jasper
Rotten DM
Keys From the Golden Vault Session 1
The Murkmire Malevolence
Day 1 to Day 7
PC Killed 0 Monsters Killed 0 Villains Captured 0 Villains Escaped 0 PC Captured 2
Begin Time 6:40 End 9:45
Magic Items You chose Bag of Holding Grey and tacky, +1 dagger, +1 handaxe.
Everyone take a level, 10 downtime days and 20 GP.
Busted members Ferdinand and Rhodes lose 20 downtime days. Banishment from Waterdeep for a year.
I had a very strong group of six. Bronwyn Barbarian 1 human. Buildrick Artificer 1 human. Rhodes Warlock 4 Tiefling. Sui Kogi Cleric 2 Wood Elf. Leon Paladin 1 Tiefling. Ferdinand Barbarian 1 Goliath.
“Greetings, operatives. The Golden Vault has learned that the egg of an eldritch horror has been mistaken for a historical object and is about to go on display at the Varkenbluff Museum of Natural History. The anthropologist Dr. Cassee Dannell tried to warn officials about this egg, known as the Murkmire Stone, but none believed her. We do, and we know that if this egg hatches, many will die—or worse. This quest, should you choose to undertake it, requires you to infiltrate the museum, steal the egg, and return it to Dr. Dannell, who will neutralize it. There’s no time to waste; the egg could hatch at any moment. Start by meeting with Dr. Dannell. Good luck, operatives.”
Key Holder Bronwyn, “Okay for those new. The Golden will disavow you if you are captured or killed. The Sage Quill is an upper scale tavern. Dress well and see there at 730.”
The Sage Quill customers all look amazed at the middle case to no class customers who arrive to mean the young doctor. A young black lady who is vibrating like a master thesis college student on the last hour before finals sits in a big booth drinking from a liter supersize Starbucks cup.
Dr. Dannell speaks distractively and disjointly, “Hey wow. The keys said you one you will be super-sized. The egg will be officially displayed tonight at 1800. The egg looks like a glowing jade stone but is an egg of eldritch horror. It will hatch between midnight tonight or near dawn. I have found a container to hold. But the staff and Curator Alda Arkin thing it just standard Uranium radioactivity making it glow. They will not pull the exhibit. I have some upper scale prom and Sunday Go Church outfits so you will blend in if you don’t have any fancy clothes.”
The group review the outfits. Leon does not notice the label on his. (DM. PC who rolled under 5 on a d20 will experience a wardrove malfunction.) The museum ground floor is open to public today between 1000 to 1800. The second floor is off limits. Caters will be setting up all day. Some construction is going still too.
Watching the guards come on duty, they notice each is carry a suit bag which has a fancy guard outfit. The plans are laid. Bronwyn and Buildrick will review the shop and discover where the basement stairs access it. Rhodes and Ferdinand will enter separately and look for possible hiding locations, secret doors, alarms, and other stuff. Sui Kogi will try to get hired on as a caterer. Leon will try to get hired on as guard and see the security of the main office. Everyone will report back to the Sage Quill at 1700 dress up to pick up their invitations and discuss more plans.
They all hit a money changer since this is Waterdeep and you need to break a gold piece for the silver piece entrance fee.
Parts of the story have been redacted to perverse the guilt. And prevent spoilers.
Bronwyn and Buildrick find out about the cheap lock and basement access is in the employees break room. Noticing that a guard swap happens at the red rope when a kid or adult has to use the privy on the second floor, Bronwyn takes advantage. But stall one does back wall is a structural wall.
Leon is not hired on as a guard as Darrison Blackwater does it. He does notice the curator has a large almost man size Victorina puppet in the office. He is escorted out when he flub’s where he staying.
Rhodes finds out the statues in the main hall are Animated Statues. He takes note of a trap and some alarm sectors.
Sui Kogi tries to get hired on as employee at Crazy Kelpie Caterers. But since this is the owners first high-profile job, he is not hired. While he does cause a scene to test the guards’ reactions. Guards Milanova and Maryam show him the door and take note of him. (Possible social malfunction.)
Ferdinand finds some secret rooms and alarms locations. Use of the I got to go Potty trick, she gets into stall number 2. She head butts her face through the wall into Gemstone wing and takes quick notes. Guards Darrison Blackwaters and Violet Pendergilt get her out of stall. While Violet is escorting her down the stairs, an accident causes both them to tumble down the stairs. Violet breaks her leg and will be send to the healers.
DM, “Double 7s with advantage. WTF.”
