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[LPF] Allbright's Shadow

GlassEye

Adventurer
Orlando Furioso, Venzan bravo

Fury looks around the desecrated chapel and nudges a dead demon with the toe of his boot.

"Hey, Syl! These things got anything worth a coin or two? I mean, I'm all for beating back the forces of darkness and all but a coin in the pocket might be nice, too."

fwmu.jpg

• Orlando Furioso •

[sblock=Actions/OOC]--

[/sblock][sblock=MiniStats][size=+1]Fury[/size] Human Rogue 10 / Bard 2
Initiative: +9 Perception: +15

AC: 25 (18 touch; 18 flat-footed)
HP: 108 Current: 108
CMB: +10 CMD: 28 Fort: +5 Ref: +18 Will: +7

In Hand: rapier & dagger
Effects/Conditions:

Bard Spells
Spells Remaining: 1st: 2/2
Spells Known:
1st: Expedition Retreat, Feather Step, Vanish
0-level: Dancing Lights, Detect Magic, Light, Prestidigitation, Sift
Special:
Winged Boots 1/3 remaining.[/sblock]
 

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Maidhc O Casain

Na Bith Mo Riocht Tá!
[section]
Bren moves quickly to the priest who'd been possessed by the Son of Perdition, and murmurs a quick prayer in hopes he won't be administering last rights.
[/section]

[sblock=Actions]CLW (1d8+5=8) (if he gets to the man before he expires).[/sblock]
_______________
[sblock=Mini Stats]
Breninyr Hydref
Initiative: +0
AC: 22 (18 Touch, 22 FF)
HP: 80/80
CMB: +10 CMD: 27 (+12/29 vs Grapple)
Fort: +12 Reflex: +09 Will: +18

Senses: DarkVision
Perception: +15, Sense Motive: +10

Current Weapon in Hand: None

Special Abilities: Advice (10/10 Rnds), Calming Touch (09/09), Channel Energy (06/10)
Special Abilities: Inspiring Command (08/09), Stunning Fist: Fatigue, Crushing Blow (08/08)
Special Abilities: Ki Pool (08/08), Jaunt Boots (02/03), Unity (01/01)

Prayers Available
Orisons: Detect Magic, Guidance, Read Magic, Stabilize
1st Level: Bless, Bless, Murderous Command, Murderous Command, Ray of Sickening, Shield of Faith, Shield of Faith
2nd Level: Bull's Strength, Prot from Evil (C), Shield Other, Silence, Spear of Purity, Spear of Purity, Spiritual Weapon
3rd Level: Archon's Aura, Chain of Perdition, Invisibility Purge, Prayer, Searing Light
4th Level: Discern Lies, Freedom of Movement, Spiritual Ally, Spiritual Ally
5th Level: Breath of Life, Command (Greater), Dispel Evil
[/sblock]
 

Gerald007

First Post
"Good question, Fury! Dying for free just doesn't make any sort of sense, does it? How would Borric afford a trip to the 'fun house' if we didn't find a spare coin or two?" After a chuckle, Syl casts Detect Magic, wondering if the combination of the two spells (including True Seeing) would allow any magical items to really pop to his vision.

Sylvain stat block: [sblock]
http://livingpf.wikia.com/wiki/Sylvain_Marana_(Gerald007)

Initiative: [/sblock]
[sblock]+9
AC: 17 (15 Flat-Footed, 14 Touch)
HP: 82/82
CMB: +4 CMD: 18
Fort: +8 Reflex: +9 Will: +10
Perception: +2
Current Weapon in Hand: None
Hexes: Misfortune, Healing, Fortune, Flight, Slumber, Cackle, Evil Eye, Retribution
Fortune on Borric, Fury, Drev, and on Daylilly.
Spells Per Day
Cantrips: Detect Magic, Light, Message, Stabilize
1st Level: Burning Hands (DC 18), Charm Person (DC 20), Enlarge Person, Ill Omen (DC 20), Ray of Enfeeblement, Shocking Grasp
2nd Level: Flaming Sphere (DC 19), Glitterdust (DC 21) (x2), Hold Person (DC 21), Vomit Swarm, Web
3rd Level: Dispel Magic, Fireball (DC 20) (x2), Heroism^, Stinking Cloud (DC 20)
4th Level: Black Tentacles, Confusion (DC 23), Dimension Door, Wall of Ice
5th Level: Baleful Polymorph (DC 22), Feeblemind (DC 24), Teleport
^means spell is used for the day.

