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[LPF] Allbright's Shadow

Maidhc O Casain

Na Bith Mo Riocht Tá!
[section]

Kalinn is ready to go as well. "OK, boys . . . who wants a ride over the wall?"
[/section]

[sblock=Actions]--[/sblock]
_______________
[sblock=Mini Stats]
Current Block
Initiative: +2
AC: 29 (15 Touch, 27 Flat-Footed)
HP: 179/179
CMB: +15 CMD: 30
Fort: +12 Reflex: +06 Will: +10

Standard Block
Initiative: +03
AC: 30 (16 Touch, 27 Flat-Footed)
HP: 179/179
CMB: +16 CMD: 32
Fort: +12 Reflex: +07 Will: +10

Rage Block
Initiative: +3
AC: 28 (14 Touch, 25 Flat-Footed)
HP: 218/218
CMB: +18 CMD: 32
Fort: +15 Reflex: +07 Will: +12

Rage Block (Hafísbíta in Hand)
Initiative: +3
AC: 28 (14 Touch, 25 Flat-Footed)
HP: 213/213
CMB: +17 CMD: 31
Fort: +14 Reflex: +06 Will: +11

Fatigue Block
Initiative: +2
AC: 29 (15 Touch, 27 Flat-Footed)
HP: 179/179
CMB: +15 CMD: 30
Fort: +12 Reflex: +06 Will: +10

Senses: DarkVision
Perception: +15, Sense Motive: +2

Special: Rage (Remaining Rounds: 09/18)
Special: Spirit Totem (+11/1d4+2)
Special: Claws (Remaining Rounds: 05/05)

Current Weapon in Hand: None

Hafísbíta Powers Available
Special: Boon: Shield (Remaining Points: 10/10)
Special: Boon: Healing Surge
Special: Boon: Cure Light Wounds (Remaining: 03/03)
Special: Boon: Heroism (Remaining: 00/01)
Special: Boon: Gallant Inspiration (Remaining: 01/01)

Spells Available (Cantrips: At-Will, 1st Lvl: 7/7 per Day, 2nd Lvl: 7/7 per Day)
( 3rd Lvl: 3/5 per Day, 4th Lvl: 3/3 per Day)
Cantrips : Acid Splash, Breeze, Disrupt Undead, Haunted Fey Aspect, Jolt, Mending, Prestidigitation, Ray of Frost
1st Level: Ear Piercing Scream, Icicle Dagger, Magic Missile, Protection from Evil, Shield
2nd Level: Frigid Touch, Protection from Evil (Communal), Resist Energy, Scorching Ray
3rd Level: Fly, Haste, Versatile Weapon
4th Level: Monstrous Physique II
[/sblock]
 

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GlassEye

Adventurer
Orlando Furioso, Venzan bravo

Fury nods. "Okay, sounds like we have a plan then: over the wall, around, back over, and in. Simple, huh? No sense waiting; let's get this show on the road. I'd take you up on the offer, Kalinn, but..." He looks down at his feet. "Boots? Check. Passenger?" He looks around at those needing to hitch a ride over the wall. "Best I take someone light and leave the heavy lifting to our resident muscle-men. I can handle Shadow, or maybe you, sweetheart." Fury winks at Elenka but she just rolls her eyes. Fury laughs. "Well, the wolf, then."

Fury becomes slightly more serious. "Cast your spells, if you need 'em. C'mon, Shadow. Heel?" He waits as the necessary spells are cast then makes his way to the door, then out and around the building to the wall.

fwmu.jpg

• Orlando Furioso •

[sblock=Actions/OOC]--[/sblock][sblock=MiniStats][size=+1]Fury[/size] Human Rogue 11 / Bard 2
Initiative: +9 Perception: +16

AC: 25 (18 touch; 18 flat-footed)
HP: 117 Current: 117
CMB: +11 CMD: 29 Fort: +5 Ref: +18 Will: +7

In Hand: rapier & dagger
Effects/Conditions:

Bard Spells
Spells Remaining: 1st: 2/2
Spells Known:
1st: Expedition Retreat, Feather Step, Vanish
0-level: Dancing Lights, Detect Magic, Light, Prestidigitation, Sift
Special:
Winged Boots 1/3 remaining.[/sblock]
 

jackslate45

First Post
The large wolf looks confused up at Fury, than back to Aradra. Even the solider raises an eyebrow, saying "Unless you are stronger than Daylily, I think Shadow is going to slow you down... In fact, I am guessing none save for Drev will have a shot at carrying him."

