I'm a big fan of the justifiers RPG.
Here is a list of Beta-humaniods that I did up quite a few years ago...
BETA-HUMANIOD RACIAL TYPES:
TerraLingua Slang: Moreaus, furs, furjobs, scales, scalejobs, etc.
Alligator/Crocodile
Armour: Hv. Hide Speed: 15/30 (Swimming) Att. Mod.: Str +20 Con +20
Natural Weapons: 1 Bite (Large), 1 Club/Tail (Large)
Natural Abilities: Swim 99%
Remain underwater (Con/3 in rounds)
Has been genegineered to be warm blooded.
Armadillo
Armour: Plate Speed: 10 Att. Mod.: none
Natural Weapons: none
Natural Abilities: Burrow (Str/10 meters per 8 hours, packed earth)
Badger
Armour: Hv. Fur Speed: 20 Att. Mod.: none
Natural Weapons: 1 Bite (Small), 2 Claws (Large)
Natural Abilities: Track by Scent 70%
Burrow (Str/10 meters per 8 hours, packed earth)
Bat
Armour: Lt. Hide Speed: 10/40 (Flight) Att. Mod.: Str -30 Con -20
Natural Weapons: 1 Bite (Small)
Natural Abilities: Sonar (100m + Int in meters)
Track by Hearing 70%
Flight (km in Con, glide x 3)
Has separate arms and wings.
Can carry (Str/6 in kg) while flying/gliding.
75cm tall, 20-25 kg
Bear (Black or Brown)
Armour: Hv. Fur Speed: 20 Att. Mod.: Str +40 Con +15
Natural Weapons: 1 Bite (Large), 2 Claws (Large)
Natural Abilities: Track by Scent 35%
Bear (Grizzly or Polar)
Armour: Hv. Fur Speed: 30 Att. Mod.: Str +45 Con +20 Int -10
Natural Weapons: 1 Bite (Large), 2 Claws (Large)
Natural Abilities: Track by Scent 50%
Swim 99% (Polar)
Bighorn Sheep
Armour: Hv. Hide Speed: 30 Att. Mod.: Str +15 Agl +30
Natural Weapons: 1 Horns (Large), 2 Clubs/Hooves (Small)
Natural Abilities: No negatives for footing.
Bison
Armour: Hv. Fur Speed: 30 Att. Mod.: Str +45 Con +30
Natural Weapons: 1 Horns (Small), 2 Clubs/Hooves (Large)
Natural Abilities: none
Boar
Armour: Hv. Hide Speed: 30 Att. Mod.: Str +10 Con +25
Natural Weapons: 2 Bite/Tusks (Large)
Natural Abilities: none
Cat, Domestic
Armour: Lt. Hide Speed: 30/15 (Climb) Att. Mod.: Agl +25 Dex +20
Natural Weapons: 1 Bite (Small), 2 Claws (Small)
Natural Abilities: Nightvision (Starlight/Moonlight as Moonlight/Daylight)
Fall 2 x Body without harm
Climb 50%
Chameleon
Armour: Lt. Hide Speed: 20/30 (Climb) Att. Mod.: none
Natural Weapons: 1 Bite (Small)
Natural Abilities: Climb 80%
Prehensile Tail (Dex/3 and Str/2)
Independent Eyes (can see or aim in two directions)
Camouflage (nude only, 5% to notice Chameleon)
Has been genengineered to be warm blooded.
Cheetah
Armour: Lt. Hide Speed: 75 Att. Mod.: Agl +25 Dex +30 Str -20
Natural Weapons: 1 Bite (Large)
Natural Abilities: Track by Scent 30%
+20% to vision checks in open terrain.
