I have two questions:
1) What is the purpose of creating additional conditions?
2) How common will these conditions be?
The first question's answer is likely "In order to streamline communication at the table". After all, describing a character as "Vexed" is a lot easier than listing off each of the effects of the Vexed condition. If someone gets Vexed often enough it becomes much easier to just tell someone they've been Vexed than to go over each function...
But that's going to depend on how common the condition itself actually -is-.
If Vexed is something a handful of monsters can whip out and it never comes up outside of that you're not going to be streamlining much by telling a player their character is "Vexed". They'll immediately ask "What does Vexed do?" and then you have to look it up and explain it.
But if it comes up fairly often, like "Poisoned" or "Fatigued" then people will at least know the basics and not have to ask what "Vexed" is when it comes up.
1) What is the purpose of creating additional conditions?
2) How common will these conditions be?
The first question's answer is likely "In order to streamline communication at the table". After all, describing a character as "Vexed" is a lot easier than listing off each of the effects of the Vexed condition. If someone gets Vexed often enough it becomes much easier to just tell someone they've been Vexed than to go over each function...
But that's going to depend on how common the condition itself actually -is-.
If Vexed is something a handful of monsters can whip out and it never comes up outside of that you're not going to be streamlining much by telling a player their character is "Vexed". They'll immediately ask "What does Vexed do?" and then you have to look it up and explain it.
But if it comes up fairly often, like "Poisoned" or "Fatigued" then people will at least know the basics and not have to ask what "Vexed" is when it comes up.