Hello all,
This is an initial starter thread for an ongoing weekly Lost Lands Campaign. This group has largely been intact for 3 years, so there is some good trust in the campaign to handle more serious themes. When applicable these will be alluded to, but not discussed in the detail required for the campaign. There are no expectations that the PC's will be reading along with us, so I will often provide additional details that the players won't be privy to due to their character's perspective.
The Campaign plan is to follow the Lost of City of Barakus, moving to Bard's Gate, then onto Slumbering Tsar and finally into Rappan Athuk. Undoubtedly, I expect that there will be probes into both Slumbering Tsar and Rappan Athuk several times likely before much progress is made toward completion (should they survive). For those aware of or having played these modules, you will notice a great deal of adjudication on some plot elements of those areas. I appreciate your leniency on these issues. My strengths as a DM are in episodic storytelling and player engagement, so I lean hard into those avenues, to the detriment of combats or even quick gameplay. I am tracking the dates of gameplay, so that I can as appropriately impose weather effects for this campaign. This has slowed gameplay, as we have only played 4.5 days in game time through 8 sessions (3-4 hours per session). The 5 characters are starting at level 2 and we are largely playing RAW, excepting for Death Saves (which will be rolled by the DM). Initial writeups will be slow, I work a challenging adult job and am using both written record and audible recordings (which should be listened to by no-one ever). I have been a long time reader of many of the Story Hours here and have appreciated the ability to run a long term, slow evolving campaign on the Enworld Story Hour.
Welcome to the Lost Lands, you'll probably die here.
This is an initial starter thread for an ongoing weekly Lost Lands Campaign. This group has largely been intact for 3 years, so there is some good trust in the campaign to handle more serious themes. When applicable these will be alluded to, but not discussed in the detail required for the campaign. There are no expectations that the PC's will be reading along with us, so I will often provide additional details that the players won't be privy to due to their character's perspective.
The Campaign plan is to follow the Lost of City of Barakus, moving to Bard's Gate, then onto Slumbering Tsar and finally into Rappan Athuk. Undoubtedly, I expect that there will be probes into both Slumbering Tsar and Rappan Athuk several times likely before much progress is made toward completion (should they survive). For those aware of or having played these modules, you will notice a great deal of adjudication on some plot elements of those areas. I appreciate your leniency on these issues. My strengths as a DM are in episodic storytelling and player engagement, so I lean hard into those avenues, to the detriment of combats or even quick gameplay. I am tracking the dates of gameplay, so that I can as appropriately impose weather effects for this campaign. This has slowed gameplay, as we have only played 4.5 days in game time through 8 sessions (3-4 hours per session). The 5 characters are starting at level 2 and we are largely playing RAW, excepting for Death Saves (which will be rolled by the DM). Initial writeups will be slow, I work a challenging adult job and am using both written record and audible recordings (which should be listened to by no-one ever). I have been a long time reader of many of the Story Hours here and have appreciated the ability to run a long term, slow evolving campaign on the Enworld Story Hour.
Welcome to the Lost Lands, you'll probably die here.