I mean a 5th level party is going to earn about 3,200 gold over that level. That's enough for like 6 uncommons or a couple of rares, you can get some pretty darn good stuff.HOWEVER when looking at a5e's Trials book and how much treasure it suggests for characters, I think the prices are quite reasonable!
Generally what I found is that many of the magic item prices that are above 1k are often reasonable to me, they provide a good benefit but at a solid expense. However, there's a lot of stuff below 1k in price that is actually quite strong (especially if you get multiple of certain items) so that's the stuff to watch for.
It also comes down to how much you treat gold price as a measure of "power" vs "market price". Power is the assumption that most people just don't really have magic items. The power is purely about how soon and how often should the players have access to that item....aka a real measure of its power. And I think the prices are a decent reflection of that.
As a true market price for the buying and selling of items....I think dungeonomics is always doomed to fail. As soon as you assume low level merchants can get access to even 100 gp magic items, things quickly go sideways. Something that might not be all that strong to a party (ie the bag of holding) can completely change world economies when their allowed to be more commonly traded.
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