D&D General Maps, Maps, Maps! Dungeons, Ruins, Caverns, Temples, and more... aka Where Dyson Dumps His Maps.

Reynard

Legend
Supporter
I've roughed out a few ideas for "The Logos", my personal version of the Warden (after all, it was named after the author and he honestly expected DMs to make their own versions), but never put it to pen since it would be a project involving months and months if not years of mapping.
I understand that and respect your decision.
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HOWEVER, one could do a little section over the course of a month, though, right?
 

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Menrina’s Library & The Salty Tavern

The Salty Tavern isn’t especially notable – yet another place where you can sit down with some company for a drink and some food – there’s even a private dinning room for larger parties who want a little privacy. But in the basement there are a pair of secret doors. One leads down some rubble to the collapsed remains of Menrina’s Library, the other into a 15 x 10 foot room dominated by an inlaid silver circle…

If you look over the map, there are a total of five similar small chambers, each with the circular inlay. If a sapient creature stands within the circle and closes their eyes, they are transported to one of the other circles (roll 1d4 for which).

Menrina’s Library was a massive multistory structure in the old city and was supposedly cast down by the gods for daring to try to document their languages, homes, and foibles. The Library contained small shrines, a few temples, and massive library stacks and shelves. All that remains of the library proper now is the front entrance and a few wings from it. Of immediate note is the 20×30 “pool” just past the shattered entrance doors. This was the book burning pit – an essential part of maintaining a library when people keep showing up with dark grimoires and books of forbidden and dangerous lore. Under the ashes a single book remains – made of iron pages (now heavily rusted) with a demon-hide cover, it survived the last book burning here and was likely responsible for the earthquake that took down the whole structure. The dark energies of this tome taint the ruins to this day.

Rats have dug small passages through the ruins and debris, and a new wererat librarian has moved in, obsessed with the ancient lore buried here. But a wererat is quite open to further corruption, and the librarian has been twisted by the presence of the demonic tome… and of course knows how to use the teleporters.

The 1200 dpi versions of the map were drawn at a scale of 300 pixels per square and are 10,800 x 12,000 pixels (36 x 40 squares). To use this with a VTT you would need to resize the squares to either 70 pixels (for 5′ squares) or 140 pixels (for the recommended 10‘ squares that make sense with the design) – so resizing the image to 2,520 x 2,800 pixels or 5,040 x 5,600 pixels, respectively.

 


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Grudge Match at the Underground Market

Sunken markets spot the Bazaar of Sails – five oval market set ten to twelve feet below street level. Where the Bazaar is mostly temporary structures, the sunken markets contain permanent structures, workshops, food & drink, and entertainments. The Market of Wines (which only has a total of four wine houses and mostly deals in leather and bronze goods) is notable in that there is a gate between one of the wine houses and a bronze-crafter’s that leads into the sewers that drain water and waste from the bazaar.

The gate and door remain unlocked, and people surreptitiously slip through them at all hours. Along and near the waterways down here are a number of “underground” shops – a black market dealing in various goods (mercenary work, stolen valuables, poisons, drugs, texts of dark rituals, etc), along with a small underground tavern, a shrine of the priesthood of grudges, a small security office, and some smaller “stands” around the edges where beggars sell stolen goods and makeshift equipment.

To the right of the main sewer line we have the underground market proper. A set of shops along the wall adjoining the sewers – opposite the shops we have the tavern (Grandle’s Underground) at the north end, and a security office (because they deal with their own problems down here without bringing the local watch into it) at the southern end. Between the two is the most memorable element of this literal underground market – a shrine of the priesthood of grudges. Here long scrolls are added to, listing grudges held and discharged throughout the city – these scrolls threaten to overwhelm the statue of the Lord of Grudges at the far end of the shrine, and not only take over the vestibule on the way in, but flow along the “street” of the underground market (it is jokingly said that the longest of these scrolls is a list of everyone who has ever dared step on the scrolls).

At the south end of the main underground market are a few stalls that are a reminder of how this all began – small stalls shoved into cramped corners where “street” vendors sell merchandise of unknown origin (from stolen and mislaid goods to scavenged materials). There are more “shops” like these on the left side, a set of basements and tunnels that are poorly maintained and scattered with little “shops” of the worst variety.

In addition to the sewer entrance from the sunken market, there are two sets of stairs leading down to these markets. The one on the right (in the back of Grandle’s Underground) leads up to Grandle’s Tavern which is perched on the edge of the Market of Wines. The one on the left, leading down to the less savoury areas, just opens up into the Bazaar of Sails without any indication of what’s beneath.

The 1200 dpi versions of the map were drawn at a scale of 300 pixels per square and are 9,600 x 12,000 pixels (32 x 40 squares). To use this with a VTT you would need to resize the squares to either 70 pixels (for 5′ squares) or 140 pixels (for the recommended 10‘ squares that make sense with the design) – so resizing the image to 2,240 x 2,800 pixels or 4,480 x 5,600 pixels, respectively.