[/sblock]
 

Satin Knights

First Post
The quasit continues to squirm in Daylily's hands, but is at a considerable disadvantage and cannot break free. Breninyr is able to save the possessed man just as he was taking his last breath, but he is still unconscious and quite wounded. After stomping on a couple skulls to finish the job, Drev starts back to the healing shrine in order to get patched up.

Once Sylvain moves into the room and starts looking around, he does spot a few things that have a magical aura. The cold iron longsword the possessed knight was using, the two blades that the tarry beast was using, and the full plate armor that was being stripped off of one of the victims before you arrived.

Looking at the other end of the room, the doors to the chapel have been torn off their hinges and there are the sounds of distant commotion coming from outside. Looking back, there is a side door to the left of the dias as well, leading to something that could be the size of a pantry or so.


[sblock=Status, Combat Over]
All 7 Bless +1 attacks, Saves vs. Fear
93/130 AC 19+1 N29 ~ Daylily ~ H 4, AW 25, DR 1 glaive-guisarme ~ grappling sparkly quasit
..83/83. AC 22+1 O29 ~ Relic ~ H 4, MA 5r, Fly 593r,
..82/82. AC 21 P29 ~ Sylvain ~ DV 1415r, MA 5459r, ArcSight 66r,
108/108.AC 24+1 K31 ~ Orlando ~ H 4, DV 1415r ~Foggy Minded, Sparkly ~
112/116 AC 30+2BS M29 ~ Borric ~ DV 1415r, +2 Heroism 394r, +2 BS 535r ~
..72/72. AC 17+1 N29 ~ Anaerion ~ H 4, DV 1415r/MA/OFl/1876r/DS/9047r/MC394r, ~
..74/74. AC 18 S29 ~ Elenka ~ DV 1415r,
..35/82. AC 25+4+1 M29 ~ Drevezh'Korol ~ H 4, MA 4224r, Gr Magic Fang 4844r, ~ Foggy Minded ~
50^2/82^62 AC 30 S29 ~ Arianna ~ MA 1858r, GMF 10312r ~ takes off to use the healing shrine
164/164 AC 28 L29 ~ Kalinn ~
..80/80. AC 22 Q29 ~ Breninyr ~ CR 7255r/MA 5466r ~
.78/116 AC 26+1 M28 ~ Aradra ~DV 1415r, H 4, SI 239r, LS 13859r ~ Foggy Minded ~
52/112 AC 28+1 K28 ~ Shadow ~ DV 1415r, H 4, GMF +2 13857r/MA 5460r, ~
.,??/??.. AC 15 T29 ~ Kutholiam ~ DV 1415r, InvisPurge 48r, ~

??-15/?? AC 27 F32 ~ Quasit, still SPARKLY! 1 rds, grappled
-38/73 AC 20 K29 ~ CMD 24 DEAD Balbau A
-19/73 AC 20 J28 ~ CMD 24 DEAD Balbau B,
-4-20/73 AC 20 I29 ~ DEAD Balbau C ~ curbstomped coup-de-grace
-5-20/125 AC 30 L30 ~ DEAD Kalvakus Demon ~ curbstomped coup-de-grace
-13+8=-5/??? AC 27 I28 ~ Knight, unconscious
-32/171 AC 27 M31 ~ DEAD Tarry Demodand,
1/3? AC9 ~ Pinned man
??-35-17-6/?? AC 16 ~ Son of Perdition, Will vs. Dismissal (1d20+11=17) failed, poof!, GONE


Ceiling: 30 feet
Lighter Cyan shaded circle: Borric's Ioun Torch still providing light, outside of that, candle light providing moderate or dim light. Still there, just got tired of merging maps to do the effect right.
Inside Red shaded circle, Magic Circle vs. Evil 10' around Anaerion still there. Tired of merging effects.
Deep Blue Shaded: Grease
Magenta Triangle state: Flying
Green Triangle state: Haste
Red Diamond state: Grappled
Blue Circle state: Prone
Purple Dot: Blind
[/sblock][sblock=Map]
dungeon55.jpg
[/sblock]
 

perrinmiller

Adventurer
Borric Hawkins, Male Human Fighter

Swash1.jpg

Borric quipped back, “Syl, you leave enough of your gear lying around in your room at the inn that I can pawn off something to get some extra gold, heh, heh.”

“But our friend is not wrong, let’s loot the fookin’ demons since this quest is not paying us sheet.”


He called up to Daylily and said intimidatingly, “Don’t let the lil’ sheet go. You don’t need to pull a wing off, but I be more than happy to use giantslayer to break both of his wing joints if he doesn’t cooperate and start talking.”

