Hey UK,
I've swallowed my gripes on 4e, I suppose. At the end of the day, the streamlining is well-worth the cost of exploit limits and haphazard marking mechanics.
After reading some threads here on ENWorld about gods, levels, etc, I've kitbashed a god from the African/Caribbean pantheon and I'm curious what reaciton you (or any others) might have to Ogoun, the god of war and iron and fire:
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Ogoun --Level 36 Solo Brute
Gargantuan immortal humanoid --XP 275,000
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Initiative +31
Senses Perception +27; truesight 10
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Halo of War (fire, thunder) aura 20; any creature entering or starting their turn in the area suffers 25 points of fire and thunder damage (or 50 points of fire and thunder damage when Ogoun is bloodied)
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HP 1608; Bloodied 804; see divine discorporation and rhythm of iron
AC 47; Fort 51; Ref 47; Will 49
Immune attacks by characters below level 20, disease, fire; Resist 20 weapon
Saving Throws +5
Speed 10, fly 10 (hover), teleport 10
Action Points 4
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Iron Panga (standard; at-will) * Fire, Weapon
Reach 4; +39 vs. AC; 4d10+15 (crit 18-20: 8d10+55) fire and weapon damage.
Rhythm of Iron (standard; at-will) * Fire, Weapon
Reach 4; Ogoun makes two Iron Panga attacks; when bloodied, Ogoun makes three Iron Panga attacks.
Soul Burn (standard; at-will) * Fire
Ranged 10; +37 vs. Will; 3d10+11 fire damage and the target is stunned until the end of Ogoun’s next turn.
Spit Hot Fire (standard; recharge ) * Fire
Close blast 6; +35 vs. Reflex; 5d10+15 fire damage and ongoing 20 fire damage (save ends).
Storm of War (standard; recharge ) * Thunder
Close burst 5; only targets enemies; before the attack, Ogoun can shift his speed; +35 vs. Reflex; 8d10+15 thunder damage and target is pushed 10 and slowed (save ends).
Miss: Half damage and target is knocked prone.
Blood Drunk (when Ogoun drops an opponent to 0 hit points or fewer; at-will) * Healing
Ogoun recharges a used attack power and regains 402 hit points
Decapitate (free, when Ogoun hits a creature with an attack that has the weapon keyword; recharge ) * Weapon
The creature takes an extra 8d10 damage; if the triggering attack is a critical hit, this ability deals an extra 80 damage instead.
Divine Discorporation (when first bloodied; encounter)
Ogoun “discorporates” unless a specific condition is met.
Immortal Resistance (when Ogoun gains an effect that a save can end; at-will)
Ogoun makes a saving throw. On a save, Ogoun is unaffected by the effect.
Scorch Armor (when Ogoun hits an armored target with an attack that has the weapon keyword; at-will) * Fire, Weapon
The target takes a cumulative -4 penalty to AC (save ends).
Threatening Reach
Ogoun can make opportunity attacks against any opponent within reach.
Warrior Spirit (minor, at-will)
Ogoun ends any marks currently active on him and can shift his speed.
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Alignment Unaligned Languages All
Skills Athletics +36, Bluff +34, Endurance +34, Insight +32, Intimidate +34
Str 36 (+31) --Dex 28 (+27) --Wis 28 (+27)
Con 32 (+29) --Int 20 (+23) --Cha 32 (+29)
I've swallowed my gripes on 4e, I suppose. At the end of the day, the streamlining is well-worth the cost of exploit limits and haphazard marking mechanics.
After reading some threads here on ENWorld about gods, levels, etc, I've kitbashed a god from the African/Caribbean pantheon and I'm curious what reaciton you (or any others) might have to Ogoun, the god of war and iron and fire:
------------------
Ogoun --Level 36 Solo Brute
Gargantuan immortal humanoid --XP 275,000
------------------
Initiative +31
Senses Perception +27; truesight 10
------------------
Halo of War (fire, thunder) aura 20; any creature entering or starting their turn in the area suffers 25 points of fire and thunder damage (or 50 points of fire and thunder damage when Ogoun is bloodied)
------------------
HP 1608; Bloodied 804; see divine discorporation and rhythm of iron
AC 47; Fort 51; Ref 47; Will 49
Immune attacks by characters below level 20, disease, fire; Resist 20 weapon
Saving Throws +5
Speed 10, fly 10 (hover), teleport 10
Action Points 4
------------------
Iron Panga (standard; at-will) * Fire, Weapon
Reach 4; +39 vs. AC; 4d10+15 (crit 18-20: 8d10+55) fire and weapon damage.
Rhythm of Iron (standard; at-will) * Fire, Weapon
Reach 4; Ogoun makes two Iron Panga attacks; when bloodied, Ogoun makes three Iron Panga attacks.
Soul Burn (standard; at-will) * Fire
Ranged 10; +37 vs. Will; 3d10+11 fire damage and the target is stunned until the end of Ogoun’s next turn.
Spit Hot Fire (standard; recharge ) * Fire
Close blast 6; +35 vs. Reflex; 5d10+15 fire damage and ongoing 20 fire damage (save ends).
Storm of War (standard; recharge ) * Thunder
Close burst 5; only targets enemies; before the attack, Ogoun can shift his speed; +35 vs. Reflex; 8d10+15 thunder damage and target is pushed 10 and slowed (save ends).
Miss: Half damage and target is knocked prone.
Blood Drunk (when Ogoun drops an opponent to 0 hit points or fewer; at-will) * Healing
Ogoun recharges a used attack power and regains 402 hit points
Decapitate (free, when Ogoun hits a creature with an attack that has the weapon keyword; recharge ) * Weapon
The creature takes an extra 8d10 damage; if the triggering attack is a critical hit, this ability deals an extra 80 damage instead.
Divine Discorporation (when first bloodied; encounter)
Ogoun “discorporates” unless a specific condition is met.
Immortal Resistance (when Ogoun gains an effect that a save can end; at-will)
Ogoun makes a saving throw. On a save, Ogoun is unaffected by the effect.
Scorch Armor (when Ogoun hits an armored target with an attack that has the weapon keyword; at-will) * Fire, Weapon
The target takes a cumulative -4 penalty to AC (save ends).
Threatening Reach
Ogoun can make opportunity attacks against any opponent within reach.
Warrior Spirit (minor, at-will)
Ogoun ends any marks currently active on him and can shift his speed.
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Alignment Unaligned Languages All
Skills Athletics +36, Bluff +34, Endurance +34, Insight +32, Intimidate +34
Str 36 (+31) --Dex 28 (+27) --Wis 28 (+27)
Con 32 (+29) --Int 20 (+23) --Cha 32 (+29)
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