Chimpanzee
Armour: Lt. Fur Speed: 25/15 (Climb) Att. Mod.: Str +30 Con +10
Natural Weapons: 1 Bite (Small)
Natural Abilities: Track by Scent 50%
Prehensile Feet (Dex/2)
Coyote
Armour: Lt. Hide Speed: 45 Att. Mod.: Agl +35
Natural Weapons: 1 Bite (Small)
Natural Abilities: Track by Scent 70%
Dog (Runner)
Armour: Lt Hide Speed: 45 Att. Mod.: Str -20 Con +10
Natural Weapons: 1 Bite (Small)
Natural Abilities: Track by Scent 45%
Dog (Tracker)
Armour: Lt. Hide Speed: 20 Att. Mod.: none
Natural Weapons: 1 Bite (Large)
Natural Abilities: Track by Scent 99%
Ferret/Marten
Armour: Lt. Hide Speed: 45 Att. Mod.: Agl +25 Dex +15
Natural Weapons: 1 Bite (Small)
Natural Abilities: Track by Scent 60%
Annoy companions 75%
Fox
Armour: Lt. Hide Speed: 35 Att. Mod.: Agl +20 Dex +15
Natural Weapons: 1 Bite (Small)
Natural Abilities: Track by Scent 80%
Frog
Armour: Lt. Hide Speed: 20/30 (Swim) Att. Mod.: none
Natural Weapons: none
Natural Abilities: Swim 99%
Prehensile Tongue (Dex/2 and Str/4)
Jump (Str/3 in meters)
Remain underwater (Con/5 in rds)
Has been genegineered to be warm blooded.
Gazelle
Armour: Lt. Hide Speed: 70 Att. Mod.: none
Natural Weapons: 1 Horns (Small)
Natural Abilities: none
Gila Monster
Armour: Hv. Hide Speed: 15 Att. Mod.: Str +15 Con +15
Natural Weapons: 1 Bite (Small) + Poison (D6/rd for Con/10 rds)
Natural Abilities: Track by Scent 40% (with tongue)
Fat Cell Storage (can go one month without food)
Has been genengineered to be warm blooded.
Goat
Armour: Lt. Hide Speed: 30 Att. Mod.: Agl +20
Natural Weapons: 1 Horns (Small)
Natural Abilities: Toxin Resistance (+10% vs poisons, +15% vs drugs)
Gopher/Ground Hog
Armour: Lt. Fur Speed: 20 Att. Mod.: none
Natural Weapons: 1 Bite (Small)
Natural Abilities: Burrow (Str/10 in meters per 8 hours, packed earth)
Navigate Blind 40%
Gorilla
Armour: Hv. Fur Speed: 20/10 (Climb) Att. Mod.: Str +50 Con +20
Natural Weapons: 1 Bite (Large)
Natural Abilities: Track by Scent 50%
Prehensile Feet (Dex/2)
Climb 75%
Iguana
Armour: Lt. Hide Speed: 30/20/15 (Climb/Swim) Att. Mod.: Agl +20
Natural Weapons: 1 Bite (Small), 1 Claw/Tailwhip (Small)
Natural Abilities: Track by Scent 65% (with tongue)
Climb 80%
Swim 75%
Has been genengineered to be warm blooded.
Kangaroo
Armour: Lt. Fur Speed: 45 Att. Mod.: Agl +20 Str +10
Natural Weapons: 2 Claws/Rear Feet (Large)
Natural Abilities: Track by Scent 30%
Jump (Str/3 in meters)
Komodo Dragon
Armour: Hv. Hide Speed: 30 Att. Mod.: Str +20
Natural Weapons: 1 Bite (Large), 1 Club/Tail (Large)
Natural Abilities: Track by Scent 65% (with tongue)
Has been genengineered to be warm blooded.
Mantis
Armour: Chitin Speed: 40 Att. Mod.: Agl +20 Dex +40 Str -25
Natural Weapons: 1 Bite (Small), 2 Claws (Small)
Natural Abilities: Jump (Str/4 in meters)
Track By Scent 35% (with antenna)
Four Arms (Dex -20% for second set)
270 degree vision (+20% to Surprise rolls)
Has been genengineered to have an internal skeleton.