Dice, “We like them, we love them, go PCS!”
The group depart from the museum and slowly return to Sage’s Quill. Ferdinand is drunk already. They start planning. (SURE! IGNORE the DM. You do know you can go in after hours.)
Insert Mission Impossible music. 1800 the first group of nobles enter. 1815 more nobles enter. 1830 the last of nobles enter.
Ferdinand, “Shouldn’t you be at your locations now?” The rest of group slowly but quickly enter the museum.
Leon has the fart ball and starts using it to get to stall number 2. “Excuse me sir. EXCUSE ME SIR. Why do have Fredrick on you. Fredrick promised me an exclusive to that outfit for the season. Sir. You will answer me.” Leon brushes of the fashion noble and gets into stall number 2. The wall has been patch. Not a strong patch but a patch.
Sui Kogi takes position at the café and talks the caterers and Guard Billie ears off but he is not eating.
Rhodes wanders the front of second floor and archaeology display room. He has two door wedges in his clothing and can topple one of the displays. He has four guards wandering this long exhibit.
Team B is in the Gem room. And notices the two guards wandering the room. Some floating around the floor passes this information on.
1942. Drunk Ferdinand enters the museum. She is loud. She is loud and looking for her fiancée Darrison Blackwaters who gave her the sacred hand face job. In her culture this means love and marriage and baby carriage. See she has only pulled four guards to her crashes into Exhibit A. This causes husband to be and they have there first fight. And it goes on awhile and more guards are summoned to the first floor. The situation is secured with three knocked guards and three securing the drunk in the break room.
1943 Rhodes dump the statue over, masks up, and enters the gem room. “DEATH TO GENRIC DEATH THREAT GUARD.”
DM, “Okay you want surprise and first initiative. Give me a roll. Sigh. Okay. You don’t have first but Initiative everyone.”
Team B, “We make the switch now DM.”
DM, “Okay you are trying to lift the stone, make the switch, in front of ten nobles and the curator. While Leon is now trying to put his hand through the patch. Okay.”
Dice, “We like them, we love them, go PCS!”
Team B, “17 for the sleight of hand.”
DM, “10 Rolls. 5. 4. 1. 3. 6.Okay. Remain 5 rolls with disadvantage due to the dice loving you.”
Dice, “We like them, we love them, go PCS!”
DM, “7, 3, 13, 6, and 4. The switch is made. The guard calls for help and the dino guard enters the room.”
Sui Kogi, “Command word burn. I hand Billie the matches and point to the Sterno.”
More panic is heard as Billie strike match and giggles. The Café erupts into chaos. Daggers slice and dice guards and the warlock. Then the Eldritch blasts come out. Buildrick punches through her side of the patch and passes off the stone. Leon drops into the bag of holding and shouts the Fade command.
Dice, “We like them, we love them, go PCS!”
Team B fades. Leon fades. Sui Kogi stops for crepes. Two guards are down and maybe dead. Everyone knows to fade. Fade to leave the scene quickly and with any more shenanigans.
Team B fades. Leon fades. Sui Kogi fades.
Rhodes, “DM can I switch out my costume and hide the current one.”
DM, “I thought you were going to fade?”
Dice, “We like them, we love them, go PCS! WTF? 20 and 16 what you got?” Rhodes is noticed by two of the nobles one of them a tiefling. He fades.
Team B fades. Leon fades. Sui Kogi fades. Shouts of stop that tiefling. Team B and Leon make it out the building. Sui Kogi is near the door. But with at least two other tiefling in the crowd, escape is two fades away.
Dice, “We like them, we love them, go PCS!”
Rhodes, “I take out my dagger and cut myself and scream bloody murder.”
Dice, “GET HIM! 17 and 14 against a 7 deception. Not good enough.”
Sui Kogi fades.
During the trail of Rhodes and Ferdinand some of their crimes are mysterious not brought up. They are fined, give a jail sentence, and a year banishment.
DM Notes. Print off enough players maps to include the DM. The map does not show it but the museum is built halfway into a hill since the ground floor and basement both have access to the streets. Your notes show include the staff names for shenanigans reasons. Listen to your players to add detail and situations. Buildrick wanted an item to be sold out so he could make a fuss and cause a distraction. If you are not playing your gender note that on the sign in sheet so I get those correct. Remember if you don’t want to be key master, check the box on the sign in sheet. But you all can’t opt out.
I let each my players choose two or three of my d20s which I use through the night. As you can see the dice sided with the players. They have betrayed me.
