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[LPF] Allbright's Shadow

perrinmiller

Adventurer
Borric Hawkins, Male Human Fighter

Swash1.jpg

Borric moved to the door of the keep once the spells are cast.

[sblock=Mini Stats]Borric Hawkins
Initiative:
+4 Perception: +18
AC: 31 (26 w/out shield, 28(23w/out shield) flat-footed, 14 Touch) Barkskin -> 32 now
HP: 127 Current: 123
CMB: +17 CMD: 31 (33 vs. Disarm/ 35 vs. Trip) Fort: +13 Reflex: +9 Will: +8 (+11 vs. Fear) +10 Reflex
Conditions in Effect: Ioun Torch (in darkness), Combat Reflexes (3 AoO), Step Up, Greater Trip, Power Attack (-4/+8Dmg), Combat Expertise (-4/+4AC), Lunge, Heroism (+2 Att/SVs/Skills), Mind-shielded, Darkvision, Barkskin, Bless

Current Weapon in Hand: Spiked Gauntlet (RH), Shield (LH), Holy Flail (RH)
Chakram: 1/1 MWK & 6/6 Cold Iron remaining
Light Hammers: 2/2 remaining[/sblock]
 

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Maidhc O Casain

Na Bith Mo Riocht Tá!
[section]

Kalinn looks at the bravo with an expression half stunned, half admiring as Fury lays out the marching orders with such confidence. She's still thinking through the stream of commands when his shove sends her stumbling a bit; she catches her footing and high-tails it across the space to the door, arriving just a bit before Borric and his flail.
[/section]

[sblock=Actions]--[/sblock]
_______________
[sblock=Mini Stats]
Current Block
Initiative: +2
AC: 29 (15 Touch, 27 Flat-Footed)
HP: 179/179
CMB: +15 CMD: 30
Fort: +12 Reflex: +06 Will: +10

Standard Block
Initiative: +03
AC: 30 (16 Touch, 27 Flat-Footed)
HP: 179/179
CMB: +16 CMD: 32
Fort: +12 Reflex: +07 Will: +10

Rage Block
Initiative: +3
AC: 28 (14 Touch, 25 Flat-Footed)
HP: 218/218
CMB: +18 CMD: 32
Fort: +15 Reflex: +07 Will: +12

Rage Block (Hafísbíta in Hand)
Initiative: +3
AC: 28 (14 Touch, 25 Flat-Footed)
HP: 213/213
CMB: +17 CMD: 31
Fort: +14 Reflex: +06 Will: +11

Fatigue Block
Initiative: +2
AC: 29 (15 Touch, 27 Flat-Footed)
HP: 179/179
CMB: +15 CMD: 30
Fort: +12 Reflex: +06 Will: +10

Senses: DarkVision
Perception: +15, Sense Motive: +2

Special: Rage (Remaining Rounds: 09/18)
Special: Spirit Totem (+11/1d4+2)
Special: Claws (Remaining Rounds: 05/05)

Current Weapon in Hand: None

Hafísbíta Powers Available
Special: Boon: Shield (Remaining Points: 10/10)
Special: Boon: Healing Surge
Special: Boon: Cure Light Wounds (Remaining: 03/03)
Special: Boon: Heroism (Remaining: 00/01)
Special: Boon: Gallant Inspiration (Remaining: 01/01)

Spells Available (Cantrips: At-Will, 1st Lvl: 7/7 per Day, 2nd Lvl: 7/7 per Day)
( 3rd Lvl: 3/5 per Day, 4th Lvl: 3/3 per Day)
Cantrips : Acid Splash, Breeze, Disrupt Undead, Haunted Fey Aspect, Jolt, Mending, Prestidigitation, Ray of Frost
1st Level: Ear Piercing Scream, Icicle Dagger, Magic Missile, Protection from Evil, Shield
2nd Level: Frigid Touch, Protection from Evil (Communal), Resist Energy, Scorching Ray
3rd Level: Fly, Haste, Versatile Weapon
4th Level: Monstrous Physique II
[/sblock]
 

Maidhc O Casain

Na Bith Mo Riocht Tá!
[section]
Bren shifts his gaze around to all of the 'ladies,' making sure they're ready to move. When they're good to go, he gestures them along in front of him, trying to watch all around in case they're spotted as he moves with them to the door.
[/section]

[sblock=Actions]--[/sblock]
_______________
[sblock=Mini Stats]
Breninyr Hydref
Initiative: +0
AC: 22 (18 Touch, 22 FF)
HP: 80/80
CMB: +10 CMD: 27 (+12/29 vs Grapple)
Fort: +12 Reflex: +09 Will: +18

Senses: DarkVision
Perception: +15, Sense Motive: +10

Current Weapon in Hand: None

Special Abilities: Advice (10/10 Rnds), Calming Touch (09/09), Channel Energy (06/10)
Special Abilities: Inspiring Command (08/09), Stunning Fist: Fatigue, Crushing Blow (08/08)
Special Abilities: Ki Pool (08/08), Jaunt Boots (02/03), Unity (01/01)