[sblock=ooc]I am fairly certain Shadow is getting left behind. As a large creature, Shadow is 8 times as heavy (I am basing this on Animal Growth's Spell) as a normal wolf, which says 45 - 150 in it's article. That puts it 360 - 1200, which even at 360 puts it over Fury's heavy load. And 99% of everyone's. The only one that could lift him would be Drev, and that puts him at a heavy load.

That being said, if it comes down to it Aradra can keep Shadow in a safe place, and we carry on without him. He's a smart wolf, he'll carry on without us.
[/sblock]
[sblock=Aradra Stats]
Aradra Longstrider
AC: 26 (19 flat-footed, 16 touch)
HP: 121/121
CMB: +15 CMD: 31
Fort: +10 Reflex: +15 Will: +7 + 2(IW)
Perception: +21
Initiative: +8
Current Weapon in Hand: +16 (hits Twice)/+16/+11/+6 (1d8+11)
Current Conditions in Effect: Rapid Shot/Deadly Aim/Endless Ammo (from Bow); Woodland Stride ; Evasion; Clustered Shots; Falcon's Aim (+3 Perception & 19-20 /x3);Longstrider (16 hours);

On Crit: Target makes DC 23 Fort Save. If Failed, Staggered 1d4+1; Else Staggered 1

Used Items:
19 taps CLW wand

Adaptation: 100/130 Minutes Remain (Darkvision, Iron Will, Skill Focus Stealth, Climb 15, Swim 15)

Level 1 Spells: Feather Step, Gravity Bow, Longstrider, BLANK
Level 2 Spells: Barkskin (+4), Wind Wall, BLANK
Level 3 Spells: Greater Magic Fang
Level 4 Spells:
Extend Rod: 1/3 per Day
Pearl of Power lvl 1: Casted Mage Armor on Shadow
Negate Crit: 1/1
Haste: 7/10
Fly (CL 5): 1/1
Potion of See Invisibility(Loan from Daylily): 0/1
[/sblock]

[sblock=Shadow Stats]
Shadow
AC: 24 + 4 (22 flat-footed, 11 touch)
HP: 124/125
CMB: +16 + 1 CMD: 29 (33 vs Trip)
Fort: +12 Reflex: +10 Will: +6 (+4 vs Enchantment Charm/Compulsion)
Perception: +21
Initiative: +2
Current Weapon in Hand: Bite (+17 / +9 1d8 + 21 + Trip) + d6 Shocking Amulet of Mighty Biting (De-activated)
Current Conditions in Effect: Power Attack, Furious Focus, Evasion, Share Spells; Scent, Magic Fang Greater (+2) (16 hours), Mage Armor +4 (10 hours);
[/sblock]
 

GlassEye

Adventurer
Orlando Furioso, Venzan bravo

Fury laughs. "No one is stronger than Daylily. But the simple solution is the easy one: cast the spell on the wolf, then, and let him carry someone over the wall."

fwmu.jpg

• Orlando Furioso •

[sblock=Actions/OOC]Didn't realize Shadow was the size of a large black bear.[/sblock][sblock=MiniStats][size=+1]Fury[/size] Human Rogue 11 / Bard 2
Initiative: +9 Perception: +16

AC: 25 (18 touch; 18 flat-footed)
HP: 117 Current: 117
CMB: +11 CMD: 29 Fort: +5 Ref: +18 Will: +7

In Hand: rapier & dagger
Effects/Conditions:

Bard Spells
Spells Remaining: 1st: 2/2
Spells Known:
1st: Expedition Retreat, Feather Step, Vanish
0-level: Dancing Lights, Detect Magic, Light, Prestidigitation, Sift
Special:
Winged Boots 1/3 remaining.[/sblock]
 

Systole

First Post
Daylily_150.jpg


Daylily nods. "This is good ideas by Furry. You could mounting the wolfs, Arrdara. Then with you all mounted onto him, you could going where he is going."