End of Session 512.
The Murkmire Malevolence
Day 1 to Day 7
PC Killed 0 Monsters Killed 0 Villains Captured 0 Villains Escaped 0 PC Captured 2
Begin Time 6:40 End 9:45
Magic Items You chose Bag of Holding Grey and tacky, +1 dagger, +1 handaxe.
Everyone take a level, 10 downtime days and 20 GP.
Busted members Ferdinand and Rhodes lose 20 downtime days. Banishment from Waterdeep for a year.
I had a very strong group of six. Bronwyn Barbarian 1 human. Buildrick Artificer 1 human. Rhodes Warlock 4 Tiefling. Sui Kogi Cleric 2 Wood Elf. Leon Paladin 1 Tiefling. Ferdinand Barbarian 1 Goliath.
“Greetings, operatives. The Golden Vault has learned that the egg of an eldritch horror has been mistaken for a historical object and is about to go on display at the Varkenbluff Museum of Natural History. The anthropologist Dr. Cassee Dannell tried to warn officials about this egg, known as the Murkmire Stone, but none believed her. We do, and we know that if this egg hatches, many will die—or worse. This quest, should you choose to undertake it, requires you to infiltrate the museum, steal the egg, and return it to Dr. Dannell, who will neutralize it. There’s no time to waste; the egg could hatch at any moment. Start by meeting with Dr. Dannell. Good luck, operatives.”
Key Holder Bronwyn, “Okay for those new. The Golden will disavow you if you are captured or killed. The Sage Quill is an upper scale tavern. Dress well and see there at 730.”
The Sage Quill customers all look amazed at the middle case to no class customers who arrive to mean the young doctor. A young black lady who is vibrating like a master thesis college student on the last hour before finals sits in a big booth drinking from a liter supersize Starbucks cup.
Dr. Dannell speaks distractively and disjointly, “Hey wow. The keys said you one you will be super-sized. The egg will be officially displayed tonight at 1800. The egg looks like a glowing jade stone but is an egg of eldritch horror. It will hatch between midnight tonight or near dawn. I have found a container to hold. But the staff and Curator Alda Arkin thing it just standard Uranium radioactivity making it glow. They will not pull the exhibit. I have some upper scale prom and Sunday Go Church outfits so you will blend in if you don’t have any fancy clothes.”
The group review the outfits. Leon does not notice the label on his. (DM. PC who rolled under 5 on a d20 will experience a wardrove malfunction.) The museum ground floor is open to public today between 1000 to 1800. The second floor is off limits. Caters will be setting up all day. Some construction is going still too.
Watching the guards come on duty, they notice each is carry a suit bag which has a fancy guard outfit. The plans are laid. Bronwyn and Buildrick will review the shop and discover where the basement stairs access it. Rhodes and Ferdinand will enter separately and look for possible hiding locations, secret doors, alarms, and other stuff. Sui Kogi will try to get hired on as a caterer. Leon will try to get hired on as guard and see the security of the main office. Everyone will report back to the Sage Quill at 1700 dress up to pick up their invitations and discuss more plans.
They all hit a money changer since this is Waterdeep and you need to break a gold piece for the silver piece entrance fee.
Parts of the story have been redacted to perverse the guilt. And prevent spoilers.
Bronwyn and Buildrick find out about the cheap lock and basement access is in the employees break room. Noticing that a guard swap happens at the red rope when a kid or adult has to use the privy on the second floor, Bronwyn takes advantage. But stall one does back wall is a structural wall.
Leon is not hired on as a guard as Darrison Blackwater does it. He does notice the curator has a large almost man size Victorina puppet in the office. He is escorted out when he flub’s where he staying.
Rhodes finds out the statues in the main hall are Animated Statues. He takes note of a trap and some alarm sectors.
Sui Kogi tries to get hired on as employee at Crazy Kelpie Caterers. But since this is the owners first high-profile job, he is not hired. While he does cause a scene to test the guards’ reactions. Guards Milanova and Maryam show him the door and take note of him. (Possible social malfunction.)
Ferdinand finds some secret rooms and alarms locations. Use of the I got to go Potty trick, she gets into stall number 2. She head butts her face through the wall into Gemstone wing and takes quick notes. Guards Darrison Blackwaters and Violet Pendergilt get her out of stall. While Violet is escorting her down the stairs, an accident causes both them to tumble down the stairs. Violet breaks her leg and will be send to the healers.
DM, “Double 7s with advantage. WTF.”
