Divinity templates are unbalanced.
Theoretically, one ECL 320 character should be equal to another. This is not the case.
I just finished writing up one of my characters, an Amidah Fighter 20/Warblade 20/Weapon Master 40/Iaijutsu Master 10/Battle Ascendant 20 with another custom template and every martial divine ability and epic feat in Ascension.
Not only that, his custom template, Blessed of the Hellspawned Night, gave him the following:
And he is STILL massively outclassed by anything else I've statted in his alleged vicinity.
The biggest problem, really, is that this is an extreme. He is, really, not a mortal character. Supposedly, one should be able to play a 320th level fighter and be just as useful as an Elder One with the Double War portfolio.
Right...
Any ideas to address this? I think the Amidah should allow access to Cosmics as esoteric abilites, that would likely help tremendously.
And I'm not saying he's absolutely horrible. He an (un)holy nightmare in melee, he just...has 20,000 hp when he should about 150,000 at that level at least.
Theoretically, one ECL 320 character should be equal to another. This is not the case.
I just finished writing up one of my characters, an Amidah Fighter 20/Warblade 20/Weapon Master 40/Iaijutsu Master 10/Battle Ascendant 20 with another custom template and every martial divine ability and epic feat in Ascension.
Not only that, his custom template, Blessed of the Hellspawned Night, gave him the following:
His ability scores have been increased to their inherent maximum and doubled
He is treats Vile and Permanent Damage as normal damage
He is constantly under the effects of True Seeing and Freedom of Movement
He cannot be undermined by time travel and can battle foes with Time Dilation normally
He is immune to Mind-Affecting Effects and Death Effects.
He is healed by Cold Damage and Unholy Damage
He has no need to sleep, eat, or breath
He does not age and is effectively immortal
His sense extend out to 4,400 ft. and across planar boundaries
He gains a Melee Touch attack useable once per round that simulates an Intensified Harm, Intensified Destruction and Intensified Disintegrate Spell with no save, dealing permanent damage
He cannot be permanently destroyed except by a being of Divine Rank 20 or higher
His martial maneuvers are always available
And he is STILL massively outclassed by anything else I've statted in his alleged vicinity.
The biggest problem, really, is that this is an extreme. He is, really, not a mortal character. Supposedly, one should be able to play a 320th level fighter and be just as useful as an Elder One with the Double War portfolio.
Right...
Any ideas to address this? I think the Amidah should allow access to Cosmics as esoteric abilites, that would likely help tremendously.
And I'm not saying he's absolutely horrible. He an (un)holy nightmare in melee, he just...has 20,000 hp when he should about 150,000 at that level at least.