In actuality, we're playing Gamma World 7E, but it's based off D&D 4E, so I think tips for either system will be pertinent.
Our first session was a "0.5" - we rolled up random characters and had two combat encounters. The players, mostly all new to 4E/Gamma World (and basically anything NOT 5e), had a lot of fun.
Last night's second session - the first fight was a TPK. We rolled up new characters. The second fight had 2 players unconscious, 1 permanently dead, and two barely scraping by at the end of the battle. Complaints were: it was too hard, we're missing too much, there's nothing we can do to heal, it takes too long to get around to my turn, etc.
I tried to encourage them to use At-Will powers instead of their Basic Attacks, but in many cases, the At-Will powers in Gamma World just aren't pertinent.
Any ideas?
Our first session was a "0.5" - we rolled up random characters and had two combat encounters. The players, mostly all new to 4E/Gamma World (and basically anything NOT 5e), had a lot of fun.
Last night's second session - the first fight was a TPK. We rolled up new characters. The second fight had 2 players unconscious, 1 permanently dead, and two barely scraping by at the end of the battle. Complaints were: it was too hard, we're missing too much, there's nothing we can do to heal, it takes too long to get around to my turn, etc.
I tried to encourage them to use At-Will powers instead of their Basic Attacks, but in many cases, the At-Will powers in Gamma World just aren't pertinent.
Any ideas?