Margay (South American Arboreal Feline)
Armour: Lt. Hide Speed: 30/20 (Climb) Att. Mod.: Agl +20 Dex +10
Natural Weapons: 1 Bite (Small), 2 Claws (Small)
Natural Abilities: Track by Scent 70%
Climb 80%
Jump (Str/5 in meters, in trees only)
Nightvision (Starlight/Moonlight as Moonlight/Daylight)
Monkey
Armour: Lt. Fur Speed: 20/30 (Climb) Att. Mod.: Agl +25 Dex +25
Natural Weapons: 1 Bite (Small)
Natural Abilities: Climb 99%
Prehensile Tail (Dex/2 and Str/3)
May hang from tail without penalty.
Prehensile Feet (Dex/2)
Track by Scent 50%
Otter
Armour: Lt. Fur Speed: 20/50 (Swimming) Att. Mod.: Agl +20
Natural Weapons: 1 Bite (Small)
Natural Abilities: Swim 99%
Track by Scent 45%
Remain underwater (Con/3 in rds)
Panda, Lesser
Armour: Lt. Fur Speed: 20/20 (Climb) Att. Mod.: Dex +20
Natural Weapons: 1 Bite (Small), 2 Claws (Small)
Natural Abilities: Climb 80%
May hang from tail (Con/3 in rds)
Semi-Prehensile Tail (Dex/4 and Str/4)
Panda, Greater
Armour: Hv. Fur Speed: 10 Att. Mod.: Str +20 Wis +30
Natural Weapons: 1 Bite (Small), 2 Claws (Small)
Natural Abilities: none
Panther
Armour: Lt. Hide Speed: 50 Att. Mod.: Agl +25 Str +15
Natural Weapons: 1 Bite (Large), 2 Claws (Large)
Natural Abilities: Track by Scent 70%
Jump (Str/6 in meters)
Nightvision (Starlight/Moonlight as Moonlight/Daylight)
Platypus
Armour: Lt. Fur Speed: 20/30 (Swim) Att. Mod.: none
Natural Weapons: 2 Claws (Small) rear feet + poison (male only)
Natural Abilities: Swim 99%
Remain underwater (Con/4 in rds)
Track Electrical Source 60%
Navigate Blind 40%
Stun poison (Con save or stun for 3D10 minutes)
3 poison doses per day
Rabbit/Hare
Armour: Lt. Fur Speed: 40 Att. Mod.: Agl +20 Dex +20 Str -10
Natural Weapons: 1 Bite (Small), 2 Claws/Rear Feet (Small)
Natural Abilities: Track by Hearing 60%
Jump (Str/4 in meters)
Raccoon
Armour: Lt. Fur Speed: 25 Att. Mod.: Dex +35
Natural Weapons: 1 Bite (Small), 2 Claws (Small)
Natural Abilities: Track by Scent 30%
Climb 75%
Rat
Armour: Lt. Hide Speed: 20/20 (Climbing) Att. Mod.: Agl +10 Dex +10
Natural Weapons: 1 Bite (Small)
Natural Abilities: Climb 60%
Swim 60% (Speed 10)
Rhino
Armour: Plate Speed: 20 Att. Mod.: Con +30 Str +50 Int -20
Natural Weapons: 1 Horn (Large)
Natural Abilities: Nearsighted (-10% with Missile Weapons)
Sea Lion
Armour: Lt. Hide Speed: 20/70 (Swimming) Att. Mod.: Agl +10 Dex +20
Natural Weapons: 1 Bite (Small)
Natural Abilities: Swim 99%
Track by Hearing 45% (Underwater only)
Sonar (50m + Int/2 in meters, underwater only)
Remain underwater (Con/2 in rounds)
Sea Turtle
Armour: Plate Speed: 10/30 (Swimming) Att. Mod.: Agl -20 Con +20
Natural Weapons: 1 Bite (Small)
Natural Abilities: Swim 99%
Remain underwater (Con/4 in rounds)
Has been genegineered to be warm blooded.
