrel or by the signing of a treaty. Spies do the majority of the work, finding out where the soldiers need to deploy and what would make the enemy wish to surrender. By engaging in the most unconventional of warfare, spies save lives – and take them – in secret. Often uncelebrated, their vital work is necessary of there is to be any hope of toppling the Empire.
Cyphers and Masks is a sourcebook for the Star Wars: Age of Rebellion Roleplaying Game that greatly expands the options and opportunities for the Spy career. At 96 full-color pages, Cyphers and masks includes new specializations and species perfect for starting a new campaign or integrating into existing ones. New vehicles, equipment, and droids designed to be assets and adversaries to characters engaging in clandestine operations are included with new rules for utilizing the skills most often associated with Spies and their tradecraft. Gamemasters are also given additional tools and guidance for building stories for Spy characters with an emphasis on Intelligence and Counterintelligence operations.
View attachment 100258
Judge Not By The Cover
Tails of Equestria (My Little Pony) Expansion
By River Horse
In judge Not by the Cover, you’ll find yourself setting out on a quest from the Crystal Empire, following an old map left by Starswirl the Bearded. At the other end lies a mysterious and magical library that only appears once every hundred years. Even with all his skill and research, Starswirl was never able to find the library, but he did leave a clue to the whereabouts of its future appearances. The library is set to materialise in Equestria again very soon, and only Starswirl’s map can lead you there! Finding the library is only the beginning. What lies within, nopony knows, and only the bravest and most skilled adventurer will be able to discover the secret of the lib rary and the identity of its enigmatic curator.
View attachment 100259
Dark Tower: Judges Guild Classic Reprint
1st Edition Adventure
By Goodman Games
The original dark Tower, scanned from an original printing, authorized by the Judges Guild, with new material!
View attachment 100260
Zobeck Gazetteer
5th Edition Supplement
By Kobold Press
Wonders & perils in the Crossroads City!
The Free City of Zobeck stands proud at the crossroads of Midgard—a booming trade city town where adventurers, merchants, and scoundrels from all walks of life and all nations intermingle. Here, wondrous inventions are dreamt and great tales of glory begin.
The Zobeck Gazetteer is your guide to 5th Edition adventure in this merchant city forged in the fires of revolt. Use it with the Midgard Worldbook, or bring Zobeck into your homebrew campaign setting.
View attachment 100261
Knights of the Dinner Table #256
Magazine & Comic
By Kenzer & Co
----------------------------------------------
ROLE PLAYING GAMES PDF SPOTLIGHTS
View attachment 100262
Wraith: The Oblivion 20th Anniversary Edition
Core Rulebook
By Onyx Path Publishing
Wraith: The Oblivion is the Storytelling game of passion and horror. Take the role of a ghost whose unfinished business won’t let them rest.
So don’t go into the light. You’ve got more interesting things to do in the Underworld instead.
Twenty years ago, White Wolf published what many have regarded as their darkest, bleakest, and most mature gaming achievement. Largely disconnected from the rest of the World of Darkness, yet tied to it by fetters of unresolved issues from their lives, the characters also had to face the compelling whispers of their own dark sides, their Shadows.
This 20th Anniversary Edition of Wraith: the Oblivion returns to that darkly compelling world and both compiles and completes the concepts of the previous two editions.
View attachment 100263
Alternity Core Rulebook
Core Rulebook
By Sasquatch Game Studio
Strange new worlds and deadly aliens? Mercenaries for hire? Post-apocalyptic survival? Explore your favorite visions of sci-fi adventure in the new Alternity Science Fiction Roleplaying Game from Sasquatch Game Studio. Alternity is a sci-fi roleplaying game system suitable for a wide range of genres. Designed with modularity in mind, Alternity campaigns can be set across the spectrum of sci-fi genres: from hard sci-fi to space opera, or post-apocalyptic wastelands to alien conspiracies.
The Alternity Core Rulebook features a modular toolkit that you can use to build great characters and adventures in your favorite sci-fi universe—or in a universe of your own creation. It starts with the Alterntiy Core Rulebook, which covers character creation, futuristic technology, and adventure design, and includes a selection of dangerous aliens and villainous adversaries, as well as guidelines for building the universe that you want to run. Inside you'll find:
View attachment 100264
Obsidian Apocalypse: World of the Undead
5th Edition Setting
By LPJ Design
A dark star fell from the sky bringing with it the end of all things! The sanctity of the world known as Abaddon was shattered when a global apocalyptic event of a meteor impacting the planet causing a destructive ecological and eldritch change. Now there is no day or night, just never ending Apocalypse. An undead world ruled by fear and horror. Undead nightmares prowl the darkest forest with malevolent ghouls, grim demonic fiends and horrific vampires prey on a fearful populace. The world is dominated by the monstrously powerful immortal evils that reigns supreme over this world. And with all this the mysterious force known as Nightwall. Evil dominates the world to be challenged by noble heroes fighting to take back a world that should belong to them. Are you willing to take up the fight?
A new kind of undead rose soon after the meteor strike, when the Nightwall fell. At first, the shambling figures seemed just like any other zombie. When the undead rose from the Tomb Cities of Shaan, the warrior-kings of the past attacked their servants and warriors, who had risen as shambling zombies. The zombies pinned them, wore them down, and tore them apart.
Inside this book you will find you’ll need to embark on adventures in the exciting setting of Obsidian Apocalypse:
View attachment 100265
365 Magic Items
Pathfinder Sourcebook
By Zenith Games
Benjamin Medrano has made something incredible with 365 Magic Items.
Inside you’ll find weapons and armor, shields and rings, rods, staves, crowns, and wondrous items of all sorts.
You’ll find magical sets, such as the celestial crescents and set of the fool. You’ll find sets of sin ranging from envy to wrath.
Within are weapons of incredible power, such as bonedrinker, blade of the moon, and the elemental wheel. Alongside them are commoner tools, such as the coin of good fortune and magistrate’s gavel.
Have a character concept? You’ll find something for it within. Need a campaign-driving MacGuffin? Try the pearl of life or crown of the necromantic lord (or dozens more).
Maybe you’d like an eternity seal to lock away a cursed treasure? Or an ephemeral breastplate for a quick escape? Or a clone amulet for the ultimate backup plan?
You’ll find all that, and hundreds upon hundreds more, within.
View attachment 100266
Free Trader
Era: The Consortium Supplement
By Shades of Vengeance
Traders, pirates and everything between have existed since the early years of the Consortium. As the society has grown, so have the opportunities: Hardcastle Haulage has at least one station in orbit of every inhabited planet in the Consortium and a trader can make a lot of money buying and selling in the right places. Of course, they can make even more if they don't have to buy the cargo...
Free Trader brings players the chance to register as an independent trader and carry cargo between the worlds of the Consortium. It includes new rules for piracy, a complete list of cargo prices at each location and a detailed list containing a variety of cargo types and their legality.
View attachment 100267
Everywhen
Core Rulebook
By Filigree Forge
Everywhen brings the action and adventure of the Barbarians of Lemuria (BoL:ME) roleplaying system to all times and places!
Everywhen is a stand alone game based on BoL:ME and contains expanded rules for vehicles, chases, mass battles, investigations, social conflicts, psionics suitable for any campaign, and allows GMs and players to get going immediately with their own settings or using one of the provided example settings.
View attachment 100268
Dead Planet
Mothership / OSR Adventure
By Tuesday Knight Games
There is a planet that no ship escapes. A place where death calls like a beacon amongst the waves of the living. This is the DEAD PLANET.
Dead Planet is the first module for the MOTHERSHIP Sci-Fi horror roleplaying game by Tuesday Knight Games. It's packed to the brim wtih usable, gameable content for any sci-fi rpg, including:
This adventure is suitable for characters of any level in a survival horror setting and is sure to pose a challenge to even the most battle hardened party.
View attachment 100269
Nightbane Survival Guide
Nightbane Sourcebook
By Palladium Books
You wake up one day and discover you are not human. You are one of the Nightbane and you have superhuman powers. Two problems with that: One, you must turn into something inhuman and monstrous to use your powers, and two, the government and law enforcement agencies – secretly controlled by demonic invaders known as the Nightlords – want all Nightbane dead! These demon lords are rapidly infiltrating and usurping all the world powers in their bid to conquer the Earth and only the Nightbane can stop them. Or so it is said. And this is just the tip of the proverbial iceberg.
This sourcebook offers insight into the hearts, minds, powers, factions, origin and survival of the Nightbane in a world of conspiracy, secrets, lies, dark magic, and monsters.
----------------------------------------------
BOARD & CARD GAMES
View attachment 100270
My Little Scythe
1-6 players, ages 8+, 45-60+ minutes
By Stonemaier Games
My Little Scythe is a competitive, family-friendly game in which each player controls 2 animal miniatures embarking upon an adventure in the Kingdom of Pomme.
In an effort to be the first to earn 4 trophies from 8 possible categories, players take turns choosing to Move, Seek, or Make. These actions will allow players to increase their friendship and pies, power up their actions, complete quests, learn magic spells, deliver gems and apples to Castle Everfree, and perhaps even engage in a pie fight.
View attachment 100271
The Rise of Fenris
Scythe Expansion
By Stonemaier Games
Empires have risen and fallen in the aftermath of the Great War, and Europa stands on the precipice of a new era. The economy is robust, morale is high, and defenses are strong. There are reports from the countryside of strange soldiers with glowing eyes, but they seem distant and harmless.
Scythe: The Rise of Fenris, the conclusion to the Scythe expansion trilogy, enables two different options for any player count (1-5 if you have Scythe; 1-7 players if you have Invaders from Afar):
View attachment 100272
Heart of the Elders Mythos Pack (Forgotten Age Cycle #3)
Arkham Horror LCG Expansion
By Fantasy Flight Games
Heart of the Elders is the third Mythos Pack in "The Forgotten Age Cycle".
