akbearfoot
First Post
So we're about to start a new D&D game, pathfinder setting. I'd like some advice from other people on what would be best to play.
We're restricted to the Pathfinder campaign setting book for what we can play. So no APG, and no Paladins because the player that always makes anti-social non-team oriented characters decided he is going to play an evil cleric. Starting at 2nd level, and the game is not likely to make it past 9th or 10th level.
I'm leaning towards either a Wizard (probably Conjuration specialized with Enchantment and Evocation opposed), or a Sorcerer, but I am only partly familiar with the various changes in Pathfinder vs regular 3.5e. Looking to fulfill the role of battlefield control/debuffing.
We're looking at having a group consisting of an evil cleric, a good cleric, 1 fighter, 1 hybrid melee, 1 thiefy type, and I think an archer, plus my character.
It appears that Pfndr made big changes to make Sorcs more competitive to wizards, but wizards are obviously still much more versatile. Wizards get the bonus feats, knowledge skills, and the earlier spell access. Sorcs get a ton of spells/day, and with the bloodlines have decent flavor and not nearly so anemic of spell lists. Plus they get Use Magic Device.
I have this idea of playing a Conjurer who's basically a 'Fog Mage'. Using fog cloud to hamper ranged attacks and provide cover to allies. Using spells that don't allow saves or still debuff attacks/saves even on saves. Ray of enfeeblement, glitterdust, Touch of idiocy, Enervation, cloudkill.
Thinking I could research a spell for myself that would enshroud my own body in mist and make me immune to the negative effects of my own 'Fog' spells, and give me the ability to see through them.
My thinking is that as a Sorcerer I would still have a fairly limited spell list and this concept would not be very viable. The wizard would be able to potentially make his own pearls of power, wands, staves, etc to suppliment his lower spells/day.
Any advice/feedback/non-flamey comments are welcomed, thanks!
We're restricted to the Pathfinder campaign setting book for what we can play. So no APG, and no Paladins because the player that always makes anti-social non-team oriented characters decided he is going to play an evil cleric. Starting at 2nd level, and the game is not likely to make it past 9th or 10th level.
I'm leaning towards either a Wizard (probably Conjuration specialized with Enchantment and Evocation opposed), or a Sorcerer, but I am only partly familiar with the various changes in Pathfinder vs regular 3.5e. Looking to fulfill the role of battlefield control/debuffing.
We're looking at having a group consisting of an evil cleric, a good cleric, 1 fighter, 1 hybrid melee, 1 thiefy type, and I think an archer, plus my character.
It appears that Pfndr made big changes to make Sorcs more competitive to wizards, but wizards are obviously still much more versatile. Wizards get the bonus feats, knowledge skills, and the earlier spell access. Sorcs get a ton of spells/day, and with the bloodlines have decent flavor and not nearly so anemic of spell lists. Plus they get Use Magic Device.
I have this idea of playing a Conjurer who's basically a 'Fog Mage'. Using fog cloud to hamper ranged attacks and provide cover to allies. Using spells that don't allow saves or still debuff attacks/saves even on saves. Ray of enfeeblement, glitterdust, Touch of idiocy, Enervation, cloudkill.
Thinking I could research a spell for myself that would enshroud my own body in mist and make me immune to the negative effects of my own 'Fog' spells, and give me the ability to see through them.
My thinking is that as a Sorcerer I would still have a fairly limited spell list and this concept would not be very viable. The wizard would be able to potentially make his own pearls of power, wands, staves, etc to suppliment his lower spells/day.
Any advice/feedback/non-flamey comments are welcomed, thanks!