Aura
Explorer
With that, the group departs the scene. The demon was at large, but his plan was, at least for now, thwarted. Mindy had been destroyed. And the bizarre time-space anomaly that had prevented people from entering and leaving Tritower freely had collapsed. It was a tangible victory.
Heading back to the refugee encampment, it was obvious there was quite a lot of activity going on the south side of the town, between the temple district and the encampment. Although guards were wary for any sign of trouble, people met, hugged their loved ones, and mourned their lost. Patrols were sent out into the city and eventually it was declared safe. Recovery from the disaster could begin, and although the town would soon seem normal to the uninformed outsider, the townsfolk would not soon forget their ordeal.
Meeting with the mayor and the surviving town leaders, the foursome of adventurers were lauded for their success and selflessness in the town's time of need. The people, particularly the children, treat Barlo, Vincenzo, Ethane and even Maui, as alien as he can seem, as town heroes. An informal feast, a revel, is held in their honor. It is not much, as the town is in disarray, but the arrival of relief effort under the Cortesia banner helps make it happen. In fact, it's not unlike a nice picnic. Your employer, Anton Torelli, takes none of the credit for your valor, instead letting the common perception that you acted on your own become the narrative.
Nearly all the NPCs you met (in the real, anyway) are present at the revel as well. Hassbek, the ratfolk wizard who brought you here, is very notably present, very anxious to get his hands on the medicine he was employed for. Once he has it, he seems considerably more relaxed, and people are in a sufficient good mood as to accept his presence, despite the general distaste people have for the ratfolk. And the children seem to love him, because he performs magic tricks for them.
The most notable absence is the dark elf. Perhaps you caught a glimpse of her, watching from the hills, but a second glance reveals nothing. She certainly maintains her elusive pedigree.
After it is all said and done, outside of the payment from the Church of Cortesia, Mayor Raker adds a reward for your actions, as much gold as he can spare and a promise to apply his leverage to help locate and purchase any magical item in Tritower you might find useful. He adds you are welcome in his town any time you choose to grace it.
Epilogue:
With the Witch's Hut cleaned up by the people of Tritower, the abandoned home quickly gives way to the forest that surrounds it. The townsfolk claim it is the work of spirits, whom Ginni supposedly had a positive relationship with, reclaiming the home of their sister. Whether or not this is true is hard to tell, but the general tranquility of the place is tangible to all those that visit. The only evidence left of the terrible events that transpired there is a small sign, commemorating the lives lost during those dark days and asking visitors not to disturb the peace found there.
THE END
Heading back to the refugee encampment, it was obvious there was quite a lot of activity going on the south side of the town, between the temple district and the encampment. Although guards were wary for any sign of trouble, people met, hugged their loved ones, and mourned their lost. Patrols were sent out into the city and eventually it was declared safe. Recovery from the disaster could begin, and although the town would soon seem normal to the uninformed outsider, the townsfolk would not soon forget their ordeal.
Meeting with the mayor and the surviving town leaders, the foursome of adventurers were lauded for their success and selflessness in the town's time of need. The people, particularly the children, treat Barlo, Vincenzo, Ethane and even Maui, as alien as he can seem, as town heroes. An informal feast, a revel, is held in their honor. It is not much, as the town is in disarray, but the arrival of relief effort under the Cortesia banner helps make it happen. In fact, it's not unlike a nice picnic. Your employer, Anton Torelli, takes none of the credit for your valor, instead letting the common perception that you acted on your own become the narrative.
Nearly all the NPCs you met (in the real, anyway) are present at the revel as well. Hassbek, the ratfolk wizard who brought you here, is very notably present, very anxious to get his hands on the medicine he was employed for. Once he has it, he seems considerably more relaxed, and people are in a sufficient good mood as to accept his presence, despite the general distaste people have for the ratfolk. And the children seem to love him, because he performs magic tricks for them.
The most notable absence is the dark elf. Perhaps you caught a glimpse of her, watching from the hills, but a second glance reveals nothing. She certainly maintains her elusive pedigree.
After it is all said and done, outside of the payment from the Church of Cortesia, Mayor Raker adds a reward for your actions, as much gold as he can spare and a promise to apply his leverage to help locate and purchase any magical item in Tritower you might find useful. He adds you are welcome in his town any time you choose to grace it.
Epilogue:
With the Witch's Hut cleaned up by the people of Tritower, the abandoned home quickly gives way to the forest that surrounds it. The townsfolk claim it is the work of spirits, whom Ginni supposedly had a positive relationship with, reclaiming the home of their sister. Whether or not this is true is hard to tell, but the general tranquility of the place is tangible to all those that visit. The only evidence left of the terrible events that transpired there is a small sign, commemorating the lives lost during those dark days and asking visitors not to disturb the peace found there.
THE END