Salamander/Newt
Armour: Lt. Hide Speed: 20/20 (Swimming) Att. Mod.: Agl +20
Natural Weapons: none
Natural Abilities: Swim 75%
Climb 75% (Speed 10)
Smilodon (Saber Tooth Tiger)
Armour: Hv. Hide Speed: 30 Att. Mod.: Agl +10 Str +30 Con +20
Natural Weapons: 1 Bite (V. Large, 3D6), 2 Claws (Large)
Natural Abilities: Track by Scent 50%
Jump (Str/8 in meters)
Nightvision (Starlight/Moonlight as Moonlight/Daylight)
Snake, Constrictor
Armour: Lt. Hide Speed: 10 Att. Mod.: Agl +10 Str +30
Natural Weapons: 1 Bite (Small), 1 Tail/Constriction (Large Club/rd)
Natural Abilities: Track by Scent 70% (with tongue)
Detect Body Heat (10m + Int/10 meters)
Has no legs, very rare Beta.
Has been genegineered to be warm blooded.
Snake, Viper
Armour: Lt. Hide Speed: 25 Att. Mod.: Agl +20
Natural Weapons: 1 Bite (Small) + Poison (2D6/rd for Con/10 rds)
Natural Abilities: Track by Scent 70% (with tongue)
Detect Body Heat (25m + Int/10 meters)
Has been genegineered to be warm blooded.
Squirrel, Flying
Armour: Lt. Fur Speed: 20/30 (Gliding) Att. Mod.: Agl +20 Dex +10 Str -20
Natural Weapons: 1 Bite (Small)
Natural Abilities: Jump (Str/6 in meters)
Climb 70%
Glide (Con x 2 in meters, 3/1 glide ratio)
Uses membrane attached to upper and lower limbs.
May carry (on body) (Str/6 in kg) while gliding.
1m tall, 25-30 kg
Squirrel, Grey or Red
Armour: Lt. Fur Speed: 20/30 (Climbing) Att. Mod.: Agl +20 Dex +10
Natural Weapons: 1 Bite (Small)
Natural Abilities: Jump (Str/6 in meters)
Climb 70%
Track by Scent 40%
Tasmanian Devil
Armour: Hv. Fur Speed 30 Att. Mod.: Agl +10 Str +30 Con +20
Natural Weapons: 1 Bite (Large)
Natural Abilities: Track by Scent 60%
Tiger/Lion
Armour: Hv. Hide Speed: 30 Att. Mod.: Agl +20 Str +20 Con +20
Natural Weapons: 1 Bite (Large), 2 Claws (Large)
Natural Abilities: Track by Scent 50%
Swim 75% (Tiger only, Speed 10)
Jump (Str/8 in meters)
Nightvision (Starlight/Moonlight as Moonlight/Daylight)
Tortoise
Armour: Bone Speed: 10 Att. Mod.: Str +30 Con +20
Natural Weapons: 1 Bite (Small)
Natural Abilities: Has been genegineered to be warm blooded.
Walrus
Armour: Hv. Hide Speed: 15/60 (Swim) Att. Mod.: Str +15 Con +20
Natural Weapons: 1 Bite (Large)
Natural Abilities: Track by Scent 45%
Swim 99%
Wolf
Armour: Hv. Hide Speed: 30 Att. Mod.: Agl +25 Str +15
Natural Weapons: 1 Bite (Large)
Natural Abilities: Track by Scent 70%
Wolverine
Armour: Hv. Fur Speed 30 Att. Mod.: Str +20 Con +20
Natural Weapons: 1 Bite (Large), 2 Claws (Large)
Natural Abilities: Track by Scent 60%
Berserk (1% per pt of damage to go berserk, causes
loss of one point of Bod/Con per rd, will
attack *anyone* while berserk)
Wombat
Armour: Lt. Fur Speed: 15 Att. Mod.: Str +10 Con +20
Natural Weapons: 2 Claws (Small)
Natural Abilities: Burrow (Str/10 in meters per 8 hours, packed earth)
Extremely docile, rarely combative.