 

Eyes of Nine

Everything's Fine
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Grudge Match at the Underground Market

Sunken markets spot the Bazaar of Sails – five oval market set ten to twelve feet below street level. Where the Bazaar is mostly temporary structures, the sunken markets contain permanent structures, workshops, food & drink, and entertainments. The Market of Wines (which only has a total of four wine houses and mostly deals in leather and bronze goods) is notable in that there is a gate between one of the wine houses and a bronze-crafter’s that leads into the sewers that drain water and waste from the bazaar.

The gate and door remain unlocked, and people surreptitiously slip through them at all hours. Along and near the waterways down here are a number of “underground” shops – a black market dealing in various goods (mercenary work, stolen valuables, poisons, drugs, texts of dark rituals, etc), along with a small underground tavern, a shrine of the priesthood of grudges, a small security office, and some smaller “stands” around the edges where beggars sell stolen goods and makeshift equipment.

To the right of the main sewer line we have the underground market proper. A set of shops along the wall adjoining the sewers – opposite the shops we have the tavern (Grandle’s Underground) at the north end, and a security office (because they deal with their own problems down here without bringing the local watch into it) at the southern end. Between the two is the most memorable element of this literal underground market – a shrine of the priesthood of grudges. Here long scrolls are added to, listing grudges held and discharged throughout the city – these scrolls threaten to overwhelm the statue of the Lord of Grudges at the far end of the shrine, and not only take over the vestibule on the way in, but flow along the “street” of the underground market (it is jokingly said that the longest of these scrolls is a list of everyone who has ever dared step on the scrolls).

At the south end of the main underground market are a few stalls that are a reminder of how this all began – small stalls shoved into cramped corners where “street” vendors sell merchandise of unknown origin (from stolen and mislaid goods to scavenged materials). There are more “shops” like these on the left side, a set of basements and tunnels that are poorly maintained and scattered with little “shops” of the worst variety.

In addition to the sewer entrance from the sunken market, there are two sets of stairs leading down to these markets. The one on the right (in the back of Grandle’s Underground) leads up to Grandle’s Tavern which is perched on the edge of the Market of Wines. The one on the left, leading down to the less savoury areas, just opens up into the Bazaar of Sails without any indication of what’s beneath.

The 1200 dpi versions of the map were drawn at a scale of 300 pixels per square and are 9,600 x 12,000 pixels (32 x 40 squares). To use this with a VTT you would need to resize the squares to either 70 pixels (for 5′ squares) or 140 pixels (for the recommended 10‘ squares that make sense with the design) – so resizing the image to 2,240 x 2,800 pixels or 4,480 x 5,600 pixels, respectively.

I love that idea of the Lord of Grudges and the grudge listings overflowing out into the hallway/street
 



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Welcome to Longboat Mountain.

This is the first in a series of maps detailing adventure sites and locations on the trail up to Longboat Valley high atop Longboat Mountain. The mountain is named after the wooded valley (G) near the peak of the mountain – which contains what can only be described as the skeletal wooden remains of a titanic wooden ship of titanic scale.

Over this week we’ll investigate Silver Vale, sitting near the bottom of the mountain and the first stop along the trail up to Longboat Valley.

This illustration is very much not to scale for each section, but more of an overview of the points of interest along the way to make it easy to visualize which route to take (although there’s another route not shown here, that we’ll discover when we investigate Silver Vale) and what’s along the way to discover.

 

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Longboat Mountain: Silver Vale

Today we explore the first point of interest at the base of Longboat Mountain. Silver Vale is location A on the Longboat Mountain overview and is a small valley at the base of a waterfall. It was also once home to a silver mine (still known as silver cave) and people continue coming here seeking their fortunes.

This wooded nook is the first stop along the trail up the mountain. The trail goes along the edge of the river and around the small silvery lake at the base of the waterfall. On the opposite side of Silver Lake is a small prospector camp of two large tents and associated goods. They haven’t gone looking for the old silver mine, and instead have been panning the lake and river and looking for likely spots to start a new mine. Unfortunately they’ve been having issues with the very sneaky humanoids that creep out of Silver Cave under the dark of night to steal their goods, and with a very large avian that is nesting above the edge of the path near the waterfall and who occasionally tries to chase them off during the day.

The path leads up through a small defile into the mountains above and splits after climbing up a while – the path doubles back on itself and goes to the top of the waterfall (Location C – The Drop Falls) and also continues along the edge of the mountain for some distance (and up some rough-cut stairs) until arriving at a small fortification (Location B – Red Eagle Tower). There are two entrances into Silver Cave here, the “obvious” one in the woods with a path leading to it, and a more concealed opening that looks over the path as it ascends (you can see the debris north and slightly east of the cave entrance that indicates this entry – it is used to monitor travel up and down Longboat Mountain.)

The 1200 dpi versions of the map were drawn at a scale of 300 pixels per square and are 10,200 x 13,200 pixels (34 x 44 squares). To use this with a VTT you would need to resize the squares to either 70 pixels (for 5′ squares) or 140 pixels (for the recommended 10‘ squares that make sense with the design) – so resizing the image to 2,380 x 3,080 pixels or 4,760 x 6,160 pixels, respectively.

 


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