Amen! I've been thinking about having a really poor BAB progression for non-fighting classes, and reducing hit points considerably.
Really, there's no reason for a Sage who has spent 30 years in a library to be any more accurate with any kind of weapon at all (except, perhaps, barbed words and biting sarcasm). And if he wants to improve his BAB, he can spend a level as a warrior
Well, there's a lot more to it than that, especially armor-as-DR, called shots, etc. My point was that a 2nd-level Whatever has twice as many Hit Points as a 1st-level Whatever, even if the Whatever class isn't combat-oriented. If we start with a decent base number of Hit Points, class-levels don't have to add Hit Dice (or Hit Points by some other mechanism).CON + (smaller number of hp) is pretty much the basis for Ken Hood's Grim-n-Gritty rules.
My complaint isn't that the Rogue isn't cool enough or powerful enough, just that the class could represent so much more with just a bit of flexibility. If we give the Expert (basically a Rogue with no Special Abilities) Bonus Feats like a Fighter, but with each list tailored to a different character concept, we can have a Scout, a Minstrel, a Cat Burglar, a Spy, and so on.And yeah, rogue could have been a lot cooler.
I thought the natural conclusion was that long-lived elves simply don't spend as much time adventuring, and that they take many fewer risks than short-lived humans. If you live a comfortable life only punctuated by new risks every few decades, you don't push your boundaries at the same rate as those dare-devil humans.There's a large hole in logic when you assume longer lived races advance slower - PCs. Say you decide they earn proprotionately less experience. In this case, this should apply to PCs as well - the elves get a huge penalty in that they don't gain experience from encounters as fast as Humans.
So what's the difference between an Adventurer-Expert and a Specialist-Expert? And why "Warrior" vs. "Fighter"?Adventurer (expert with feats)
Laborer (commoner, NPC)
Specialist (expert with mad leet skillz & no combat ability at all)
Warrior (fighter base class)
mmadsen said:
I thought the natural conclusion was that long-lived elves simply don't spend as much time adventuring, and that they take many fewer risks than short-lived humans. If you live a comfortable life only punctuated by new risks every few decades, you don't push your boundaries at the same rate as those dare-devil humans.
PCs would then be playing out those exciting moments that only a few elves experience (and only on rare occasions).
If you live a long life, taking few risks (because you've got "all the time in the world"), you'll presumably spread out a typical human's life-time of experience over hundreds of years.Why does living longer mean that you live an easier life?
No, what I'm saying is that elves, because of their great longevity and slow maturation, don't cram as much life experience into any one decade.What you're essentially saying is that Elves get less experience for living under normal challenges than Humans do.
And the culture and environment of a long-lived elf is quite different from the culture and environment of a short-lived human -- partly from the culture they're born into, and partly from the decisions they'd naturally make (or not get around to making).What you're describing has nothing to do with age, and everything to do with cultural and environmental conditions.