Prayers Available
Orisons: Detect Magic, Guidance, Read Magic, Stabilize
1st Level: Bless, Bless, Murderous Command, Murderous Command, Ray of Sickening, Shield of Faith, Shield of Faith
2nd Level: Bull's Strength, Prot from Evil (C), Shield Other, Silence, Spear of Purity, Spear of Purity, Spiritual Weapon
3rd Level: Archon's Aura, Chain of Perdition, Invisibility Purge, Prayer, Searing Light
4th Level: Discern Lies, Freedom of Movement, Spiritual Ally, Spiritual Ally
5th Level: Breath of Life, Command (Greater), Dispel Evil
[/sblock]
 

Gerald007

First Post
Syl nods at Fury's plan and uses his wand, one charge on himself and the remainder of charges as Fury set out. Syl uses his Flight hex and takes to the air heading toward his directed goal of the tower.

OOC: Invisibility on Syl, Elenka, and who else?


Sylvain stat block: [sblock]http://livingpf.wikia.com/wiki/Sylvain_Marana_(Gerald007)Initiative: [/sblock]
[sblock]+9AC: 17 (15 Flat-Footed, 14 Touch)HP: 98/98CMB: +5 CMD: 19 Fort: +9 Reflex: +10 Will: +111Perception: +2Current Weapon in Hand: NoneHexes: ( DC 23) Misfortune, Healing, Fortune, Flight, Slumber, Cackle, Evil Eye, Retribution, Ice TombSpells Per Day Cantrips: Detect Magic, Light, Message, Stabilize1st Level: Burning Hands (DC 18), Charm Person (DC 20), Enlarge Person, Ill Omen (DC 20), Ray of Enfeeblement, Shocking Grasp2nd Level: Flaming Sphere (DC 19), Glitterdust (DC 21) (x2), Hold Person (DC 21), Vomit Swarm, Web3rd Level: Dispel Magic, Fireball (DC 20) (x2), Heroism (x2), Stinking Cloud (DC 20)4th Level: Black Tentacles, Confusion (DC 23), Dimension Door, Wall of Ice
5th Level: Baleful Polymorph (DC 22), Feeblemind (DC 24), Teleport (x2)6th Level: Flesh to Stone (DC 23), Greater Dispel Magic, True Seeing^means spell is used for the day.
[/sblock][/QUOTE]
 

Satin Knights

First Post
Relic starts his illusionary angel as the others dart quickly for the keeps door. With the door being already bashed down, it is quite easy to get inside the structure. The angel does draw some attention from the middle wall, followed by a barrage of boulders and ballista towards it. While Relic is able to keep an eye on the illusion and maintain it, he is not able to see the onslaught of projectiles before they hit their target. As such, the angel is not very convincing in its reactions to being hit, often delayed a bit.

But, the distraction was more than enough time for people to make the dash to get inside. Once inside, you find the room is a single large chamber of a greeting hall. The ceiling, twenty feet up, has a massive chandelier hanging from it in the center of the room. On the ground, the bodies of two dozen or more paladins, as well as an equal number of dead demons litter the floor. A staircase on the eastern wall leads up the tower. From where it disappears to the floor above, the noises of what sounds like a loud party can be heard.

Under the stairwell, a set of massive oak doors have been bashed down and torn asunder.

The room appears to be empty of living people or creatures, as it seems that what ever is interesting going on is upstairs above you.
[sblock=OOC]Where's that ashhole GM!
Sorry! It's been the month from hell. Some days I just hit 6am and have to go to bed before writing a post. Other nights, I am calling 911 and emergency vehicle lights are lighting up the night for several hours at a time. [/sblock]
[sblock=Status]
130/130 AC 19 N29 ~ Daylily ~DR 1 Fly 81 glaive-guisarme ~
..83/83. AC 22 O29 ~ Relic ~ Fly 5846r, can fly self SLA
..82/82. AC 21 P29 ~ Sylvain ~ DV 1337r, MA 5381r, can fly self hex
108/108.AC 24 K31 ~ Orlando ~ DV 1337r, winged boots 33r ~
123/127 AC 31+2BS M29 ~ Borric ~ DV 1337r, +2 Heroism 316r, +2 BS 457r, Fly 80 ~
..79/79. AC 17 N29 ~ Anaerion ~DV 1337r/MA/OFl/1798r/DS/8067r/MC316r, ~ is flying
..82/82. AC 18 S29 ~ Elenka ~ DV 1337r carried by Drev,
..82/82. AC 24+4 M29 ~ Drevezh'Korol ~ MA 4146r, Gr Magic Fang 4756r, Fly 72 ~ carrying Elenka and Breninyr
100^82/100^82 AC 30 S29 ~ Arianna ~ MA 1780r, GMF 10234r ~ is flying
164/164 AC 28 L29 ~ Kalinn ~ Fly 83,
..80/80. AC 22 Q29 ~ Breninyr ~ CR 7192r/MA 5403r carried by Drev ~
121/121 AC 26 M28 ~ Aradra ~DV 1337r, SI 2061r, LS 13781r, Adaption IW553r, riding Shadow ~
124/125 AC 28 K28 ~ Shadow ~ DV 1337r, GMF +2 13789r/MA 5382r, Fly 82 ~
.,??/??.. AC 15 T29 ~ Kutholiam ~ DV 1337r,

