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Mutants and Masterminds 3e
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<blockquote data-quote="MuhVerisimilitude" data-source="post: 9300096" data-attributes="member: 7042567"><p>I've had the book in my rpg shelf for a while. Have never had a chance to play it. I've created a few characters in it, though, and I always run into something of a weird situation with effects.</p><p></p><p>So in M&M each effect is limited by two things: The power level cap and the cost. You can easily lower the cost of a power by adding limitations just as you can increase the cost by adding positive quirks to it. Doing any of those, however, does not actually affect the power level cap and so all that adding limitations to a power does is make the power cheaper.</p><p></p><p>This is weird, because cheapness boosts your "overall" effectiveness rather than affecting the modified power. After all you can buy more effects now that one of them is cheaper</p><p></p><p>This leads to a weird situation: It is natural to want to create a power that is stronger but with a particular limitation. However this is not possible, because adding limitation does not affect the power level cap.</p><p></p><p>So in short: If you want to create a character who has a quirky but <strong>stronger</strong> attack, you need to deliberately keep all other offensive powers below cap.</p></blockquote><p></p>
[QUOTE="MuhVerisimilitude, post: 9300096, member: 7042567"] I've had the book in my rpg shelf for a while. Have never had a chance to play it. I've created a few characters in it, though, and I always run into something of a weird situation with effects. So in M&M each effect is limited by two things: The power level cap and the cost. You can easily lower the cost of a power by adding limitations just as you can increase the cost by adding positive quirks to it. Doing any of those, however, does not actually affect the power level cap and so all that adding limitations to a power does is make the power cheaper. This is weird, because cheapness boosts your "overall" effectiveness rather than affecting the modified power. After all you can buy more effects now that one of them is cheaper This leads to a weird situation: It is natural to want to create a power that is stronger but with a particular limitation. However this is not possible, because adding limitation does not affect the power level cap. So in short: If you want to create a character who has a quirky but [B]stronger[/B] attack, you need to deliberately keep all other offensive powers below cap. [/QUOTE]
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