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Lich Feat

The Grumpy Celt

Banned
Banned
What do you think of these for lich and only for lichs?

Multiple Bodies:
This allows the lich to move in and out of set preprepared corpses.
Benefit: The lich may inhabit a body or form as a free action, rather than waiting for the standard few days.
Special: The lich must prepare the designated body or form ahead of time. This requires an expenditure of 25 x.p. for each body or form prepared.
Prerequisite: none.

Different Bones:
This allows a lich to graft bones from other races and monsters to its skeletal form. They might replace their hands with some sort of bone claws, or replace their skull with the skull of a gnoll, or add extra femurs to their arms to make them longer.
Benefit: A lich may replace a maximum of 50 percent of the bones in its body, may increase its bite or claw attacks to 3d4 each separately or 2d4 each if it possesses both a bite and a claw attack and increase its HD by one die.
Special: The lich must no longer have any significant amount of flesh on their body. The lich retains all of its special attacks, special abilities and special defenses regardless of the form it takes with different bones. The lich will needs hands to cast spells that require somatic component – or the lich may possess the feat still spell.
Prerequisite: multiple bodies

Wood Bones:
The lich may replace its bones with items crafted from wood, which do not have to look like bones but must serve at least as support structure. The lich may replace its entire skeleton with a wooden structure. If multiple pieces of wood are being including in or around a pivot point, such as a join, then wooden structure must be articulated.
Benefit: The benefits are identical to those gained from different bones, plus an additional HD. In addition, at will as a partial action a lich currently using wooden bones move through wood and plant material as though it was mud, ignoring any relevant AC or hardness rating.
Special: The lich is now flammable.
Prerequisite: different bones.

Iron Bones:
The lich may replace its bones with items crafted from metal, which do not have to look like bones but must serve at least as support structure. The lich may replace its entire skeleton with a metal structure, including but not limited to suits of armor and articulated metal sculptures. If multiple pieces of metal are being including in or around a pivot point, such as a joint, then metal structure must be articulated.
Benefit: The benefits are identical to those gained from different bones, plus two additional HD. In addition, at will as a partial action a lich currently using metal bones move through metal as though it was mud, ignoring any relevant AC or hardness rating.
Special: The lich’s form may be destroyed by a rust monster.
Prerequisite: wood bones.

Stone Bones:
The lich may replace its bones with items crafted from stone, which do not have to look like bones but must serve at least as support structure. The lich may replace its entire skeleton with a stone structure, including but not limited to articulated stone sculptures. If multiple pieces of stone are being including in or around a pivot point, such as a joint, then the metal structure must be articulated.
Benefit: The benefits are identical to those gained from different bones, plus three additional HD. In addition, at will as a partial action a lich currently using stone bones move through stone and earth as though it was mud, ignoring any relevant AC or hardness rating.
Special: The lich’s form takes double damage from sonic attacks.
Prerequisite; iron bones.
Killing Aura:
The corporeal undead aura kills small animals – such as mice, insects, etc. – within range.
Benefit: Creatures of 1/2 HD or less automatically die if with in 20-feet of the lich. Creatures or greater HD are allowed a fortitude saving throw (DC = 10+ 1/2 lichs spells casting level). If they fail, they take 1 h.p. of damage every 10 turns they are with in the killing aura.
Special: At will and as a free action a lich can suspend and/or reactivate its killing aura.
Prerequisite: none.

Skin Thief:
This allows a lich to steal and wear the skin of some living person, to disguise themselves.
Benefit: The lich may wear the skin of a living person, which grants the lich a +20 to disguise, until the skin begins to decay or is damaged. This will also mask any an all aura’s a lich generates, suppresses the lichs taint. The lich may transmit touched based attacks though the skin.
Special: The skin must be removed from the human or humanoid race – this may be done with magic or mundane skills, such as craft: leatherworking – but the nature of the feat means the skin does not have to be specially prepared for the lich to wear it. However, the skin will begin to decay at the average rate.
Prerequisite: none.

Possess Living Humanoid:
The lich may possess the body of a living individual, such as a human or a goblin, so long as the living creature does not have more hit die and/or levels than the lich themselves possesses.
Benefit: At will and as a free action, the lich is able to take possession of a living individual humanoid as the spell magic jar, except the victim’s soul will go into the lichs phylactery. The lich must have line of sight with the intended victim.
Special: For every day and/or instance of possession, the creature will be exposed to the taint the lich generates, unless the lich is able to suppress its taint. This will not allow the lich to possess aberrations, giants, dragons, oozes, outsiders, plants or the undead. While in possession of the creature, the lich gains use of any special abilities, attacks and defense possessed by the creature normally. The special abilities, attacks and defense possessed by the lich normally operate at half the normal ability – thus the lichs paralyzing ability is only as half effective while the lich is in possession of the living humanoid.
Prerequisite: skin thief.

Possess Living Monster:
The lich may possess the body of a living creature, such as a beholder or a giant spider, so long as the living creature does not have more hit die and/or levels than the lich themselves possesses.
Benefit: At will and as a free action, the lich is able to take possession of a living individual monster as the spell magic jar, except the victim’s soul will go into the lichs phylactery. The lich must have line of sight with the intended victim.
Special: For every day and/or instance of possession, the creature will be exposed to the taint the lich generates, unless the lich is able to suppress its taint. This will not allow a lich to possess dragons, oozes, outsiders, plants or the undead. While in possession of the creature, the lich gains use of any special abilities, attacks and defense possessed by the creature normally. The special abilities, attacks and defense possessed by the lich normally operate at half the normal ability – thus the lichs paralyzing ability is only as half effective while the lich is in possession of the living monster.
Prerequisite: possess living humanoid.

Possess Unliving Humaniod:
The lich may possess the body of an unliving individual, such as a vampire or even the body of another lich, so long as the unliving creature does not have more hit die and/or levels than the lich themselves possesses.
Benefit: At will and as a free action, the lich is able to take possession of a undead humaniod as the spell magic jar, except the victim’s soul will go into the lichs phylactery. The lich must have line of sight with the intended victim. If the creature has no soul – such as a zombie – then the lich still takes possession of the creature, but nothing goes into the lichs phylactery.
Special: This will not allow a lich to possess nightgaunts or devourers or monstrous undead. While in possession of the creature, the lich gains use of any special abilities, attacks and defense possessed by the creature normally. The special abilities, attacks and defense possessed by the lich normally operate at half the normal ability – thus the lichs paralyzing ability is only as half effective while the lich is in possession of the undead creature.
Prerequisite: possess living monster.

Possess Unliving Monster:
The lich may possess the body of a unliving creature, such as an zombie-dragon or a vampiric beholder, so long as the living creature does not have more hit die and/or levels than the lich themselves possesses.
Benefit: At will and as a free action, the lich is able to take possession of a undead humaniod as the spell magic jar, except the victim’s soul will go into the lichs phylactery. The lich must have line of sight with the intended victim. If the creature has no souls – such as a zombie – then the lich still takes possession of the creature, but nothing goes into the lichs phylactery.
Special: This will not allow a lich to possess nightgaunts or devourers or monstrous undead. While in possession of the creature, the lich gains use of any special abilities, attacks and defense possessed by the creature normally. The special abilities, attacks and defense possessed by the lich normally operate at half the normal ability – thus the lichs paralyzing ability is only as half effective while the lich is in possession of the undead monster.
Prerequisite: possess unliving humaniod.
 

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Ferret

Explorer
They look cool, I agree about the HD though, no feat should give them out.

If I ever run a lich I will use these feats.
 

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