Voadam
Legend
Rounds were each a minute involving a bunch of blows going back and forth generally summed up by the single mechanical rolls. Searching took a turn, 10 minutes.I never found an adequate way to track time in game- combat takes seconds, but searching a room takes 10 rounds?; even trying to track spell durations outside of combat is a huge hassle for me, lol.
Moldvay B/X had combat round off to a turn (10 minutes) at the end no matter how few rounds it went due to catching your breath, and had most everything done out in terms of turns which made it easier track everything (combat, searching, movement, torch duration, random encounters checks) if you wanted to get to that level of detail.
I have found spell durations a pain in the neck to track in every edition except 4e (instantaneous, one round, save ends, encounter). I generally house rule 1 minute duration spells into just flat out encounter duration ones in my 5e games for ease of play during combat.