Borric motioned for Fury to join him and he moved to the side door to listen at it.

[sblock=Crunch]Using level 12 skill modifier.
Intimidation (1d20+12=18)
Move to N33, Perception (1d20+18=23)[/sblock][sblock=Mini Stats]Borric Hawkins
Initiative:
+4 Perception: +18
AC: 31 (26 w/out shield, 28(23w/out shield) flat-footed, 14 Touch) Barskin -> 32 now
HP: 127 Current: 123
CMB: +17 CMD: 31 (33 vs. Disarm/ 35 vs. Trip) Fort: +13 Reflex: +9 Will: +8 (+11 vs. Fear) +10 Reflex
Conditions in Effect: Ioun Torch (in darkness), Combat Reflexes (3 AoO), Step Up, Greater Trip, Power Attack (-4/+8Dmg), Combat Expertise (-4/+4AC), Lunge, Heroism (+2 Att/SVs/Skills), Mind-shielded, Darkvision, Barkskin, Bless

Current Weapon in Hand: Spiked Gauntlet (RH), Shield (LH), Holy Flail (RH)
Chakram: 1/1 MWK & 6/6 Cold Iron remaining
Light Hammers: 2/2 remaining[/sblock]
 

GlassEye

Adventurer
Orlando Furioso, Venzan bravo

Fury follows Borric to the probable closet door and listens as well.

"I doubt there's demons in there. Maybe a survivor if we're lucky."

Despite his comment he holds his weapons in both hands ready should something unpleasant burst out and surprise them.

fwmu.jpg

• Orlando Furioso •

[sblock=Actions/OOC]Perception (1d20+15=26)

[/sblock][sblock=MiniStats][size=+1]Fury[/size] Human Rogue 10 / Bard 2
Initiative: +9 Perception: +15

AC: 25 (18 touch; 18 flat-footed)
HP: 108 Current: 108
CMB: +10 CMD: 28 Fort: +5 Ref: +18 Will: +7

In Hand: rapier & dagger
Effects/Conditions:

Bard Spells
Spells Remaining: 1st: 2/2
Spells Known:
1st: Expedition Retreat, Feather Step, Vanish
0-level: Dancing Lights, Detect Magic, Light, Prestidigitation, Sift
Special:
Winged Boots 1/3 remaining.[/sblock]
 

perrinmiller

Adventurer
Borric Hawkins, Male Human Fighter

Swash1.jpg

Borric nodded in agreement, “Aye, probably no demons if it is just a small antechamber. But it could very well bea portal to the underworld for all I know until I open the door. Better to check instead.”

“Then we can move along the wall here to peek through the open doors.”
He jerked a thumb over his shoulder.

Unless Fury heard or found something, Borric would open the door so they could look.

[sblock=Mini Stats]Borric Hawkins
Initiative:
+4 Perception: +18
AC: 31 (26 w/out shield, 28(23w/out shield) flat-footed, 14 Touch) Barskin -> 32 now
HP: 127 Current: 123
CMB: +17 CMD: 31 (33 vs. Disarm/ 35 vs. Trip) Fort: +13 Reflex: +9 Will: +8 (+11 vs. Fear) +10 Reflex
Conditions in Effect: Ioun Torch (in darkness), Combat Reflexes (3 AoO), Step Up, Greater Trip, Power Attack (-4/+8Dmg), Combat Expertise (-4/+4AC), Lunge, Heroism (+2 Att/SVs/Skills), Mind-shielded, Darkvision, Barkskin, Bless

Current Weapon in Hand: Spiked Gauntlet (RH), Shield (LH), Holy Flail (RH)
Chakram: 1/1 MWK & 6/6 Cold Iron remaining
Light Hammers: 2/2 remaining[/sblock]
 

jbear

First Post
"Speak imp. Now. Prove yourself valuable or die. I have no need for you as far as I can tell. As my friend holding your existence here has told you, we have more than talent enough amongst us to divine the secrets of you wands. What have you seen of this demon horde?" Relic demands, not an inch of patience in his voice, more than prepared to tell Daylily just to kill the creature if the imp should hesitate in the slightest.
 

Gerald007

First Post
Syl smiles at Borric's retort as he goes to point out the different magics he could make out. He looks at all three groups of items and tries to see what abilities they could perform.

Spellcraft longsword 1d20+21=32

Spellcraft Tarry blades 1d20+21=26

Spellcraft armor 1d20+21=41

After looking at the magic items, he tries to describe to the best of his ability what they could do in the right hands.