HUMAN GENOTYPES:
Homo Sapien
Armour: Lt. Hide Speed: 15 Att. Mod.: Int +20 Prs +10
Natural Weapons: none
Natural Abilities: none
Homo Bellatrix (Warrior Human)
Armour: Hv. Hide Speed: 30 Att. Mod.: Str +20 Dex +10 Con +10 Prs -20
Natural Weapons: none
Natural Abilities: Toxin Resistance (+15% vs poisons, +20% vs drugs)
Track by Scent 35%
Nightvision (Starlight/Moonlight as Moonlight/Daylight)
May only breed with other Bellatrix.
Homo Marinus (Aquatic Human)
Armour: Hv. Hide Speed: 10/30 (Swim) Att. Mod.: Str +20 Con +20
Natural Weapons: none
Natural Abilities: Sonar (50m + Int/2 in meters, underwater only)
Have both Gills and Lungs (transition 3 rds)
Swim 99%
Is covered in fine scales and has fins/feet.
May only breed with other Marinus.
Homo Robustus (Heavy-G Human)
Armour: Lt. Hide Speed: 20 Att. Mod.: Str +30 Con +20
Natural Weapons: none
Natural Abilities: Squat of build.
Can tolerate up to 3G's without penalties.
May only breed with other Robustus.
Homo Lascivus (Joygirl/Joyboy)
Armour: Lt. Hide Speed: 15 Att. Mod.: Dex +10 Con +10 Prs +20 Int -20
Natural Weapons: none
Natural Abilities: Pheromone Production (Aphrodisiac)
Genengineered for bi-sexuality.
Genengineered to obey humans, can not harm.
May only breed with other Lascivus.
DESIGNER LIFEFORMS:
Ghouloon (Modified Baboon)
Armour: Hv. Fur Speed: 30 Att. Mod.: Dex +20 Str +40 Con +20 Int -20
Natural Weapons: 1 Bite (Large)
Natural Abilities: Track by Scent 75%
Nightvision (Starlight/Moonlight as Moonlight/Daylight)
Very simple spoken lang., heavy sign use.
Neolithic tech level when "wild".
Troops (10-25 members per Troop)
Genengineered to obey humans, can not harm.
Goblins (Chimp/Feline fusion)
Armour: Lt. Hide Speed: 30 Att. Mod.: Agl +20 Dex +10 Str -20 Int -30
Natural Weapons: 1 Bite (Small)
Natural Abilities: Track by Scent 70%
Nightvision (Starlight/Moonlight as Moonlight/Daylight)
Neolithic tech level.
Troop/Tribal (10-20 per Troop/ 5-10 Troops per Tribe)
No spoken lang., sign only.
A "hunt" species, for human amusement.
Centuar (Human/Mnt. Pony fusion)
Armour: Lt. Hide Speed: 45 Att. Mod.: Str +30 Con +20 Int -10
Natural Weapons: 2 Clubs/Hooves (Large)
Natural Abilities: Quadruped lower body/Hominid upper body.
Neolithic tech level.
Herd (25-50 per Herd)
Spoken language.
Worg (Modified Armoured Panther Gaurdbeast)
Armour: Plate Speed: 50 Att. Mod.: Agl +30 Str +20 Con +20
Natural Weapons: 1 Bite (Large), 2 Claws (Large)
Natural Abilities: Track by Scent 80%
Jump (Str/5 in meters)
Nightvision (Starlight/Moonlight as Moonlight/Daylight)
Can be genebonded to a human prior to six months old.
Int range of 20 - 40
A true quadruped, non-humaniod.
Gravrotty (Heavy Gravity Modified Rottweiler)
Armour: Hv. Hide Speed: 30 Att. Mod.: Str +30 Con +20
Natural Weapons: 1 Bite (Large), 2 Claws (Small)
Natural Abilities: Track by Scent 95%
Can tolerate up to 3G's without penalties.
Can be genebonded to a human prior to six months old.
Int range of 30 - 50
Wild gravrotty are canine pack animals.
A true quadruped, non-humaniod.