[sblock=OOC]--[/sblock][sblock=Mini Stats]Daylily Falshenaya

-Normal-
AC: 19 (19 flat-footed, 14 touch)
HP: 130/130
CMB: +17 CMD: 30
Fort: +13 Reflex: +8 Will: +7
Attack: +18/+10/+5 for WD+19

-Raging-
AC: 14 (14 flat-footed, 9 touch)
HP: 152/152
CMB: +19 CMD: 32
Fort: +15 Reflex: +8 Will: +9
Attack: +25/+17/+12 for WD+24

Perception: +15
Initiative: +3

Current Weapon in Hand: Quasit (probably 1d3 improvised)
Current Conditions in Effect: None
Rage Remaining: ??/18
Haste Remaining: ??/10

Used Items:
Potion of Fly, Potion of See Invisibility x2, Wand of CLW x16

[/sblock]
 

jbear

First Post
Relic stands near the door, but back from sight, knobbly fingers twitching. He waits to see who needs magic cast on them, nooding at Fury's suggesting of casting the flight spell on the wolf. His motivations for nodding seem somewhat more cloudy when he is heard to mutter. "Yes, I would like to see that."


He makes no forward gesture to cast his flight spell upon anyone until it becomes apparent that he should be the one to use the spell. He doesn't share his reasoning, as his reasons are born from a caution that usually chafes him. It is better that more of us are able to cast the spell in case it is needed later. Then there is less danger of the only one who can cast it being incapacitated or unable for whatever reason.
If asked however to cast the spell, he does so with no hesitation and without comment.

[sblock=OOC] My reasoning to let, Kalinn for example cast the Fly spell, is if she can cast it up to 5 times, then using it once is better than Relic using up his single casting of it or a higher level slot to learn and use it. Kalinn is usually a lot busier than Relic and may be unable to cast it right at teh moment when it is need, whereas Relic more than likely would be able to.

It may not even come up so I may be worrying about nothing. And Relic doesn't really like being overly cautious ... unless he is dealing with a hoard of demons ... so he is more than willing to pay no heed to his own instinct of caution

PS: I like Fury's idea about casty fly on Shadow. I am not sure if it will work, but the idea of a flying wolf steed is too cool not to give it a try! :)[/sblock]
 

Gerald007

First Post
"Well, just for the record, I'm not riding in the wolf's mouth. He can fly the rest of you for all I care. I'll take care of my own flight. Waltor and I will be fine."Sylvain stat block: [sblock]http://livingpf.wikia.com/wiki/Sylvain_Marana_(Gerald007)Initiative: [/sblock][sblock]+9AC: 17 (15 Flat-Footed, 14 Touch)HP: 98/98CMB: +5 CMD: 19 Fort: +9 Reflex: +10 Will: +111Perception: +2Current Weapon in Hand: NoneHexes: ( DC 23) Misfortune, Healing, Fortune, Flight, Slumber, Cackle, Evil Eye, Retribution, Ice TombSpells Per Day Cantrips: Detect Magic, Light, Message, Stabilize1st Level: Burning Hands (DC 18), Charm Person (DC 20), Enlarge Person, Ill Omen (DC 20), Ray of Enfeeblement, Shocking Grasp2nd Level: Flaming Sphere (DC 19), Glitterdust (DC 21) (x2), Hold Person (DC 21), Vomit Swarm, Web3rd Level: Dispel Magic, Fireball (DC 20) (x2), Heroism (x2), Stinking Cloud (DC 20)4th Level: Black Tentacles, Confusion (DC 23), Dimension Door, Wall of Ice
5th Level: Baleful Polymorph (DC 22), Feeblemind (DC 24), Teleport (x2)6th Level: Flesh to Stone (DC 23), Greater Dispel Magic, True Seeing^means spell is used for the day.
[/sblock]
 

Maidhc O Casain

Na Bith Mo Riocht Tá!
[sblock=jbear/All]Sound reasoning, and Kalinn's ready to cast. When the party's ready, she'll cast on whomever needs it - wolf, man, etc. Bren only weighs 136 pounds, gear and all, so he shouldn't be too hard to carry.[/sblock]
 

jackslate45

First Post
Aradra stops and considers it for a second,then shrugs his shoulders. "Shadow has never flown before, but if I guide him he should be OK. He might only accept me as a rider, but without a saddle it will be difficult to stay on him. I have enough rope to fasten you too him, wrapping and tying your legs to his sides, but you wouldn't be able to move very much."

The wolf looks up at his master, a whine that only Aradra seems to understand Aradra laughs and says "You'll be fine. It's not to hard to take a rider, and I'll be there the entire time."

The wolf snorts, as if to say "Ya, right."
[sblock=Flying Wolf]
It's a -5 penalty to ride checks w/o a saddle, and since Shadow's not trained to fly Aradra has be close enough to Handle Animal him. We can hog tie someone to Shadow's back though (Bren / Kutholiam maybe?) as a make shift saddle.

