Lackofname
Explorer
Developing some things for my game and I wanted to put this out there for some brainstorming.
Black Ziggurat of Bloody Bones
This is the site of a cult dedicated to a nasty spirit or demon prince who demanded blood sacrifices. The cult was wiped out, but the entity being worshiped was powerful enough to curse those who destroyed the cult. Their skeletons now reside on the ziggurat, and on the night of the fool moon, they rise and hunt for living humanoids. When one of the skeletons sacrifices a victim on the altar at the top, the skeleton's soul is released-- then that sacrificed victim takes their place as a new skeleton.
What I need is a way for the PCs to end the curse. All I can think of make sense story wise (someone willingly sacrificing themselves, or someone gives birth on the altar as it's the antithesis of ending life) are things the PCs won't/can't do. "Just destory the pyramid" is too boring and obvious.
Peculiar Pilgrims
I'm interested in the PCs encountering a fairly odd religious sect or cult as a benign roleplay encounter/setting color. The point is that they're harmless but still odd enough to give the players pause. For instance, I'm thinking of having them be nudists.
What I need is the details of whatever they actually believe. What is their cult about?
Black Ziggurat of Bloody Bones
This is the site of a cult dedicated to a nasty spirit or demon prince who demanded blood sacrifices. The cult was wiped out, but the entity being worshiped was powerful enough to curse those who destroyed the cult. Their skeletons now reside on the ziggurat, and on the night of the fool moon, they rise and hunt for living humanoids. When one of the skeletons sacrifices a victim on the altar at the top, the skeleton's soul is released-- then that sacrificed victim takes their place as a new skeleton.
What I need is a way for the PCs to end the curse. All I can think of make sense story wise (someone willingly sacrificing themselves, or someone gives birth on the altar as it's the antithesis of ending life) are things the PCs won't/can't do. "Just destory the pyramid" is too boring and obvious.
Peculiar Pilgrims
I'm interested in the PCs encountering a fairly odd religious sect or cult as a benign roleplay encounter/setting color. The point is that they're harmless but still odd enough to give the players pause. For instance, I'm thinking of having them be nudists.
What I need is the details of whatever they actually believe. What is their cult about?