Sylvain stat block: [sblock]
http://livingpf.wikia.com/wiki/Sylvain_Marana_(Gerald007)

Initiative: [/sblock]
[sblock]+9
AC: 17 (15 Flat-Footed, 14 Touch)
HP: 98/98
CMB: +5 CMD: 19
Fort: +9 Reflex: +10 Will: +111
Perception: +2
Current Weapon in Hand: None
Hexes: ( DC 23) Misfortune, Healing, Fortune, Flight, Slumber, Cackle, Evil Eye, Retribution, Ice Tomb
Spells Per Day
Cantrips: Detect Magic, Light, Message, Stabilize
1st Level: Burning Hands (DC 18), Charm Person (DC 20), Enlarge Person, Ill Omen (DC 20), Ray of Enfeeblement, Shocking Grasp
2nd Level: Flaming Sphere (DC 19), Glitterdust (DC 21) (x2), Hold Person (DC 21), Vomit Swarm, Web
3rd Level: Dispel Magic, Fireball (DC 20) (x2), Heroism (x2), Stinking Cloud (DC 20)
4th Level: Black Tentacles, Confusion (DC 23), Dimension Door, Wall of Ice
5th Level: Baleful Polymorph (DC 22), Feeblemind (DC 24), Teleport (x2)
6th Level: Flesh to Stone (DC 23), Greater Dispel Magic, True Seeing
^means spell is used for the day.

[/sblock]
 
Last edited:

jackslate45

First Post
Aradra stares hard at the quasit bow at the ready ,before wincing in pain as Shadow's teeth slightly sink into his leg. "OUCH! What, you not feeling good buddy? Here, this will help."

The fog seems to be still effecting the solider, as he giggles with every tap of the wand. The normally sharp eyed solider doesn't seem to understand what is going on right now.

After a while, the scars on both the man and wolf are gone, except for a tiny nick in the wolf's fur.

[sblock=OOC]
Healing up Aradra and Shadow, since the statue doesn't work on Aradra and Shadow...
Healing wand for Aradra: 78 goes to 87 due to level before wand work:
5d8+5=34 5 perfect taps.

Healing wand for Shadow:52 goes to 65 due to level before wand work
7d8+7=37 +67 = 102
1d8+1=3, 1d8+1=4, 1d8+1=8, 1d8+1=7 = 124
11 taps


[/sblock][sblock=Aradra Stats]
Aradra Longstrider
AC: 26 (19 flat-footed, 16 touch)
HP: 121/121
CMB: +15 CMD: 31
Fort: +10 Reflex: +15 Will: +7
Perception: +21
Initiative: +8
Current Weapon in Hand: +16 (hits Twice)/+16/+11/+6 (1d8+11)
Current Conditions in Effect: Rapid Shot/Deadly Aim/Endless Ammo (from Bow); Woodland Stride ; Evasion; Clustered Shots; Falcon's Aim (+3 Perception & 19-20 /x3);Longstrider (16 hours);Skill Focus Stealth (5 Min)

On Crit: Target makes DC 23 Fort Save. If Failed, Staggered 1d4+1; Else Staggered 1

Used Items:
19 taps CLW wand

Adaptation: 100/130 Minutes Remain (Darkvision, Iron Will, Skill Focus Stealth, Climb 15, Swim 15)

Level 1 Spells: Feather Step, Gravity Bow, Longstrider, BLANK
Level 2 Spells: Barkskin (+4), Wind Wall, BLANK
Level 3 Spells: Greater Magic Fang
Level 4 Spells:
Extend Rod: 1/3 per Day
Pearl of Power lvl 1: Casted Mage Armor on Shadow
Negate Crit: 1/1
Haste: 7/10
Fly (CL 5): 1/1
Potion of See Invisibility(Loan from Daylily): 0/1
[/sblock]

[sblock=Shadow Stats]
Shadow
AC: 24 + 4 (22 flat-footed, 11 touch)
HP: 124/125
CMB: +16 + 1 CMD: 29 (33 vs Trip)
Fort: +12 Reflex: +10 Will: +6 (+4 vs Enchantment Charm/Compulsion)
Perception: +21
Initiative: +2
Current Weapon in Hand: Bite (+17 / +9 1d8 + 21 + Trip) + d6 Shocking Amulet of Mighty Biting (De-activated)
Current Conditions in Effect: Power Attack, Furious Focus, Evasion, Share Spells; Scent, Magic Fang Greater (+2) (16 hours), Mage Armor +4 (10 hours);
[/sblock]
 

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