kigmatzomat
Hero
I am not going to post the notes from yesterday's 15h level game as the GM got multiple phone calls that stalled the game and I can't readily identify how much time that was through DDB given some players roll physical dice.
I will say we had what was perhaps our slowest fight ever with 6 PCs+2 allies vs 17 NPCs: 8 guards with bows, 2 monk/casters, 2 casters, 2 raksasha soldiers, an invisible stalker, a djinn and the 17th level caster villain.
We were trying to free the djinn serving the villain without killing the djinn plus we were aware illusionists were in play so we were far more tactical & cutious. At one point 3 PCs were invisible for two rounds trying to get in position to destroy the djinn's anchor. The primary melee was using a bow to snipe at flying foes, which meant he was doing half as much damage as normal so the enemies were lasting longer. (The fight lasted 5 rounds, the "mooks" survived until round 4). The flying enemies would either make 3+ attacks or use an AoE like lightning bolt & thunderwave to catch multiple PCs. The villain was a 17th+ level caster with Legendary Actions & Defenses and Foresight active, meaning she would cast a spell then get 3 melee attacks that were likely to hit and our attacks were less likely to hit. I'd guesstimate each round averaged 60+ attacks/saves, even with the attacks skipped during invis.
I will say we had what was perhaps our slowest fight ever with 6 PCs+2 allies vs 17 NPCs: 8 guards with bows, 2 monk/casters, 2 casters, 2 raksasha soldiers, an invisible stalker, a djinn and the 17th level caster villain.
We were trying to free the djinn serving the villain without killing the djinn plus we were aware illusionists were in play so we were far more tactical & cutious. At one point 3 PCs were invisible for two rounds trying to get in position to destroy the djinn's anchor. The primary melee was using a bow to snipe at flying foes, which meant he was doing half as much damage as normal so the enemies were lasting longer. (The fight lasted 5 rounds, the "mooks" survived until round 4). The flying enemies would either make 3+ attacks or use an AoE like lightning bolt & thunderwave to catch multiple PCs. The villain was a 17th+ level caster with Legendary Actions & Defenses and Foresight active, meaning she would cast a spell then get 3 melee attacks that were likely to hit and our attacks were less likely to hit. I'd guesstimate each round averaged 60+ attacks/saves, even with the attacks skipped during invis.