Dice, “We like them, we love them, go PCS!”
The group depart from the museum and slowly return to Sage’s Quill. Ferdinand is drunk already. They start planning. (SURE! IGNORE the DM. You do know you can go in after hours.)
Insert Mission Impossible music. 1800 the first group of nobles enter. 1815 more nobles enter. 1830 the last of nobles enter.
Ferdinand, “Shouldn’t you be at your locations now?” The rest of group slowly but quickly enter the museum.
Leon has the fart ball and starts using it to get to stall number 2. “Excuse me sir. EXCUSE ME SIR. Why do have Fredrick on you. Fredrick promised me an exclusive to that outfit for the season. Sir. You will answer me.” Leon brushes of the fashion noble and gets into stall number 2. The wall has been patch. Not a strong patch but a patch.
Sui Kogi takes position at the café and talks the caterers and Guard Billie ears off but he is not eating.
Rhodes wanders the front of second floor and archaeology display room. He has two door wedges in his clothing and can topple one of the displays. He has four guards wandering this long exhibit.
Team B is in the Gem room. And notices the two guards wandering the room. Some floating around the floor passes this information on.
1942. Drunk Ferdinand enters the museum. She is loud. She is loud and looking for her fiancée Darrison Blackwaters who gave her the sacred hand face job. In her culture this means love and marriage and baby carriage. See she has only pulled four guards to her crashes into Exhibit A. This causes husband to be and they have there first fight. And it goes on awhile and more guards are summoned to the first floor. The situation is secured with three knocked guards and three securing the drunk in the break room.
1943 Rhodes dump the statue over, masks up, and enters the gem room. “DEATH TO GENRIC DEATH THREAT GUARD.”
DM, “Okay you want surprise and first initiative. Give me a roll. Sigh. Okay. You don’t have first but Initiative everyone.”
Team B, “We make the switch now DM.”
DM, “Okay you are trying to lift the stone, make the switch, in front of ten nobles and the curator. While Leon is now trying to put his hand through the patch. Okay.”
Dice, “We like them, we love them, go PCS!”
Team B, “17 for the sleight of hand.”
DM, “10 Rolls. 5. 4. 1. 3. 6.Okay. Remain 5 rolls with disadvantage due to the dice loving you.”
Dice, “We like them, we love them, go PCS!”
DM, “7, 3, 13, 6, and 4. The switch is made. The guard calls for help and the dino guard enters the room.”
Sui Kogi, “Command word burn. I hand Billie the matches and point to the Sterno.”
More panic is heard as Billie strike match and giggles. The Café erupts into chaos. Daggers slice and dice guards and the warlock. Then the Eldritch blasts come out. Buildrick punches through her side of the patch and passes off the stone. Leon drops into the bag of holding and shouts the Fade command.
Dice, “We like them, we love them, go PCS!”
Team B fades. Leon fades. Sui Kogi stops for crepes. Two guards are down and maybe dead. Everyone knows to fade. Fade to leave the scene quickly and with any more shenanigans.
Team B fades. Leon fades. Sui Kogi fades.
Rhodes, “DM can I switch out my costume and hide the current one.”
DM, “I thought you were going to fade?”
Dice, “We like them, we love them, go PCS! WTF? 20 and 16 what you got?” Rhodes is noticed by two of the nobles one of them a tiefling. He fades.
Team B fades. Leon fades. Sui Kogi fades. Shouts of stop that tiefling. Team B and Leon make it out the building. Sui Kogi is near the door. But with at least two other tiefling in the crowd, escape is two fades away.
Dice, “We like them, we love them, go PCS!”
Rhodes, “I take out my dagger and cut myself and scream bloody murder.”
Dice, “GET HIM! 17 and 14 against a 7 deception. Not good enough.”
Sui Kogi fades.
During the trail of Rhodes and Ferdinand some of their crimes are mysterious not brought up. They are fined, give a jail sentence, and a year banishment.
DM Notes. Print off enough players maps to include the DM. The map does not show it but the museum is built halfway into a hill since the ground floor and basement both have access to the streets. Your notes show include the staff names for shenanigans reasons. Listen to your players to add detail and situations. Buildrick wanted an item to be sold out so he could make a fuss and cause a distraction. If you are not playing your gender note that on the sign in sheet so I get those correct. Remember if you don’t want to be key master, check the box on the sign in sheet. But you all can’t opt out.
I let each my players choose two or three of my d20s which I use through the night. As you can see the dice sided with the players. They have betrayed me.
End of Session 512.