Following the events of The Boundary Beyond, you and your team of investigators head deep into the jungles of southern Mexico in search of an ancient, forgotten cavern. After several days of trekking through the jungle, you find what you believe to be the entrance of the cave, but something is not right. Six pillars surround the cavern, carved with strange symbols. Are they a warning? A lock? You must investigate this further, but time is running short. Your supplies are already starting to run low and countless eyes watch you from the shadows of the trees. What secrets are they trying to protect?
This Mythos Pack features an immersive two-part scenario that takes you on an adventure both above and below the Earth. Immediatley forced to face the consequences of your choices, you shape the scenario as you go, determining which dangers you face and which allies you rely upon. Isolated from the rest of civilization, who can you trust?
View attachment 100273
The Withered Heath Adventure Pack (Ered Mithrin Cycle #1)
Lord of the Rings LCG Expansion
By Fantasy Flight Games
The Withered Heath is the first Adventure Pack in the Ered Mithrin cycle for The Lord of the Rings: The Card Game. After journeying up the Anduin River on the eve of winter, braving the Forest Road through Mirkwood, and plumbing the depths of the caves that lie below the Iron Hills, word of a new threat waiting high in the Grey Mountains has reached your group of heroes. This dire pronouncement has sent them in search of the Withered Heath, a long valley where Dragons are said to breed.
With its sixty cards (including a new hero and three copies of each new player card), The Withered Heath finds you and your heroes desperately seeking to extinguish this danger before it can direct its wrath to the whole of the Wilderland. But the road through the mountains is treacherous, the weather being just as dangerous as any of the creatures you might encounter.
View attachment 100274
Fairy Tile
2-4 players, ages 8+, 30+ minutes
By IELLO
Welcome to Fairy Tile, a kingdom of magical lands where a daring Princess, a devoted Knight, and a dreadful Dragon roam looking for adventure. They need your help to discover the kingdom! Help them move further and further to fulfill their destiny and tell their story, page after page.
Develop the kingdom of Fairy Tile by putting new land tiles in play and moving the Princess, Knight, and Dragon across different places such as mountains, forests, and plains. Help them have extraordinary adventures by accomplishing objectives written on the pages of your book. As soon as you complete an objective, develop your story and read the page of your book aloud.
Be the first to read all the pages of your book to win the game.
View attachment 100275
The Bigger Geekier Box
Smash Up Expansion
By Alderac Entertainment Group
The box of the original Core Set could only accommodate the first 3 sets (up through The Obligatory Cthulhu Set), so The Big Geeky Box was created to accommodate more sets. But The Big Geeky Box will eventually run out of space, especially when you sleeve all the cards. Now The Bigger Geekier Box was designed to hold even more sets than The Big Geeky Box. It has four long troughs that can hold dozens of decks each and a closeable token holder, the previously-released Geeks and Smash Up All Stars factions with their corresponding bases. Also, unlike the Big Geeky Box, this set contains with a comprehensive rule book compiling all the rules and card clarifications from all the sets created so far. The set also comes with dividers that name every faction made thus far and for Oops, You Did It Again. To accommodate partly full troughs, the box includes with foam bricks that can be positioned anywhere along the troughs and will remain in place.
View attachment 100276
Lockdown
The Captain is Dead Expansion & Standalone Game
1-7 players, ages 12+, 90+ minutes
By Alderac Entertainment Group
Lockdown is a new standalone episode in the ongoing saga that started with The Captain Is Dead. This time, our intrepid crew find themselves prisoners on their own ship. Hostile aliens have taken control, and the crew must work together and remain hidden while attempting to regain control of the ship.
You don't need The Captain Is Dead base game to play Lockdown, which is a 1-7 player co-op game.
View attachment 100277
Star Trek Fluxx
2-6 players, ages 8+, 10-40+ minutes
By Looney Labs
Fluxx is a card game in which the cards themselves determine the current rules of the game. By playing cards, you change numerous aspects of the game: how to draw cards, how to play cards, and even how to win.
At the start of the game, each player holds three cards and on a turn a player draws one card, then plays one card. By playing cards, you can put new rules into play that change numerous aspects of the game: how many cards to draw or play, how many cards you can hold in hand or keep on the table in front of you, and (most importantly) how to win the game. There are many editions, themed siblings, and promo cards available.
Now you can set a course for the final frontier with Star Trek Fluxx! Featuring Kirk, Spock, McCoy, and the rest of the original series crew, in this game you take command of the Enterprise, and face Creepers like Klingons, Romulans, and the terrifying Doomsday Machine. You might even find yourself playing "Fizzbin" or "Venting the Warp Core" to explore new worlds and collect the Keepers needed for victory! Star Trek Fluxx will take you where no card game has gone before!
View attachment 100278
Star Trek: The Next Generation Fluxx
2-6 players, ages 8+, 10-40+ minutes
By Looney Labs
Fluxx is a card game in which the cards themselves determine the current rules of the game. By playing cards, you change numerous aspects of the game: how to draw cards, how to play cards, and even how to win.
At the start of the game, each player holds three cards and on a turn a player draws one card, then plays one card. By playing cards, you can put new rules into play that change numerous aspects of the game: how many cards to draw or play, how many cards you can hold in hand or keep on the table in front of you, and (most importantly) how to win the game. There are many editions, themed siblings, and promo cards available.
Now you can beam yourself aboard the Enterprise-D for a game of Star Trek: The Next Generation Fluxx! Join Picard, Riker, Data, and the rest of the TNG crew to gather the Keepers you need for victory — but don't let Creepers like Q or the Borg keep you from your mission! With new cards like "Darmok" and the "Rule of Acquisition", this version of Fluxx will take you into the 24th century!
View attachment 100281
Bridge
Star Trek Fluxx Expansion
By Looney Labs
Want to shuffle Star Trek Fluxx together with Star Trek: The Next Generation Fluxx? The games are already designed so that they can be combined, and the twelve cards in Star Trek Fluxx: Bridge Expansion allow them to mesh even better. The Bridge Keeper lets you take control of either Enterprise, and a host of new Goals let Kirk meet Picard, Spock meet Data, and the Past meet the Future!
View attachment 100279
The Black Knight
Monty Python Fluxx Expansion
By Looney Labs
"None shall pass!"
Thanks to the Black Knight Expansion, the Black Knight will finally start making an appearance in your games of Monty Python Fluxx! This Creeper is so in-your-face that NOBODY can win if he's in play...unless, of course, one of the six new Goals in the set requires him. He's joined by another oft-missed character: Tim the Enchanter! Tim causes things to explode! The ten-card pack even includes a couple of New Rules including "It's A Quest"!
View attachment 100280
Upgrade Pack
Firefly Fluxx Expansion
By Looney Labs
Mal's crew aren't the only ones aimin' to misbehave. With the Firefly Fluxx Upgrade Pack, you can add Yolanda (a.k.a. Saffron, a.k.a. Bridgett) and Jubal Early to your Firefly Fluxx adventures! These two new Keepers come with six new Goals that require them. Also included are new copies of the Reavers and Hands of Blue, now with upgraded abilities!
View attachment 100282
Drinking Fluxx
2-6 players, ages 21+, 10-40+ minutes
By Looney Labs
Drinking Fluxx is a version of Fluxx, the card game with ever-changing rules, with the subject matter of the game being all about drinking and with the game being marketed only to adults.
View attachment 100283
Piepmatz – Little Songbirds
2-4 players, ages 12+, 20+ minutes
By Lookout Games
In Piepmatz, you skillfully play bird cards from your hand to collect seeds and birds at the bird feeder. Seeds and mated pairs of birds in your collection are worth points. Single birds score only if you have the most of their species.
View attachment 100284
Iberian Rails
2-5 players, ages 14+, 70-90+ minutes
By Monsoon Publishing
Iberian Rails is a share-holding train game in which players employ services of characters, some more reputable than others.
Each round, the players select their characters using an original character-row mechanism, then the railway companies take their turns. The player with the most share/s in a railway company (the CEO) controls said company, directing the company to do one of the following on its turn: build track/s; openly sell a share, and then trigger its dividend payout; and secretly sell a share, and then trigger its dividend payout.
View attachment 100285
Age of Towers
1-4 players, ages 14+, 45+ minutes
By Devil Pig Games
You've just found a mine filled with precious energy crystals! Precisely those you use for your daily magic. The problem here is that you've also stumbled onto a horde of monsters! And to make things even worse, three other cities seem to have discovered the existence of your mine as well. As they rush into danger to mine the precious crystals, you have no choice but to join in the fray...
Age of Towers brings the exciting gameplay of your favorite tower defense games onto the tabletop! Playable either solo or with up to four players, Age of Towers sees you and your opponents competing to defend your cities against the oncoming wave of monsters by constructing defenses, placing traps, and funneling those beasts towards your opponents' cities!
View attachment 100286
The Winx
Age of Towers Expansion
By Devil Pig Games
Age of Towers: The Winx increases the stakes with more quest and event cards to add to your Age of Towers base game, along with more monster content and materials for a fifth player. Defend your city and mine those crystals as fast as you can as more competition is on the way!
View attachment 100287
Herbalism
3-4 players, ages 8+, 15-30+ minutes
By EmperorS4
In the game Herbalism, players take on the role of a group of novice pharmacists, hoping to find the cure to the pandemic that is currently plaguing the country. Players must exchange information with one another in order to gain more insight into the ingredients of the cure; however, only one can earn the title of "God Farmer," so be careful not to share all of your knowledge too easily!
