Voadam
Legend
Nentir Vale works well with just concepts and tidbits to be fleshed out individually in different campaigns.
It is a points of light area in a former human empire that fell to nomadic gnoll hordes. Most areas are now isolated but mostly self sufficient local communities surrounded by dangerous wilderness who sometimes need PC heroes if new threats pop up.
Other big things are the ancient super power empires of the Tiefling Bael Turath and the Dragonborn Arkhosia who both fell in their imperial clash leaving their descendants scattered in diasporas.
Lastly the Dawn War stuff is a great myhtological backdrop for cosmology stuff that can differ from whatever you have going on in your DCC section. 4e gods and primordials can work as patrons fairly easily. The Raven Queen of death and fate seems a natural patron.
It is a points of light area in a former human empire that fell to nomadic gnoll hordes. Most areas are now isolated but mostly self sufficient local communities surrounded by dangerous wilderness who sometimes need PC heroes if new threats pop up.
Other big things are the ancient super power empires of the Tiefling Bael Turath and the Dragonborn Arkhosia who both fell in their imperial clash leaving their descendants scattered in diasporas.
Lastly the Dawn War stuff is a great myhtological backdrop for cosmology stuff that can differ from whatever you have going on in your DCC section. 4e gods and primordials can work as patrons fairly easily. The Raven Queen of death and fate seems a natural patron.