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monsters as races conversions

Gilwen

Explorer
Anyone have any guidelines or come across any guidelines for converting monsters into PC races?

I'm thinking of running a few games where we flip the standard assumptions of the game and play from the opposite point of view...namely the monsters. so instead of protecting the caravan we are looting!

I want ot make more monster races available other than the ones that have bene officially converted.

This was a ton of fun with Savage Species in 3e so looking forward to doing it in 4e.

Gil
 

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malcolm_n

Adventurer
Players Options: Monstrous Heroes would be a very nice book to see. Maybe someday...

But, while we wait, any monsters you have in mind? A family perhaps like goblins or yuan-ti?

BTW, mentioning those seems like a perfect time to suggest you go check out the webcomic, "Goblins: Life Through Their Eyes." It's a wonderful read.
 


malcolm_n

Adventurer
Please elaborate on what these "obvious reasons" may be; as I am missing them for some reason. Allowing players to play updated monsters as races wouldn't be a problem like letting them play monsters straight from the MM might be. Take Yuan-ti for an example. You could do something like...
[sblock=Yuan-ti]+2 Intelligence, +2 Strength or +2 Dexterity
Medium
7 squares
Low-light vision

Common, Draconic
+2 Arcana, +2 Acrobatics
Poison Resistance: You have resist poison 5 + one-half your level.
Slither: When making skill checks, you can move at your full speed without suffering penalties.
Prehensile Tail: Choose the crushing coils or cobra shift power.
Crushing Coils Yuan-ti racial power
You whip your tail out and grab an enemy.
Encounter
Standard Action Melee 1
Target: One creature
Attack: Strength +2 or Dexterity +2 vs. Reflex
Hit: 1d6 + Strength or Dexterity modifier damage, and the target is grabbed. You get a +2 bonus to resist the target's escape.
Level 11: Strength +4 or Dexterity +4, and you get a +3 bonus to resist the target's escape.
Level 21: Strength +6 or Dexterity +6, 2d6 + Strength or Dexterity modifier damage, and you get a +4 bonus to resist the target's escape.


Cobra Shift Yuan-ti racial power

You flex powerful muscles in your tail and quickly move out of the way of danger.
Encounter
Immediate Interrupt Personal
Trigger: A creature hits you with an attack
Effect: You get a +4 bonus to defenses against the attack. If the attack misses you, you can shift 1 square as a free action.[/sblock][sblock=Ogre]+2 Strength, +2 Constitution or +2 Wisdom
Medium
6 squares
Normal vision

Common, Giant
+2 Athletics, +2 Intimidate
Powerful Throw: You can use your Strength when making a basic attack with any thrown weapon. You also get a +2 proficiency bonus to attacks with improvised thrown weapons, and such weapons deal 1d6 + Strength modifier damage on a hit.
Brawler: Make improvised attacks (including unarmed attacks) as if you were armed with a club.
Large Combatant: You have the large combatant power.

Large Combatant Ogre Racial Power
You are smaller than your savage cousins, but still large enough that it counts.
Encounter
Free Action Personal
Effect: Increase the melee reach or range of your next attack by 1, or begin a burst or blast from any adjacent square.[/sblock]
 
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Dr_Ruminahui

First Post
I think his "obvious reasons" is that WotC has previously stated that it has no intention of releasing anymore "monstrous" races.

Which I agree is too bad... my campaign could really use an official kobold race.
 

malcolm_n

Adventurer
I think his "obvious reasons" is that WotC has previously stated that it has no intention of releasing anymore "monstrous" races.

Which I agree is too bad... my campaign could really use an official kobold race.
Aw; I did miss that previously. I'll have to look it up, but that sucks. I can understand not seeing more in the MM's, and it's likely they mean only to that extent. They probably want to focus on full write-ups and MM monstrous races don't get that treatment. I'll probably still hold out hope, weak though it may be.
 

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