View attachment 100288
Mystery of the Temples
2-4 players, ages 10+, 20-40+ minutes
By EmperorS4
Mysterious and intriguing temples call for exploration by brave adventurers. Powerful arcane runes were hidden in these ancient magical ruins protected by dark and deadly curses. Only the most courageous and adventurous Curse Breakers may enter the temples, break the dark curses, and bring back the arcane runes for the magic academy for its glorious bounty. Through teleportation, you can collect crystals of various colors from all over the world, and put them on your very own Crystal Grid in the correct order. Only then will the power of the crystals fuse together, and be powerful enough to break the dark curses inside the temples. Are you able to rise among your peers, and become the most reliable and professional Curse Breaker the magic academy has ever seen?
In Mystery of the Temples, players take on the role of Curse Breakers, traveling between the wilderness and the temples in order to collect crystals of various colors. Fusing the colorful crystals on the Crystal Grid in the correct order breaks the curse of the temple, and you earn runes and victory points in the process. Once a player has broken five curses, the game ends. Whoever has the highest amount of victory points wins.
View attachment 100289
Shadows in Kyoto
2 players, ages 10+, 15-30+ minutes
By EmperorS4
Shadows in Kyoto is a two-player abstract game based with the background of Hanamikoji in which players take control of the Oniwaban, a group of undercover spies, secretly protecting the Shogun, or an intelligence agency of the Meiji Government, funding with the advanced technology of the Western Industrial Revolution.
View attachment 100290
Sorcerer & Stones
2-4 players, ages 8+, 30-60+ minutes
By EmperorS4
"Xian”, or the "godly spirit," is the final form that a human can become through the act of training and enlightenment. A Xian is practically immortal, and possesses godly powers.
During the early Qin Dynasty, many Taoists are obsessed with the idea of Xian, and study the act of Xian intensely, looking for all possible ways to increase their chance of enlightenment. Many fascinating legends are the results of such obsessions. During the game, players will travel back to the ancient kingdom, and attempt to attain enlightenment by controlling spiritual stones and "Qi," the life energy.
By studying under Taoism, players will race to see who can rise among their peers, and be the first one to become a Xian and achieve immortality.
View attachment 100291
The Spirits of Memoria
Ashes: Rise of the Pheonixborn Expansion
By Plaid Hat Games
A new Phoenixborn enters the fray with The Spirits of Memoria expansion deck for Ashes: Rise of the Phoenixborn!
The spirit realm is subservient to Sembali Grimtongue, who holds power over all conjurations in the game. Spring into action with this full, ready-to-play deck, or use the cards you find here to build your own deck centered on the Phoenixborn of your choice. The Spirits of Memoria gives you the freedom to find new combinations of cards and unlock new types of decks. With each Ashes expansion deck, you can supplement your collection with new spell and unit cards in order to play out all-new battles!
View attachment 100292
The Demons of Darmas
Ashes: Rise of the Pheonixborn Expansion
By Plaid Hat Games
A new Phoenixborn enters the fray with The Demons of Darmas expansion deck for Ashes: Rise of the Phoenixborn!
None of your enemy's minions are safe from Harold Westraven and his Hunter's Mark! Spring into action with this full, ready-to-play deck, or use the cards you find here to build your own deck centered on the Phoenixborn of your choice. The Demons of Darmas gives you the freedom to find new combinations of cards and unlock new types of decks. With each Ashes expansion deck, you can supplement your collection with new spell and unit cards in order to play out all-new battles!
View attachment 100293
Ultimate Wilderness Add-On Deck
Pathfinder Adventure Card Game Expansion
By Paizo
Delve into the lush terrain of Golarion to gain new cards for your wild, wild life. Overgrown with new animal allies and fungal infusions, the Ultimate Wilderness Add-On Deck can be used with any Pathfinder Adventure Card Game character or Adventure Path. Or you can play with the character included in this 109-card box: Zova, the iconic Shifter!
View attachment 100294
Lancelot
2-4 players, ages 14+, 60-90+ minutes
By WizKids
In the Court of King Arthur, you are the Knights that prove their individual valor by performing heroic deeds, setting out on the quest for the Grail, and obtaining the Knightly Virtues. The goal? To be elected First Knight — Lancelot — he who will steal the heart of Queen Guinevere.
In Lancelot, you will travel the lands of ancient Britain, courting ladies and defeating enemy knights to gain Knightly Virtues. You will walk other paths to fulfill quests. You will meet the Lady of the Lake and as reward, she will gift you the legendary sword, Excalibur — and Excalibur will keep you safe for just as Merlin may be your ally, your true enemy will be Morgana!
View attachment 100295
Spy Tricks
3-4 players, Ages 14+, 30 minutes
By WizKids
Put your espionage skills to the test with WizKids’ new release, Spy Tricks! Players will act as spies from various countries trying to guess the contents of secret documents.
This is a trick-taking game, where you will use your hands as well as your observance of the other players’ actions to deduce what the secret document is. There is even an element of gambling as you bet on the content of the secret document – each bet on the content locks out other players from guessing the same thing.
Play rounds equal to the number of players and the player with the highest score at the end is the best spy in the world!
View attachment 100296
Rise of the Minibosses
Boss Monster Expansion
By Brotherwise Games
Looks like there's a new threat rising in the land of Arcadia: Minibosses! Boss Monster: Rise of the Minibosses is an all new standalone set that can integrate with the previous two Boss Monster Base sets and all previous expansions.
View attachment 100297
Invasion
Orleans Expansion
By dlp games
Orléans: Invasion, the first large expansion for the award-winning game "Orléans", contains six scenarios, new buildings, and several new event-cards.
View attachment 100298
Trade & Intrigue
Orleans Expansion
By dlp games
Orléans: Trade & Intrigue is the second large expansion for the award-winning game Orléans.
In addition to new place tiles, this expansion contains a new "beneficial deeds" game board, a new and challenging set of events, and trade contracts. The "Intrigue" introduces ways to hinder your opponents' progress or even allow you to take over your opponents' achievements.
View attachment 100299
Deadpool vs The World
3+ players, ages 17+, 30-60+ minutes
By USAopoly
Deadpool makes his mark on adult gaming in Deadpool vs the World, a hilarious party game for mature audiences. Featuring 100 custom illustrations of Deadpool in very strange and unsightly situations, players face off against their friends by filling in the blanks on Caption cards to provide the most outrageous explanations of the Merc with a Mouth’s predicaments. The player who best describes Deadpool’s compromising situations wins the game.
View attachment 100300
NSFW
Unstable Unicorns Expansion
By Breaking Games
Adds NSFW themed cards to the game.
View attachment 100301
Dragons
Unstable Unicorns Expansion
By Breaking Games
Let your game of Unstable Unicorns take flight!
This expansion adds dragon-themed Upgrade, Downgrade, and Magic cards, along with all-new Unicorns to battle. Who will rule the skies over your Stable?
Includes: 27 Fire-breathing Cards (Cards should not actually breathe fire. If you see flames, something has gone horribly wrong).
----------------------------------------------
MINIATURES & MINIATURE GAMES
View attachment 100302
Deadzone Command Protocols: Outbreak
Deadzone Supplement
By Mantic Games
Outbreak is the biggest shake-up to the Deadzone rules since 2.0 launched in 2016. It’s a vital supplement for any Deadzone player – whether you’re a heroic commander of Enforcers or the insidious leader of a Veer-myn insurgency, this is a book you need to stay competitive in the hostile battlezones of the future.
View attachment 100303
Borg Octahedron Card Pack
Star Trek Attack Wing Expansion
By WizKids
View attachment 100304
D’Kora Class Ship Card Pack
Star Trek Attack Wing Expansion
By WizKids
----------------------------------------------
WARGAMES
View attachment 100305
Hitler’s Reich
1-2 players, ages 14+, 120+ minutes
By GMT Games
No stacks of armies, no hexes, no overly-lengthy rules to learn - Hitler’s Reich takes five minutes to set up and two hours (or less!) to play. Players fight over Europe, across the North Atlantic and Mediterranean and into Russia using a combat mechanism similar to the traditional card game “War” with dice added in. High-quality wooden pieces mark their progress, which is aided economically, politically and on the battlefield through the competition for and play of Event Cards drawn from three unique decks: one for the Axis, one for the Allies, and one from which either side can attempt to draw.
Hitler’s Reich is the first of the Card Conquest System game series in which players recreate epic military contests of history in short, comparatively simple and easy to learn, but hard to master games. Designed to be set up in minutes and played to conclusion in one sitting, these are not simulations but games, albeit ones packed with enough historical flavor, excitement, and decision making to give you the feeling of being there at the highest levels of command.
View attachment 100306
Skies Above the Reich
1 player, ages 12+, 30-60+ minutes
By GMT Games
Skies Above the Reich is a solitaire game depicting a Luftwaffe squadron of Bf109s struggling to deter and destroy the relentless daylight raids over Germany during World War Two. The player's individual aircraft, each represented by a stickered block, must confront the mighty "combat box" formation of the United States Army Air Force, a deadly terrain of B-17 Flying Fortresses.
The game is a broad strokes depiction that presents the arc of the desperate air war. Stretching from late 1942 to early 1945, Skies Above the Reich follows that trajectory in a series of missions strung together to make a campaign. Each mission will take a half hour or more to play, while a campaign can last anywhere from six to sixty missions.
View attachment 100307
No Retreat 3: Polish & French Fronts
2 players, ages 14+, 180+ minutes
By GMT Games
Following on the success of No Retreat! where the Russian Front of World War II beckons, and then taking the action to the African Front, game designer Carl Paradis and his trusty developer Alan Emrich have teamed up yet again to present the third chapter in this game series, No Retreat 3: The French & Polish Fronts.
The “Phony War” ended in May of 1940 as the German Army unleashed blitzkrieg attacks into Holland, Belgium and Luxembourg in preparation for their audacious plan to invade France. Dubbed “Case Yellow” (Fall Gelb), it relied on a surprise attack with armored forces through the Ardennes Forest that the French had deemed impenetrable. A German staff study proved otherwise, and their panzers were pushed through this broken wooded terrain with deft speed, catching the Allies by surprise with their appearance.