Ceiling: 30 feet
Lighter Cyan shaded circle: Borric's Ioun Torch still providing light, outside of that, candle light providing moderate or dim light. Still there, just got tired of merging maps to do the effect right.
Inside Red shaded circle, Magic Circle vs. Evil 10' around Anaerion still there. Tired of merging effects.
Deep Blue Shaded: Grease
Magenta Triangle state: Flying
Green Triangle state: Haste
Red Diamond state: Grappled
Blue Circle state: Prone
Purple Dot: Blind
[/sblock][sblock=Map]
keep1.jpg
[/sblock]
 

perrinmiller

Adventurer
Borric Hawkins, Male Human Fighter

Swash1.jpg

Borric asked in a low voice, “Where do we need to go? As much as we might want to crash the party up there, we should stay focused on the mission.”

Even as he asked, he moved towards the bashed down doors under the stairwell to make sure nothing was lurking inside in case it mattered in their decision.

[sblock=Mini Stats]Borric Hawkins
Initiative:
+4 Perception: +18
AC: 31 (26 w/out shield, 28(23w/out shield) flat-footed, 14 Touch) Barkskin -> 32 now
HP: 127 Current: 123
CMB: +17 CMD: 31 (33 vs. Disarm/ 35 vs. Trip) Fort: +13 Reflex: +9 Will: +8 (+11 vs. Fear) +10 Reflex
Conditions in Effect: Ioun Torch (in darkness), Combat Reflexes (3 AoO), Step Up, Greater Trip, Power Attack (-4/+8Dmg), Combat Expertise (-4/+4AC), Lunge, Heroism (+2 Att/SVs/Skills), Mind-shielded, Darkvision, Barkskin, Bless

Current Weapon in Hand: Spiked Gauntlet (RH), Shield (LH), Holy Flail (RH)
Chakram: 1/1 MWK & 6/6 Cold Iron remaining
Light Hammers: 2/2 remaining[/sblock] [sblock=OCC Note]No worries, SK. At least you found some time to get back here.

What are we going to do about JS45’s characters?[/sblock]
 

jbear

First Post
Relic zips into the room last and pulls up sharply to examine the gruesome scene. He moves away from the doorway and then asks the priest guiding them "Is the Demonscope up or down? Whatever foul creatures are upstairs there seems to be a lot of them. I agree with Boric. If we do not need to go upstairs we should leave them to their foul devilry until we have done what we came here to do."

[sblock=OOC]No worries SK. Totally understand that RL can hit hard sometimes. [/sblock]
 

GlassEye

Adventurer
Orlando Furioso, Venzan bravo

When the rearguard of Daylily and Drevezh'korol come in Fury is halfway disappointed that something didn't happen in the crossing to the Keep. He sighs. Despite his addiction to danger he does realize that it is for the best that the group move undetected towards their goal. Besides, there is sure to be excitement enough later, probably enough to fully slate his thirst for excitement.

He moves around quietly, just getting a feeling for the place, as Elenka, Drevezh'korol, and the others wait for Kutholiam to direct them.

fwmu.jpg

• Orlando Furioso •

[sblock=Actions/OOC]Hope everything is ok with you, SK, and that things get better.

[/sblock][sblock=MiniStats][size=+1]Fury[/size] Human Rogue 11 / Bard 2
Initiative: +9 Perception: +16

AC: 24 (17 touch; 18 flat-footed)
HP: 117 Current: 117
CMB: +11 CMD: 29 Fort: +5 Ref: +18 Will: +7

In Hand: rapier & dagger
Effects/Conditions:

Bard Spells
Spells Remaining: 1st: 0/2
Spells Known:
1st: Expedition Retreat, Feather Step, Vanish
0-level: Dancing Lights, Detect Magic, Light, Prestidigitation, Sift
Special:
Winged Boots 0/3 remaining.[/sblock]
 

Satin Knights

First Post
[section] In a half whisper, "Down..." as he points to the doors under the stairwell that have been shattered out of their frame.[/section]
[sblock=Borric]The stairs leading down are dark, but you can still see through that. The go about 10' before turning. Hanging from the ceiling in a noose is a dead paladin.[/sblock][sblock=Map]Pointing towards S36-T36
keep2.jpg
[/sblock][sblock=OOC]JS45's characters: I was thinking I would simply NPC them a bit until I can find someplace or situation to park them. A medusa should do nicely. :lol:[/sblock]
 

jbear

First Post
Relic glides over to Borric silently and peers down the stairs, awaiting for the others to join them in their descent towards their goal.
 

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