I am all for it though. Shadow's nose is WAY to useful to ignore right now...

I also agree, riding a flying wolf into battle would be awesome. We might have to look into that.

[/sblock]
[sblock=Aradra Stats]
Aradra Longstrider
AC: 26 (19 flat-footed, 16 touch)
HP: 121/121
CMB: +15 CMD: 31
Fort: +10 Reflex: +15 Will: +7 + 2(IW)
Perception: +21
Initiative: +8
Current Weapon in Hand: +16 (hits Twice)/+16/+11/+6 (1d8+11)
Current Conditions in Effect: Rapid Shot/Deadly Aim/Endless Ammo (from Bow); Woodland Stride ; Evasion; Clustered Shots; Falcon's Aim (+3 Perception & 19-20 /x3);Longstrider (16 hours);

On Crit: Target makes DC 23 Fort Save. If Failed, Staggered 1d4+1; Else Staggered 1

Used Items:
19 taps CLW wand

Adaptation: 100/130 Minutes Remain (Darkvision, Iron Will, Skill Focus Stealth, Climb 15, Swim 15)

Level 1 Spells: Feather Step, Gravity Bow, Longstrider, BLANK
Level 2 Spells: Barkskin (+4), Wind Wall, BLANK
Level 3 Spells: Greater Magic Fang
Level 4 Spells:
Extend Rod: 1/3 per Day
Pearl of Power lvl 1: Casted Mage Armor on Shadow
Negate Crit: 1/1
Haste: 7/10
Fly (CL 5): 1/1
Potion of See Invisibility(Loan from Daylily): 0/1
[/sblock]

[sblock=Shadow Stats]
Shadow
AC: 24 + 4 (22 flat-footed, 11 touch)
HP: 124/125
CMB: +16 + 1 CMD: 29 (33 vs Trip)
Fort: +12 Reflex: +10 Will: +6 (+4 vs Enchantment Charm/Compulsion)
Perception: +21
Initiative: +2
Current Weapon in Hand: Bite (+17 / +9 1d8 + 21 + Trip) + d6 Shocking Amulet of Mighty Biting (De-activated)
Current Conditions in Effect: Power Attack, Furious Focus, Evasion, Share Spells; Scent, Magic Fang Greater (+2) (16 hours), Mage Armor +4 (10 hours);
[/sblock]
 

GlassEye

Adventurer
Elenka, human summoner (and Fury)

Elenka looks around the room. "Are we ready then?" She catches Arianna's eye and smiles. "I appreciate your offer to give Drevezh'korol flight but I'll do it; I want to also increase his skill at flying." If everyone is ready to go then she'll cast her spell.

Fury measures the sizes of his companions and the gear that they've already amassed. "I hate to admit it but I'm a light-weight when it comes to strength of arms. I'm not sure I'll be able to carry over even the lightest of you without weighing me down so that flight is impossible. We may need to have the strongest of us with the spells and have those ferry the rest of us across."

elenkasmall.jpg

. . . Elenka Danyllova . . .

[sblock=Actions/OOC]Looking in more detail at our PCs and noticed that even the lightest would put Fury into a heavy load. He's not going to be much help in carrying people in flight. Fury would offer Daylily, Borric, or Kalinn his boots (if they could use the third daily usage) to help speed the ferrying if necessary.

When the time comes Elenka will cast Greater Evolution Surge for: Wingless Flight w/ increased speed (50 ft speed total, 5 pts.) plus she'll add Skilled: Fly for a +8 on Drev's fly skill. (Casting already marked off E's slots below).
[/sblock][sblock=MiniStats][size=+1]Elenka[/size] Human Summoner 11
Initiative: +2 Perception: +13

AC: 18 (13 touch; 16 flat-footed)
HP: 90 Current: 90
CMB: +9 CMD: 22 Fort: +5 Ref: +6 Will: +10

In Hand:
Conditions:
Spells:
  • 1st level: 5/6 remaining.
  • 2nd level: 2/5 remaining.
  • 3rd level: 3/5 remaining.
  • 4th level: 2/3 remaining.
Special:
Summon Monster 6 7/7
Bond Senses 11/11 rounds remaining
Maker's Call (Transposition) 2/2 remaining
Rod of Extend: 3/3 remaining (3rd lv. or lower)
[/sblock]
 
Last edited:

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