In No Retreat 3, players command the Allied (French and British) or German forces, operating them in accordance to one of several historical plans (represented by Plan cards). Manoeuvring forces over hexes that are approximately 30 kilometers across, over turns that represent 4 days of real time each, the vaunted No Retreat series card-assisted game systems are there to create on-map puzzles around each hex, unit and battle as the tense engagements rage back-and-forth and nothing is entirely predictable.
View attachment 100308
Gallipoli 1915: Churchill’s Greatest Gamble
2-4 players, 240+ minutes
By GMT Games
The game system emphasizes command and control. Players command by Brigade and Regiment. To be successful, a player must plan for the eventual exhaustion of their troops, rotating them out of line to rest and recover stragglers. The result is an accurate modeling of the tempo of these battles.
Infantry combat is ranged rifle and MG fire, culminating in close assault. Artillery is powerful but ultimately limited. Shrapnel from the standard field guns is deadly against troops in the open, but only the rare howitzers firing high-angle HE can deal with trenches.
The map scale is 400 metres per hex. Tha map covers the entire southern section of the peninsula from the Sari Bair range to Cape Helles (i.e. from Anzac to Helles, including all the forts in between). Daylight turns are two hours, night turns are four hours.
View attachment 100309
Strategy & Tactics #312: Battle of Alesia
Magazine & Wargame
By Decision Games
Alesia is a two-player game of the epic battle between Roman and Gallic forces in 52 BC. The battle pitted two of the great Leaders of that era against each other: Julius Caesar and Vercingetorix. This began as a Roman siege of the Gallic fortress at Alesia, and concluded with a decisive battle. The game system emphasizes command control. Players pick command markers to generate actions, modeling the chaos of the original battle. The Gallic objective is to break out of Alesia and link up with the relief army coming in from off the map. The Roman’s (caught in the middle) objective is to defeat the Gauls and eliminate Vercingetorix. There are two players in the game: Roman and Gauls. The game consists of three Days of Battle. Within each day, there will be several turns based on the command markers. There are 176 5/8in counters, with a 22x34 inch map depicting the area around the fortified village of Alesia and the Roman fortifications and towers surrounding the village.
----------------------------------------------
COLLECTIBLE CARD, MINIATURE & DICE GAMES
View attachment 100310
Shadows in Valhalla Booster
Yu-Gi-Oh! TCG Expansion
By Konami
View attachment 100311
4th Booster Pack
The Caster Chronicles Expansion
By Force of Will
The above list has been compiled based upon distributor and retail new releases mailouts I receive. Please note that there may be some geographic differences in release dates and/or availability of items. Please contact your local store for more information.
Please note: Some of the links in the post above may be “affiliate links”. This means if you click on the link and purchase the item the author of this post will receive an affiliate commission.
For more information about any of the physical products please contact your local games store.
ROLE PLAYING GAMES
View attachment 100245
The Six-Legend Soul
Pathfinder Adventure Path #132 (War for the Crown #6 of 6)
By Paizo
Gods Save the Queen
As the heroes return to Taldor, they discover that strange seeds have finally borne fruit—conspiracy has laid their patron low. They must now face the cunning secret society, the Immaculate Circle, and put an end to its immortal machinations, finding new enemies along their path. To finally set the world right and end the War for the Crown, the heroes must confront not one but six of Taldor's greatest emperors, resurrected from the past! Can the heroes survive, or will Taldor's past sins forever define its future?
This volume of Pathfinder Adventure Path concludes the War for the Crown Adventure Path and includes:
View attachment 100245
The Six-Legend Soul
Pathfinder Adventure Path #132 (War for the Crown #6 of 6)
By Paizo
Gods Save the Queen
As the heroes return to Taldor, they discover that strange seeds have finally borne fruit—conspiracy has laid their patron low. They must now face the cunning secret society, the Immaculate Circle, and put an end to its immortal machinations, finding new enemies along their path. To finally set the world right and end the War for the Crown, the heroes must confront not one but six of Taldor's greatest emperors, resurrected from the past! Can the heroes survive, or will Taldor's past sins forever define its future?
This volume of Pathfinder Adventure Path concludes the War for the Crown Adventure Path and includes:
[*=center]"The Six-Legend Soul," a mind-bending Pathfinder RPG adventure for 16th-level characters, by Amber E. Scott.
[*=center]Ways to continue your campaign, including a system to determine Eutropia's legacy based on decisions made by your heroes, by Crystal Frasier.
[*=center]A look at six of Taldor's most famous emperors, including the legendary spirits they provide to mediums and feats useful for any hero, by Lyz Liddell.
[*=center]An overview of the resolute Ulfen Guard, by Ron Lundeen.
[*=center]A bestiary of powerful and dangerous creatures, including the terrifying phylacator kyton and the hubris-grown bramble throne, by Kate Baker, Jay Erickson, Tom Hansen, Aerick Lim, and Nathan Reinecke.
View attachment 100246
Doomsday Dawn
Pathfinder RPG 2nd Edition Playtest Adventure
By Paizo
The Final Countdown!
Mysterious ancient artifacts from sand-choked Osirion count down the years until a rare planetary conjunction that will align Pathfinder's world of Golarion with the hostile planet Aucturn, allowing the ravenous hordes of the Dominion of the Black to surge forth and harvest the brains of the Inner Sea, remaking the world in their terrible, alien image. Doomsday Dawn takes the heroes on a decade-long journey throughout Golarion as they attempt to understand and defeat the otherworldy menace and avoid utter catastrophe. This collection of seven multi-encounter scenarios is designed to introduce the Pathfinder Playtest rules in a guided, shared playtest experience coinciding with regular surveys and feedback from players like you!
View attachment 100247
Ultimate Combat Pocket Edition
Pathfinder Supplement
By Paizo
Seize the initiative and chop your foes to pieces with this exhaustive guide to the art of martial combat in this exciting new rulebook for the smash-hit Pathfinder Roleplaying Game, suitable for players and Game Masters alike!
This comprehensive 256-page hardcover reference reveals the martial secrets of the Pathfinder RPG rules like never before! Tons of new tricks and techniques for combat-oriented character classes put a sharp edge on your weapons and a sure step in your tactics, ranging from new barbarian rage powers, new cavalier orders, tons of new rogue talents, and more than 60 new archetypes for nearly every Pathfinder RPG character class, including spellcasters like wizards and clerics.
Ultimate Combat also introduces three new Pathfinder RPG classes: the ninja, samurai, and gunslinger! The ninja blends the subterfuge of the rogue with high-flying martial arts and assassination techniques. The samurai is an unstoppable armored warrior who lives by a strong code of honor—with or without a master. The gunslinger combines the fighter's martial prowess with a new grit mechanic that allows her to pull off fantastic acts with a pistol or rifle. All this plus tons of new armor and weapons, a complete treatment of firearms in the Pathfinder RPG, a vast array of martial arts, finishing moves, vehicle combat, duels, and new combat-oriented spells for every spellcasting class in the game!
View attachment 100248
Bestiary 5 Pocket Edition
Pathfinder Supplement
By Paizo
Creatures strange beyond imagining and more terrifying than any nightmare lurk in the dark corners of the world and the weird realms beyond. Within this book, you'll find hundreds of monsters for use in the Pathfinder Roleplaying Game. Face off against devils and dragons, deep ones and brain moles, robots and gremlins, and myriad other menaces! Yet not every creature needs to be an enemy, as whimsical liminal sprites, helpful moon dogs, and regal seilenoi all stand ready to aid you on your quests—if you prove yourself worthy.
Pathfinder RPG Bestiary 5 is the fifth indispensable volume of monsters for use with the Pathfinder Roleplaying Game and serves as a companion to the Pathfinder RPG Core Rulebook and Pathfinder RPG Bestiary. This imaginative tabletop game builds upon more than 10 years of system development and an Open Playtest featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into a new era.
View attachment 100249
Armory
Starfinder Sourcebook
By Paizo
Gear Up!
It's a dangerous universe out there, and often the difference between survival and being the next meal for an angry ksarik is having the right equipment. From guns to augmentations to high-tech and magical devices for every imaginable situation, Starfinder Armory is your guide to everything you need, whether you are a frontline fighter, stealthy spy, or scholarly spellcaster. Inside this book you'll find the following:
[*=center]Scores of new weapons, filling out the options for weapons of every category, level, and type and rules to customize your weapons through weapon accessories, weapon fusions, and different weapon manufacturers.
[*=center]New suits of armor, including light, heavy, and powered armor for nearly every level and numerous armor upgrades.
[*=center]A wide range of new equipment-themed player options, including class features for every class!
[*=center]Dozens of new pieces of technological, magic, and hybrid items, as well as numerous personal items, new augmentations from cybernetics to magitech and necrografts, and more!
View attachment 100250
Dead Suns Pawn Collection
Starfinder Accessory
By Paizo
The characters, villains, and starships of the Dead Suns Adventure Path come alive on your tabletop with this collection of more than 100 creature and starship pawns, designed for use with the Starfinder Roleplaying Game or any tabletop science fantasy RPG. Printed on sturdy cardstock, each of these double-sided pawns slots into a size-appropriate plastic base from the Starfinder Pawns Base Assortment, making them easy to mix with traditional metal or plastic miniatures. With dozens of distinct images, the Starfinder Dead Suns Pawn Collection depicts the enemies and allies from all six adventures of the Dead Suns Adventure Path.
View attachment 100251
Asteroid
Starfinder Flip-Mat
By Paizo
Between a Rock and a Hard Place
Whether the heroes are searching for the ultimate mother lode of starmetals or hiding out from the law on a deserted space rock, no Game Master wants to spend their time drawing every crater, outcropping, and tunnel. Fortunately, with Paizo's latest Starfinder Flip-Mat, you don't have to! This line of gaming maps provides ready-to-use science-fantasy set pieces for the busy Game Master. This double-sided map features the rugged surface of a rocky planetoid on one side and a grimy mining station nestled beneath the asteroid's surface on the other, providing the perfect setting for any space-based adventure.
