Fundamentally the monk should not be a tank.
A monk should be able to tank or not tank.
But the same with dealing damage, healing, or control.
In the 4e sense, the monk should be all four role but have to choose.
The fundamentally problem is that the monk requires so many class features at base which aren't in the core rules that a satisfying monk would require either
1) 3 or more class features at every level for the first 7-9 levels
Or
2) a subsystem of building blocks like invocations or infusions to customize your monk
Or
3) strong additional integration into the feat system
THe iconic images of Monks are both offensive and fast or defensive and still or offensive and still or defense and fast.
you cannot create such a class in a one size fits all paradigm. That's why monks always miss the mark.
A monk should be able to tank or not tank.
But the same with dealing damage, healing, or control.
In the 4e sense, the monk should be all four role but have to choose.
The fundamentally problem is that the monk requires so many class features at base which aren't in the core rules that a satisfying monk would require either
1) 3 or more class features at every level for the first 7-9 levels
Or
2) a subsystem of building blocks like invocations or infusions to customize your monk
Or
3) strong additional integration into the feat system
THe iconic images of Monks are both offensive and fast or defensive and still or offensive and still or defense and fast.
you cannot create such a class in a one size fits all paradigm. That's why monks always miss the mark.