Knightfall
World of Kulan DM
Revised and Variant Feats
Improved Multiweapon Fighting [General] *
Updated to v.3.5 by Robert Blezard
Prerequisites: Dex 17, Multiweapon Fighting, three or more hands, base attack bonus +6.
Benefit: The character's penalties for fighting with multiple weapons are reduced by 2 with both primary hand and off hands.
Normal: See Two-Weapon Fighting, page 160 of the Player’s Handbook v.3.5.
Special: The effects of Improved Multiweapon Fighting stack with Multiweapon Fighting. Thus, a character's penalties are reduced by 4 with the primary hand and by 8 with off hands with both feats combined.
A fighter may select Improved Multiweapon Fighting as one of his fighter bonus feats (see page 38, D&D PHB v.3.5).
Multidexterity [General] *
Updated and modified for v.3.5 by Robert Blezard
The character is adept at using all his hands in combat.
Prerequisites: Dex 15, three or more hands.
Benefit: Penalties for fighting with multiple weapons are reduced by 2. The character is neither left-handed nor right-handed. This feat effectively eliminates the need for the off-hand weapons to be light. Weapons wielded in the off-hands still add only half the character's Strength bonus to damage.
Normal: Without this feat, a character takes a -6 penalty on attacks made with its primary hand and a -10 penalty made with its off-hands. (It has one primary hand, and all the others are off-hand.) See Two-Weapon Fighting, page 160 of the Player’s Handbook v.3.5.
Special: This feat helps offset the penalty for fighting with multiple weapons. A fighter may select Multidexterity as one of his fighter bonus feats (see page 38, D&D PHB v.3.5).
Power Attack [General, Variant]
By airwalkrr
Prerequisite: Str 13.
Benefit: When making a melee attack on your turn, you can take a penalty of -5 on your attack roll and double the damage dice of the weapon you are using. The use of this feat does not double damage from any other source – such as the character’s Strength modifier, or the bonus damage from an energy weapon.
If you have the ability to make more than one attack per round, you may choose to use this feat for only one attack, some of the attacks, or all the attacks, but you must declare whether you are using it before you make each attack roll.
You cannot use this feat when taking attacks of opportunity.
Special: The bonus damage dice from Power Attack are not multiplied on a critical hit. If you score a critical hit while using this feat, calculate the damage normally, then roll the extra dice granted by Power Attack and add it to the total.
A fighter may select Power Attack as one of his fighter bonus feats (see page 38; D&D PHB v.3.5).
* From L&L Mythic Races
Improved Multiweapon Fighting [General] *
Updated to v.3.5 by Robert Blezard
Prerequisites: Dex 17, Multiweapon Fighting, three or more hands, base attack bonus +6.
Benefit: The character's penalties for fighting with multiple weapons are reduced by 2 with both primary hand and off hands.
Normal: See Two-Weapon Fighting, page 160 of the Player’s Handbook v.3.5.
Special: The effects of Improved Multiweapon Fighting stack with Multiweapon Fighting. Thus, a character's penalties are reduced by 4 with the primary hand and by 8 with off hands with both feats combined.
A fighter may select Improved Multiweapon Fighting as one of his fighter bonus feats (see page 38, D&D PHB v.3.5).
Multidexterity [General] *
Updated and modified for v.3.5 by Robert Blezard
The character is adept at using all his hands in combat.
Prerequisites: Dex 15, three or more hands.
Benefit: Penalties for fighting with multiple weapons are reduced by 2. The character is neither left-handed nor right-handed. This feat effectively eliminates the need for the off-hand weapons to be light. Weapons wielded in the off-hands still add only half the character's Strength bonus to damage.
Normal: Without this feat, a character takes a -6 penalty on attacks made with its primary hand and a -10 penalty made with its off-hands. (It has one primary hand, and all the others are off-hand.) See Two-Weapon Fighting, page 160 of the Player’s Handbook v.3.5.
Special: This feat helps offset the penalty for fighting with multiple weapons. A fighter may select Multidexterity as one of his fighter bonus feats (see page 38, D&D PHB v.3.5).
Power Attack [General, Variant]
By airwalkrr
Prerequisite: Str 13.
Benefit: When making a melee attack on your turn, you can take a penalty of -5 on your attack roll and double the damage dice of the weapon you are using. The use of this feat does not double damage from any other source – such as the character’s Strength modifier, or the bonus damage from an energy weapon.
If you have the ability to make more than one attack per round, you may choose to use this feat for only one attack, some of the attacks, or all the attacks, but you must declare whether you are using it before you make each attack roll.
You cannot use this feat when taking attacks of opportunity.
Special: The bonus damage dice from Power Attack are not multiplied on a critical hit. If you score a critical hit while using this feat, calculate the damage normally, then roll the extra dice granted by Power Attack and add it to the total.
A fighter may select Power Attack as one of his fighter bonus feats (see page 38; D&D PHB v.3.5).
* From L&L Mythic Races
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