Don't waste time sketching when you could be playing. With Starfinder Flip-Mat: Asteroid, you'll always be ready next time your players go rock hopping!
View attachment 100252
Pathfinder RPG 2nd Edition Playtest Flip-Mat Multi-Pack
Pathfinder Accessory
By Paizo
Throw your heroes into the action with this collection of two double-sided Flip-Mats for use with the Playtest Adventure. These beautiful full-color maps measure 24" x 30" unfolded and set the scene for climactic battles that will determine the future of Pathfinder! The maps' erasable surface can handle and dry-erase, wet-erase, or even permanent markers.
View attachment 100253
Forests Multi-Pack
Pathfinder Flip-Mat
By Paizo
Trees Without End
When the heroes decide to explore the vast stretches of the wild, Pathfinder Flip-Mat: Forest Multi-Pack has you covered. The four sides of this Flip-Mat Multi-Pack present meandering brooks, winding trails, groves, grottoes, fords, bridges, rocky highlands, and other forest locations perfect for exploration and ambushes. Each side connects to the other parts of the wilderness in some way, allowing you to present a nearly endless forest for your players to explore!
This set includes two flip mats, each measuring 24" × 30" unfolded, and 8" × 10" folded. Usable by experienced GMs and novices alike, Pathfinder Flip-Mat: Forest Multi-Pack fits perfectly into any Game Master's arsenal!
View attachment 100254
Watch Station
Pathfinder Flip-Mat Classics
By Paizo
Call the Guards!
Whether your players are on the right side of the law or under arrest, no Game Master wants to spend time drawing interrogation rooms and holding cells. Fortunately, with Paizo Publishing’s latest Pathfinder Flip-Mat, you don’t have to! This line of gaming maps provides ready-to-use and captivatingly detailed fantasy set-pieces for the busy Game Master. Pathfinder Flip-Mat: Watch Station also connects with Pathfinder Map Pack: Sewer System, allowing you to create a customizable dungeon of your own design.
Don’t waste your time sketching when you could be playing. With Pathfinder Flip-Mat: Watch Station, you’ll always be ready whenever you need to call in the guard.
This portable, affordable map measures 24" x 30" unfolded, and 8" x 10" folded. Its coated surface can handle any dry erase, wet erase, or even permanent marker. Usable by experienced GMs and novices alike, Pathfinder Flip-Mats fit perfectly into any Game Master's arsenal!
View attachment 100255
Dungeon Starter Set
Pathfinder Flip-Tiles
By Paizo
Danger Around Every Corner!
Meet the perfect tool for dungeon delving! Next time your players are ready to explore a dungeon's depths, they won't have to wait for you to draw every twist and turn of a subterranean labyrinth. Pathfinder Flip-Tiles: Dungeon Starter Set provides beautifully illustrated 6" × 6" map tiles that can be used to construct a variety of dungeon corridors, rooms, and other sites. Inside, you'll find 42 richly crafted, double-sided map tiles and six tabbed dividers to keep them organized. This starter set is only the first step! Flip-Tiles expansion sets allow you to expand your dungeon both in size and with nearly endless variety! So stop your sketching and start your flipping today!
View attachment 100256
Dungeon Perils
Pathfinder Flip-Tiles Expansion
By Paizo
Perils in Every Room and at Every Turn!
Dungeons just became more perilous! Next time your players are ready to explore a dungeon's depths, they won't have to wait for you to draw every twist and turn of your horror-filled tomb. Pathfinder Flip-Tiles: Dungeon Perils Expansion Set provides beautifully illustrated 6" × 6" map tiles that can be used to stock your dungeon with a variety of tricks, traps, hazards, and strange sites of interest. Inside, you'll find 24 richly crafted, double-sided map tiles. This expansion set, along with Pathfinder Flip-Tiles: Dungeon Starter Set, allows you to create dangerous dungeons with endless variety! So stop your sketching and start your flipping today!
View attachment 100257
Cyphers and Masks: Sourcebook for Spies
Star Wars Age of Rebellion Sourcebook
By Fantasy Flight Games
Not every victory is achieved at the end of a blaster barrel or by the signing of a treaty. Spies do the majority of the work, finding out where the soldiers need to deploy and what would make the enemy wish to surrender. By engaging in the most unconventional of warfare, spies save lives – and take them – in secret. Often uncelebrated, their vital work is necessary of there is to be any hope of toppling the Empire.
Cyphers and Masks is a sourcebook for the Star Wars: Age of Rebellion Roleplaying Game that greatly expands the options and opportunities for the Spy career. At 96 full-color pages, Cyphers and masks includes new specializations and species perfect for starting a new campaign or integrating into existing ones. New vehicles, equipment, and droids designed to be assets and adversaries to characters engaging in clandestine operations are included with new rules for utilizing the skills most often associated with Spies and their tradecraft. Gamemasters are also given additional tools and guidance for building stories for Spy characters with an emphasis on Intelligence and Counterintelligence operations.
View attachment 100258
Judge Not By The Cover
Tails of Equestria (My Little Pony) Expansion
By River Horse
In judge Not by the Cover, you’ll find yourself setting out on a quest from the Crystal Empire, following an old map left by Starswirl the Bearded. At the other end lies a mysterious and magical library that only appears once every hundred years. Even with all his skill and research, Starswirl was never able to find the library, but he did leave a clue to the whereabouts of its future appearances. The library is set to materialise in Equestria again very soon, and only Starswirl’s map can lead you there! Finding the library is only the beginning. What lies within, nopony knows, and only the bravest and most skilled adventurer will be able to discover the secret of the lib rary and the identity of its enigmatic curator.
View attachment 100259
Dark Tower: Judges Guild Classic Reprint
1st Edition Adventure
By Goodman Games
The original dark Tower, scanned from an original printing, authorized by the Judges Guild, with new material!
View attachment 100260
Zobeck Gazetteer
5th Edition Supplement
By Kobold Press
Wonders & perils in the Crossroads City!
The Free City of Zobeck stands proud at the crossroads of Midgard—a booming trade city town where adventurers, merchants, and scoundrels from all walks of life and all nations intermingle. Here, wondrous inventions are dreamt and great tales of glory begin.
The Zobeck Gazetteer is your guide to 5th Edition adventure in this merchant city forged in the fires of revolt. Use it with the Midgard Worldbook, or bring Zobeck into your homebrew campaign setting.
View attachment 100261
Knights of the Dinner Table #256
Magazine & Comic
By Kenzer & Co
----------------------------------------------
ROLE PLAYING GAMES PDF SPOTLIGHTS
View attachment 100262
Wraith: The Oblivion 20th Anniversary Edition
Core Rulebook
By Onyx Path Publishing
Wraith: The Oblivion is the Storytelling game of passion and horror. Take the role of a ghost whose unfinished business won’t let them rest.
[*=center]Protect the things you love in the lands of the living, or travel into the deeper Underworld to become a citizen - or an enemy - of the ancient Empire of the Dead.
[*=center]Learn the forbidden Arcanoi, ghostly powers that can terrorize the living or wreak havoc on the dead.
[*=center]Fight the pull of Oblivion, the endless void that seeks to drag everything down into it, and come face to face with its corrupt Spectre servants in an endless Labyrinth filled with nightmares.
[*=center]Walk the streets of the eternal city of Stygia, where the crumbled monuments of antiquity rise one after another, a thousand destroyed cities blending into one.
[*=center]Set sail on the never-ending storm of the Tempest with a wordless Ferryman at your side, or seek the legendary Far Shores, where it is said that every wraith can find peace and contentment.
So don’t go into the light. You’ve got more interesting things to do in the Underworld instead.
Twenty years ago, White Wolf published what many have regarded as their darkest, bleakest, and most mature gaming achievement. Largely disconnected from the rest of the World of Darkness, yet tied to it by fetters of unresolved issues from their lives, the characters also had to face the compelling whispers of their own dark sides, their Shadows.
This 20th Anniversary Edition of Wraith: the Oblivion returns to that darkly compelling world and both compiles and completes the concepts of the previous two editions.
View attachment 100263
Alternity Core Rulebook
Core Rulebook
By Sasquatch Game Studio
Strange new worlds and deadly aliens? Mercenaries for hire? Post-apocalyptic survival? Explore your favorite visions of sci-fi adventure in the new Alternity Science Fiction Roleplaying Game from Sasquatch Game Studio. Alternity is a sci-fi roleplaying game system suitable for a wide range of genres. Designed with modularity in mind, Alternity campaigns can be set across the spectrum of sci-fi genres: from hard sci-fi to space opera, or post-apocalyptic wastelands to alien conspiracies.
The Alternity Core Rulebook features a modular toolkit that you can use to build great characters and adventures in your favorite sci-fi universe—or in a universe of your own creation. It starts with the Alterntiy Core Rulebook, which covers character creation, futuristic technology, and adventure design, and includes a selection of dangerous aliens and villainous adversaries, as well as guidelines for building the universe that you want to run. Inside you'll find:
[*=center]Six species, seven archetypes, skills, and special talents to build your science fiction hero.
[*=center]A fast-paced combat system perfect for bringing cinematic action scenes to life.
[*=center]All the hazards, set-pieces, and adversaries a game master needs to create sci-fi adventures.
[*=center]Campaign design guidance, discussing genres and tech levels.
[*=center]Dozens of ready to use adversaries, and quick rules to make your own.
[*=center]And much more!
