Nathan Tchanlach, human sorcerer
[sblock=ooc]I don't think Nathan's ever used Detect Magic on a gate, so this is a first for him[/sblock]
Once he's marked and parsed the auras (sharing what he sees with the others), Nathan quickly dismisses his magical sight, rubbing at his eyes to recover from the intensity of the floor pattern.
"Well, if the muttering of the chorus is any indication, it's definitely some kind of noble metal," Nathan says to Borric's question, then smirks as he adds.
"Maybe you should be careful touching it, Borric."
[sblock=ooc]Aw, snap. I just read up on the spell knowledge ring, and seems quite awesome. Now Nathan has to figure out which rings to wear (Accessory drama! Goodness.
![Smile :) :)](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
).
On items in the pile, I just found out about the Robe of Arcane Heritage, which would not only bump Nathan's resistances, but let him finally sprout his angel wings.
That's basically Nathan's entire share, though, so I'd totally understand nixing that. Other options that might be nice:
* Goggles of Night (still pricey, but the value of darkvision is becoming increasingly apparent)
* Belt of Dexterity
* Upgraded versions of either Cloak of Resistance or Amulet of Natural armor[/sblock]
[sblock=mini-stats]
Nathan Tchanlach Human Sorcerer 7
Initiative: +4
Perception: +0
In Hand: None
Conditions: Extended Mage Armor (14 hours), Message (70 minutes), Dancing Lights (refreshed as needed), Magic Circle against evil (70 minutes),
AC: 15 (19)
20
touch: 14 (18)
19 ; flat-footed: 12 (16)
(value in parenthesis w/ mage armor, in bold with Haste)
HP: 44/44
CMB: +3
CMD: 17
Fort: +4*
Ref: +5*
Will: +6*
* Additional +1 trait bonus vs. divine spells
Resistances: Resist 5 Acid and Cold.
Spells: Cantrips (DC 15): Dancing Lights, Detect Magic, Drench, Ghost Sound, Mending, Message, Prestidigitation, Spark
1st (DC 16): Bless, Charm Person, Grease (DC 17), Mage Armor, Magic Missile, Silent Image, Summon Minor Monster, Vanish.
Remaining: 7/8
2nd (DC 17): Create Pit (DC 18), Flaming Sphere, Glitterdust (DC 18), Invisibility, Oppressive Boredom, Resist Energy
Remaining: 4/7
3rd (DC 18): Haste, Magic Circle Against Evil, Summon Monster III
Remaining: 2/5
Heavenly Fire: 8/8 remaining[/sblock]