View attachment 100264
Obsidian Apocalypse: World of the Undead
5th Edition Setting
By LPJ Design
A dark star fell from the sky bringing with it the end of all things! The sanctity of the world known as Abaddon was shattered when a global apocalyptic event of a meteor impacting the planet causing a destructive ecological and eldritch change. Now there is no day or night, just never ending Apocalypse. An undead world ruled by fear and horror. Undead nightmares prowl the darkest forest with malevolent ghouls, grim demonic fiends and horrific vampires prey on a fearful populace. The world is dominated by the monstrously powerful immortal evils that reigns supreme over this world. And with all this the mysterious force known as Nightwall. Evil dominates the world to be challenged by noble heroes fighting to take back a world that should belong to them. Are you willing to take up the fight?
A new kind of undead rose soon after the meteor strike, when the Nightwall fell. At first, the shambling figures seemed just like any other zombie. When the undead rose from the Tomb Cities of Shaan, the warrior-kings of the past attacked their servants and warriors, who had risen as shambling zombies. The zombies pinned them, wore them down, and tore them apart.
Inside this book you will find you’ll need to embark on adventures in the exciting setting of Obsidian Apocalypse:
View attachment 100265
365 Magic Items
Pathfinder Sourcebook
By Zenith Games
Benjamin Medrano has made something incredible with 365 Magic Items.
Inside you’ll find weapons and armor, shields and rings, rods, staves, crowns, and wondrous items of all sorts.
You’ll find magical sets, such as the celestial crescents and set of the fool. You’ll find sets of sin ranging from envy to wrath.
Within are weapons of incredible power, such as bonedrinker, blade of the moon, and the elemental wheel. Alongside them are commoner tools, such as the coin of good fortune and magistrate’s gavel.
Have a character concept? You’ll find something for it within. Need a campaign-driving MacGuffin? Try the pearl of life or crown of the necromantic lord (or dozens more).
Maybe you’d like an eternity seal to lock away a cursed treasure? Or an ephemeral breastplate for a quick escape? Or a clone amulet for the ultimate backup plan?
You’ll find all that, and hundreds upon hundreds more, within.
View attachment 100266
Free Trader
Era: The Consortium Supplement
By Shades of Vengeance
Traders, pirates and everything between have existed since the early years of the Consortium. As the society has grown, so have the opportunities: Hardcastle Haulage has at least one station in orbit of every inhabited planet in the Consortium and a trader can make a lot of money buying and selling in the right places. Of course, they can make even more if they don't have to buy the cargo...
Free Trader brings players the chance to register as an independent trader and carry cargo between the worlds of the Consortium. It includes new rules for piracy, a complete list of cargo prices at each location and a detailed list containing a variety of cargo types and their legality.
View attachment 100267
Everywhen
Core Rulebook
By Filigree Forge
Everywhen brings the action and adventure of the Barbarians of Lemuria (BoL:ME) roleplaying system to all times and places!
Everywhen is a stand alone game based on BoL:ME and contains expanded rules for vehicles, chases, mass battles, investigations, social conflicts, psionics suitable for any campaign, and allows GMs and players to get going immediately with their own settings or using one of the provided example settings.
View attachment 100268
Dead Planet
Mothership / OSR Adventure
By Tuesday Knight Games
There is a planet that no ship escapes. A place where death calls like a beacon amongst the waves of the living. This is the DEAD PLANET.
Dead Planet is the first module for the MOTHERSHIP Sci-Fi horror roleplaying game by Tuesday Knight Games. It's packed to the brim wtih usable, gameable content for any sci-fi rpg, including:
[*=center]A one-page adventure on a derelict ship, called THE SCREAMING ON THE ALEXIS.
[*=center]A planetcrawl of the dead planet with several locations, including the five-level underground bunker THE RED TOWER
[*=center]An exploration of a ritual cannabilistic society traped on the Dead Planet's moon in MOON COLONY BLOODBATH
[*=center]A generator for making your own derelict ships at the table
[*=center]Several incredible tables ripe for stealing, including: d100 nightmares, d100 colonists, an eerie sculpture generator, and a hyperdrive malfunction table
[*=center]And much, much more!
This adventure is suitable for characters of any level in a survival horror setting and is sure to pose a challenge to even the most battle hardened party.
View attachment 100269
Nightbane Survival Guide
Nightbane Sourcebook
By Palladium Books
You wake up one day and discover you are not human. You are one of the Nightbane and you have superhuman powers. Two problems with that: One, you must turn into something inhuman and monstrous to use your powers, and two, the government and law enforcement agencies – secretly controlled by demonic invaders known as the Nightlords – want all Nightbane dead! These demon lords are rapidly infiltrating and usurping all the world powers in their bid to conquer the Earth and only the Nightbane can stop them. Or so it is said. And this is just the tip of the proverbial iceberg.
This sourcebook offers insight into the hearts, minds, powers, factions, origin and survival of the Nightbane in a world of conspiracy, secrets, lies, dark magic, and monsters.
[*=center]Nightbane survival tips.
[*=center]The world and life of the Nightbane.
[*=center]The Nightbane’s role in the Hidden War.
[*=center]New Nightbane Morphus Tables. Lots of them!
[*=center]New Nightbane Talents, Insanity Tables and skills.
[*=center]New Nightbane Creation Guideline Tables.
[*=center]New Education Modifiers and Character Detail Tables.
[*=center]New Nightbane history, theories of origin, and psychology.
[*=center]Rules for Nightbane Contacts (informers, spies and buddies).
[*=center]Rules for creating your own Nightbane faction.
[*=center]Faction Recruiting, new data about the factions, and more.
[*=center]A complete adventure, adventure ideas and world information.
[*=center]Written by Mark Oberle, Irvin Jackson and Kevin Siembieda.
[*=center]160 pages of conspiracy, secrets and adventure.
----------------------------------------------
BOARD & CARD GAMES
View attachment 100270
My Little Scythe
1-6 players, ages 8+, 45-60+ minutes
By Stonemaier Games
My Little Scythe is a competitive, family-friendly game in which each player controls 2 animal miniatures embarking upon an adventure in the Kingdom of Pomme.
In an effort to be the first to earn 4 trophies from 8 possible categories, players take turns choosing to Move, Seek, or Make. These actions will allow players to increase their friendship and pies, power up their actions, complete quests, learn magic spells, deliver gems and apples to Castle Everfree, and perhaps even engage in a pie fight.
View attachment 100271
The Rise of Fenris
Scythe Expansion
By Stonemaier Games
Empires have risen and fallen in the aftermath of the Great War, and Europa stands on the precipice of a new era. The economy is robust, morale is high, and defenses are strong. There are reports from the countryside of strange soldiers with glowing eyes, but they seem distant and harmless.
Scythe: The Rise of Fenris, the conclusion to the Scythe expansion trilogy, enables two different options for any player count (1-5 if you have Scythe; 1-7 players if you have Invaders from Afar):
[*=center]Campaign (8 games): The story of Scythe continues and concludes with an eight-episode campaign. While the campaign includes surprises, unlocks, and persistent elements, it is fully resettable and replayable.
[*=center]Modular (11 modules): Instead of—or after—the campaign, the new modules in The Rise of Fenris can be used in various combinations to cater to player preferences. These modules are compatible with all Scythe expansions, and they include a fully cooperative module.
View attachment 100272
Heart of the Elders Mythos Pack (Forgotten Age Cycle #3)
Arkham Horror LCG Expansion
By Fantasy Flight Games
Heart of the Elders is the third Mythos Pack in "The Forgotten Age Cycle".
Following the events of The Boundary Beyond, you and your team of investigators head deep into the jungles of southern Mexico in search of an ancient, forgotten cavern. After several days of trekking through the jungle, you find what you believe to be the entrance of the cave, but something is not right. Six pillars surround the cavern, carved with strange symbols. Are they a warning? A lock? You must investigate this further, but time is running short. Your supplies are already starting to run low and countless eyes watch you from the shadows of the trees. What secrets are they trying to protect?
This Mythos Pack features an immersive two-part scenario that takes you on an adventure both above and below the Earth. Immediatley forced to face the consequences of your choices, you shape the scenario as you go, determining which dangers you face and which allies you rely upon. Isolated from the rest of civilization, who can you trust?
View attachment 100273
The Withered Heath Adventure Pack (Ered Mithrin Cycle #1)
Lord of the Rings LCG Expansion
By Fantasy Flight Games
The Withered Heath is the first Adventure Pack in the Ered Mithrin cycle for The Lord of the Rings: The Card Game. After journeying up the Anduin River on the eve of winter, braving the Forest Road through Mirkwood, and plumbing the depths of the caves that lie below the Iron Hills, word of a new threat waiting high in the Grey Mountains has reached your group of heroes. This dire pronouncement has sent them in search of the Withered Heath, a long valley where Dragons are said to breed.
With its sixty cards (including a new hero and three copies of each new player card), The Withered Heath finds you and your heroes desperately seeking to extinguish this danger before it can direct its wrath to the whole of the Wilderland. But the road through the mountains is treacherous, the weather being just as dangerous as any of the creatures you might encounter.
View attachment 100274
Fairy Tile
2-4 players, ages 8+, 30+ minutes
By IELLO
Welcome to Fairy Tile, a kingdom of magical lands where a daring Princess, a devoted Knight, and a dreadful Dragon roam looking for adventure. They need your help to discover the kingdom! Help them move further and further to fulfill their destiny and tell their story, page after page.
Develop the kingdom of Fairy Tile by putting new land tiles in play and moving the Princess, Knight, and Dragon across different places such as mountains, forests, and plains. Help them have extraordinary adventures by accomplishing objectives written on the pages of your book. As soon as you complete an objective, develop your story and read the page of your book aloud.
Be the first to read all the pages of your book to win the game.
View attachment 100275
The Bigger Geekier Box
Smash Up Expansion
By Alderac Entertainment Group
The box of the original Core Set could only accommodate the first 3 sets (up through The Obligatory Cthulhu Set), so The Big Geeky Box was created to accommodate more sets. But The Big Geeky Box will eventually run out of space, especially when you sleeve all the cards. Now The Bigger Geekier Box was designed to hold even more sets than The Big Geeky Box. It has four long troughs that can hold dozens of decks each and a closeable token holder, the previously-released Geeks and Smash Up All Stars factions with their corresponding bases. Also, unlike the Big Geeky Box, this set contains with a comprehensive rule book compiling all the rules and card clarifications from all the sets created so far. The set also comes with dividers that name every faction made thus far and for Oops, You Did It Again. To accommodate partly full troughs, the box includes with foam bricks that can be positioned anywhere along the troughs and will remain in place.
View attachment 100276
Lockdown
The Captain is Dead Expansion & Standalone Game
1-7 players, ages 12+, 90+ minutes
By Alderac Entertainment Group
Lockdown is a new standalone episode in the ongoing saga that started with The Captain Is Dead. This time, our intrepid crew find themselves prisoners on their own ship. Hostile aliens have taken control, and the crew must work together and remain hidden while attempting to regain control of the ship.
You don't need The Captain Is Dead base game to play Lockdown, which is a 1-7 player co-op game.
View attachment 100277
Star Trek Fluxx
2-6 players, ages 8+, 10-40+ minutes
By Looney Labs
Fluxx is a card game in which the cards themselves determine the current rules of the game. By playing cards, you change numerous aspects of the game: how to draw cards, how to play cards, and even how to win.
At the start of the game, each player holds three cards and on a turn a player draws one card, then plays one card. By playing cards, you can put new rules into play that change numerous aspects of the game: how many cards to draw or play, how many cards you can hold in hand or keep on the table in front of you, and (most importantly) how to win the game. There are many editions, themed siblings, and promo cards available.
Now you can set a course for the final frontier with Star Trek Fluxx! Featuring Kirk, Spock, McCoy, and the rest of the original series crew, in this game you take command of the Enterprise, and face Creepers like Klingons, Romulans, and the terrifying Doomsday Machine. You might even find yourself playing "Fizzbin" or "Venting the Warp Core" to explore new worlds and collect the Keepers needed for victory! Star Trek Fluxx will take you where no card game has gone before!
View attachment 100278
Star Trek: The Next Generation Fluxx
2-6 players, ages 8+, 10-40+ minutes
By Looney Labs
Fluxx is a card game in which the cards themselves determine the current rules of the game. By playing cards, you change numerous aspects of the game: how to draw cards, how to play cards, and even how to win.
At the start of the game, each player holds three cards and on a turn a player draws one card, then plays one card. By playing cards, you can put new rules into play that change numerous aspects of the game: how many cards to draw or play, how many cards you can hold in hand or keep on the table in front of you, and (most importantly) how to win the game. There are many editions, themed siblings, and promo cards available.
Now you can beam yourself aboard the Enterprise-D for a game of Star Trek: The Next Generation Fluxx! Join Picard, Riker, Data, and the rest of the TNG crew to gather the Keepers you need for victory — but don't let Creepers like Q or the Borg keep you from your mission! With new cards like "Darmok" and the "Rule of Acquisition", this version of Fluxx will take you into the 24th century!
View attachment 100281
Bridge
Star Trek Fluxx Expansion
By Looney Labs
Want to shuffle Star Trek Fluxx together with Star Trek: The Next Generation Fluxx? The games are already designed so that they can be combined, and the twelve cards in Star Trek Fluxx: Bridge Expansion allow them to mesh even better. The Bridge Keeper lets you take control of either Enterprise, and a host of new Goals let Kirk meet Picard, Spock meet Data, and the Past meet the Future!
View attachment 100279
The Black Knight
Monty Python Fluxx Expansion
By Looney Labs
"None shall pass!"
Thanks to the Black Knight Expansion, the Black Knight will finally start making an appearance in your games of Monty Python Fluxx! This Creeper is so in-your-face that NOBODY can win if he's in play...unless, of course, one of the six new Goals in the set requires him. He's joined by another oft-missed character: Tim the Enchanter! Tim causes things to explode! The ten-card pack even includes a couple of New Rules including "It's A Quest"!
View attachment 100280
Upgrade Pack
Firefly Fluxx Expansion
By Looney Labs
Mal's crew aren't the only ones aimin' to misbehave. With the Firefly Fluxx Upgrade Pack, you can add Yolanda (a.k.a. Saffron, a.k.a. Bridgett) and Jubal Early to your Firefly Fluxx adventures! These two new Keepers come with six new Goals that require them. Also included are new copies of the Reavers and Hands of Blue, now with upgraded abilities!
View attachment 100282
Drinking Fluxx
2-6 players, ages 21+, 10-40+ minutes
By Looney Labs
Drinking Fluxx is a version of Fluxx, the card game with ever-changing rules, with the subject matter of the game being all about drinking and with the game being marketed only to adults.
View attachment 100283
Piepmatz – Little Songbirds
2-4 players, ages 12+, 20+ minutes
By Lookout Games
In Piepmatz, you skillfully play bird cards from your hand to collect seeds and birds at the bird feeder. Seeds and mated pairs of birds in your collection are worth points. Single birds score only if you have the most of their species.
View attachment 100284
Iberian Rails
2-5 players, ages 14+, 70-90+ minutes
By Monsoon Publishing
Iberian Rails is a share-holding train game in which players employ services of characters, some more reputable than others.
Each round, the players select their characters using an original character-row mechanism, then the railway companies take their turns. The player with the most share/s in a railway company (the CEO) controls said company, directing the company to do one of the following on its turn: build track/s; openly sell a share, and then trigger its dividend payout; and secretly sell a share, and then trigger its dividend payout.
View attachment 100285
Age of Towers
1-4 players, ages 14+, 45+ minutes
By Devil Pig Games
You've just found a mine filled with precious energy crystals! Precisely those you use for your daily magic. The problem here is that you've also stumbled onto a horde of monsters! And to make things even worse, three other cities seem to have discovered the existence of your mine as well. As they rush into danger to mine the precious crystals, you have no choice but to join in the fray...
Age of Towers brings the exciting gameplay of your favorite tower defense games onto the tabletop! Playable either solo or with up to four players, Age of Towers sees you and your opponents competing to defend your cities against the oncoming wave of monsters by constructing defenses, placing traps, and funneling those beasts towards your opponents' cities!
View attachment 100286
The Winx
Age of Towers Expansion
By Devil Pig Games
Age of Towers: The Winx increases the stakes with more quest and event cards to add to your Age of Towers base game, along with more monster content and materials for a fifth player. Defend your city and mine those crystals as fast as you can as more competition is on the way!
View attachment 100287
Herbalism
3-4 players, ages 8+, 15-30+ minutes
By EmperorS4
In the game Herbalism, players take on the role of a group of novice pharmacists, hoping to find the cure to the pandemic that is currently plaguing the country. Players must exchange information with one another in order to gain more insight into the ingredients of the cure; however, only one can earn the title of "God Farmer," so be careful not to share all of your knowledge too easily!
View attachment 100288
Mystery of the Temples
2-4 players, ages 10+, 20-40+ minutes
By EmperorS4
Mysterious and intriguing temples call for exploration by brave adventurers. Powerful arcane runes were hidden in these ancient magical ruins protected by dark and deadly curses. Only the most courageous and adventurous Curse Breakers may enter the temples, break the dark curses, and bring back the arcane runes for the magic academy for its glorious bounty. Through teleportation, you can collect crystals of various colors from all over the world, and put them on your very own Crystal Grid in the correct order. Only then will the power of the crystals fuse together, and be powerful enough to break the dark curses inside the temples. Are you able to rise among your peers, and become the most reliable and professional Curse Breaker the magic academy has ever seen?
In Mystery of the Temples, players take on the role of Curse Breakers, traveling between the wilderness and the temples in order to collect crystals of various colors. Fusing the colorful crystals on the Crystal Grid in the correct order breaks the curse of the temple, and you earn runes and victory points in the process. Once a player has broken five curses, the game ends. Whoever has the highest amount of victory points wins.
View attachment 100289
Shadows in Kyoto
2 players, ages 10+, 15-30+ minutes
By EmperorS4
Shadows in Kyoto is a two-player abstract game based with the background of Hanamikoji in which players take control of the Oniwaban, a group of undercover spies, secretly protecting the Shogun, or an intelligence agency of the Meiji Government, funding with the advanced technology of the Western Industrial Revolution.
View attachment 100290
Sorcerer & Stones
2-4 players, ages 8+, 30-60+ minutes
By EmperorS4
"Xian”, or the "godly spirit," is the final form that a human can become through the act of training and enlightenment. A Xian is practically immortal, and possesses godly powers.
During the early Qin Dynasty, many Taoists are obsessed with the idea of Xian, and study the act of Xian intensely, looking for all possible ways to increase their chance of enlightenment. Many fascinating legends are the results of such obsessions. During the game, players will travel back to the ancient kingdom, and attempt to attain enlightenment by controlling spiritual stones and "Qi," the life energy.
By studying under Taoism, players will race to see who can rise among their peers, and be the first one to become a Xian and achieve immortality.
View attachment 100291
The Spirits of Memoria
Ashes: Rise of the Pheonixborn Expansion
By Plaid Hat Games
A new Phoenixborn enters the fray with The Spirits of Memoria expansion deck for Ashes: Rise of the Phoenixborn!
The spirit realm is subservient to Sembali Grimtongue, who holds power over all conjurations in the game. Spring into action with this full, ready-to-play deck, or use the cards you find here to build your own deck centered on the Phoenixborn of your choice. The Spirits of Memoria gives you the freedom to find new combinations of cards and unlock new types of decks. With each Ashes expansion deck, you can supplement your collection with new spell and unit cards in order to play out all-new battles!
View attachment 100292
The Demons of Darmas
Ashes: Rise of the Pheonixborn Expansion
By Plaid Hat Games
A new Phoenixborn enters the fray with The Demons of Darmas expansion deck for Ashes: Rise of the Phoenixborn!
None of your enemy's minions are safe from Harold Westraven and his Hunter's Mark! Spring into action with this full, ready-to-play deck, or use the cards you find here to build your own deck centered on the Phoenixborn of your choice. The Demons of Darmas gives you the freedom to find new combinations of cards and unlock new types of decks. With each Ashes expansion deck, you can supplement your collection with new spell and unit cards in order to play out all-new battles!
View attachment 100293
Ultimate Wilderness Add-On Deck
Pathfinder Adventure Card Game Expansion
By Paizo
Delve into the lush terrain of Golarion to gain new cards for your wild, wild life. Overgrown with new animal allies and fungal infusions, the Ultimate Wilderness Add-On Deck can be used with any Pathfinder Adventure Card Game character or Adventure Path. Or you can play with the character included in this 109-card box: Zova, the iconic Shifter!
View attachment 100294
Lancelot
2-4 players, ages 14+, 60-90+ minutes
By WizKids
In the Court of King Arthur, you are the Knights that prove their individual valor by performing heroic deeds, setting out on the quest for the Grail, and obtaining the Knightly Virtues. The goal? To be elected First Knight — Lancelot — he who will steal the heart of Queen Guinevere.
In Lancelot, you will travel the lands of ancient Britain, courting ladies and defeating enemy knights to gain Knightly Virtues. You will walk other paths to fulfill quests. You will meet the Lady of the Lake and as reward, she will gift you the legendary sword, Excalibur — and Excalibur will keep you safe for just as Merlin may be your ally, your true enemy will be Morgana!
View attachment 100295
Spy Tricks
3-4 players, Ages 14+, 30 minutes
By WizKids
Put your espionage skills to the test with WizKids’ new release, Spy Tricks! Players will act as spies from various countries trying to guess the contents of secret documents.
This is a trick-taking game, where you will use your hands as well as your observance of the other players’ actions to deduce what the secret document is. There is even an element of gambling as you bet on the content of the secret document – each bet on the content locks out other players from guessing the same thing.
Play rounds equal to the number of players and the player with the highest score at the end is the best spy in the world!
View attachment 100296
Rise of the Minibosses
Boss Monster Expansion
By Brotherwise Games
Looks like there's a new threat rising in the land of Arcadia: Minibosses! Boss Monster: Rise of the Minibosses is an all new standalone set that can integrate with the previous two Boss Monster Base sets and all previous expansions.
View attachment 100297
Invasion
Orleans Expansion
By dlp games
Orléans: Invasion, the first large expansion for the award-winning game "Orléans", contains six scenarios, new buildings, and several new event-cards.
View attachment 100298
Trade & Intrigue
Orleans Expansion
By dlp games
Orléans: Trade & Intrigue is the second large expansion for the award-winning game Orléans.
In addition to new place tiles, this expansion contains a new "beneficial deeds" game board, a new and challenging set of events, and trade contracts. The "Intrigue" introduces ways to hinder your opponents' progress or even allow you to take over your opponents' achievements.
View attachment 100299
Deadpool vs The World
3+ players, ages 17+, 30-60+ minutes
By USAopoly
Deadpool makes his mark on adult gaming in Deadpool vs the World, a hilarious party game for mature audiences. Featuring 100 custom illustrations of Deadpool in very strange and unsightly situations, players face off against their friends by filling in the blanks on Caption cards to provide the most outrageous explanations of the Merc with a Mouth’s predicaments. The player who best describes Deadpool’s compromising situations wins the game.
View attachment 100300
NSFW
Unstable Unicorns Expansion
By Breaking Games
Adds NSFW themed cards to the game.
View attachment 100301
Dragons
Unstable Unicorns Expansion
By Breaking Games
Let your game of Unstable Unicorns take flight!
This expansion adds dragon-themed Upgrade, Downgrade, and Magic cards, along with all-new Unicorns to battle. Who will rule the skies over your Stable?
Includes: 27 Fire-breathing Cards (Cards should not actually breathe fire. If you see flames, something has gone horribly wrong).
----------------------------------------------
MINIATURES & MINIATURE GAMES
View attachment 100302
Deadzone Command Protocols: Outbreak
Deadzone Supplement
By Mantic Games
Outbreak is the biggest shake-up to the Deadzone rules since 2.0 launched in 2016. It’s a vital supplement for any Deadzone player – whether you’re a heroic commander of Enforcers or the insidious leader of a Veer-myn insurgency, this is a book you need to stay competitive in the hostile battlezones of the future.
View attachment 100303
Borg Octahedron Card Pack
Star Trek Attack Wing Expansion
By WizKids
View attachment 100304
D’Kora Class Ship Card Pack
Star Trek Attack Wing Expansion
By WizKids
----------------------------------------------
WARGAMES
View attachment 100305
Hitler’s Reich
1-2 players, ages 14+, 120+ minutes
By GMT Games
No stacks of armies, no hexes, no overly-lengthy rules to learn - Hitler’s Reich takes five minutes to set up and two hours (or less!) to play. Players fight over Europe, across the North Atlantic and Mediterranean and into Russia using a combat mechanism similar to the traditional card game “War” with dice added in. High-quality wooden pieces mark their progress, which is aided economically, politically and on the battlefield through the competition for and play of Event Cards drawn from three unique decks: one for the Axis, one for the Allies, and one from which either side can attempt to draw.
Hitler’s Reich is the first of the Card Conquest System game series in which players recreate epic military contests of history in short, comparatively simple and easy to learn, but hard to master games. Designed to be set up in minutes and played to conclusion in one sitting, these are not simulations but games, albeit ones packed with enough historical flavor, excitement, and decision making to give you the feeling of being there at the highest levels of command.
View attachment 100306
Skies Above the Reich
1 player, ages 12+, 30-60+ minutes
By GMT Games
Skies Above the Reich is a solitaire game depicting a Luftwaffe squadron of Bf109s struggling to deter and destroy the relentless daylight raids over Germany during World War Two. The player's individual aircraft, each represented by a stickered block, must confront the mighty "combat box" formation of the United States Army Air Force, a deadly terrain of B-17 Flying Fortresses.
The game is a broad strokes depiction that presents the arc of the desperate air war. Stretching from late 1942 to early 1945, Skies Above the Reich follows that trajectory in a series of missions strung together to make a campaign. Each mission will take a half hour or more to play, while a campaign can last anywhere from six to sixty missions.
View attachment 100307
No Retreat 3: Polish & French Fronts
2 players, ages 14+, 180+ minutes
By GMT Games
Following on the success of No Retreat! where the Russian Front of World War II beckons, and then taking the action to the African Front, game designer Carl Paradis and his trusty developer Alan Emrich have teamed up yet again to present the third chapter in this game series, No Retreat 3: The French & Polish Fronts.
The “Phony War” ended in May of 1940 as the German Army unleashed blitzkrieg attacks into Holland, Belgium and Luxembourg in preparation for their audacious plan to invade France. Dubbed “Case Yellow” (Fall Gelb), it relied on a surprise attack with armored forces through the Ardennes Forest that the French had deemed impenetrable. A German staff study proved otherwise, and their panzers were pushed through this broken wooded terrain with deft speed, catching the Allies by surprise with their appearance.
In No Retreat 3, players command the Allied (French and British) or German forces, operating them in accordance to one of several historical plans (represented by Plan cards). Manoeuvring forces over hexes that are approximately 30 kilometers across, over turns that represent 4 days of real time each, the vaunted No Retreat series card-assisted game systems are there to create on-map puzzles around each hex, unit and battle as the tense engagements rage back-and-forth and nothing is entirely predictable.
View attachment 100308
Gallipoli 1915: Churchill’s Greatest Gamble
2-4 players, 240+ minutes
By GMT Games
The game system emphasizes command and control. Players command by Brigade and Regiment. To be successful, a player must plan for the eventual exhaustion of their troops, rotating them out of line to rest and recover stragglers. The result is an accurate modeling of the tempo of these battles.
Infantry combat is ranged rifle and MG fire, culminating in close assault. Artillery is powerful but ultimately limited. Shrapnel from the standard field guns is deadly against troops in the open, but only the rare howitzers firing high-angle HE can deal with trenches.
The map scale is 400 metres per hex. Tha map covers the entire southern section of the peninsula from the Sari Bair range to Cape Helles (i.e. from Anzac to Helles, including all the forts in between). Daylight turns are two hours, night turns are four hours.
View attachment 100309
Strategy & Tactics #312: Battle of Alesia
Magazine & Wargame
By Decision Games
Alesia is a two-player game of the epic battle between Roman and Gallic forces in 52 BC. The battle pitted two of the great Leaders of that era against each other: Julius Caesar and Vercingetorix. This began as a Roman siege of the Gallic fortress at Alesia, and concluded with a decisive battle. The game system emphasizes command control. Players pick command markers to generate actions, modeling the chaos of the original battle. The Gallic objective is to break out of Alesia and link up with the relief army coming in from off the map. The Roman’s (caught in the middle) objective is to defeat the Gauls and eliminate Vercingetorix. There are two players in the game: Roman and Gauls. The game consists of three Days of Battle. Within each day, there will be several turns based on the command markers. There are 176 5/8in counters, with a 22x34 inch map depicting the area around the fortified village of Alesia and the Roman fortifications and towers surrounding the village.
----------------------------------------------
COLLECTIBLE CARD, MINIATURE & DICE GAMES
View attachment 100310
Shadows in Valhalla Booster
Yu-Gi-Oh! TCG Expansion
By Konami
View attachment 100311
4th Booster Pack
The Caster Chronicles Expansion
By Force of Will
The above list has been compiled based upon distributor and retail new releases mailouts I receive. Please note that there may be some geographic differences in release dates and/or availability of items. Please contact your local store for more information.
Please note: Some of the links in the post above may be “affiliate links”. This means if you click on the link and purchase the item the author of this post will receive an affiliate commission.