green slime
First Post
Well aboyd, the solution is to actually require the player to play through the consequences of all his actions, if he is so determined to do so.
From the SRD
So,
1) You need "the same material" (DM definition). Assuming he can purchase a vat to contain the liquid (or fabricate one from wood and iron) and furthermore, the glass vials to package the alchemist fire for sale. I would not allow a player to create 5000 seperate glass vials with one casting.
2) you are perfectly within in your rights to claim alchemist fire contains a mineral component, and therefore the amount is reduced to 9 cubic feet, rather than 90.
3) No individual shop is going to want large amounts of items. Most shops dealing in alchemical goods are going to be individual "mom & pop" stores, where the proprietors can guarantee their own merchandise, either by having made it themselves, or, by buying from reputable, guild-aligned manufacturers. Assume most stores will be suspicious of buying large quantities, and will want to check the quality, first. Most will outright refuse if the manufacturer is not guild-approved. Aquiring guild-approval requires years of apprenticeship. Off course there will always be minor black markets, but profit will be drastically reduced in a buyer beware situation. Assume perhaps at most each establishment is willing to purchase 1d10 -6 vials, with all negative results being treated as 0. This gives a average result of 1 per shop. Consider how many vials have been purchased and used in your own campaigns.
4) Absolutely no handwaving of the search for a place to sell all his alchemical fire. Teleport notwithstanding. Remember there is a fail chance for the 5th level version of the spell.
5) I wonder if the world has 5,000 different establishments selling alchemist fire, if they can be easily found, and if someone really wants to visit each and every one. I also wonder if there really isn't something more adventurous happening in the world, and what the other players feel about Mr Merchant chasing a slow buck while the world disintegrates around them.
From the SRD
You convert material of one sort into a product that is of the same material. Creatures or magic items cannot be created or transmuted by the fabricate spell. The quality of items made by this spell is commensurate with the quality of material used as the basis for the new fabrication. If you work with a mineral, the target is reduced to 1 cubic foot per level instead of 10 cubic feet.
You must make an appropriate Craft check to fabricate articles requiring a high degree of craftsmanship.
Casting requires 1 round per 10 cubic feet (or 1 cubic foot) of material to be affected by the spell.
Material Component
The original material, which costs the same amount as the raw materials required to craft the item to be created.
So,
1) You need "the same material" (DM definition). Assuming he can purchase a vat to contain the liquid (or fabricate one from wood and iron) and furthermore, the glass vials to package the alchemist fire for sale. I would not allow a player to create 5000 seperate glass vials with one casting.
2) you are perfectly within in your rights to claim alchemist fire contains a mineral component, and therefore the amount is reduced to 9 cubic feet, rather than 90.
3) No individual shop is going to want large amounts of items. Most shops dealing in alchemical goods are going to be individual "mom & pop" stores, where the proprietors can guarantee their own merchandise, either by having made it themselves, or, by buying from reputable, guild-aligned manufacturers. Assume most stores will be suspicious of buying large quantities, and will want to check the quality, first. Most will outright refuse if the manufacturer is not guild-approved. Aquiring guild-approval requires years of apprenticeship. Off course there will always be minor black markets, but profit will be drastically reduced in a buyer beware situation. Assume perhaps at most each establishment is willing to purchase 1d10 -6 vials, with all negative results being treated as 0. This gives a average result of 1 per shop. Consider how many vials have been purchased and used in your own campaigns.
4) Absolutely no handwaving of the search for a place to sell all his alchemical fire. Teleport notwithstanding. Remember there is a fail chance for the 5th level version of the spell.
5) I wonder if the world has 5,000 different establishments selling alchemist fire, if they can be easily found, and if someone really wants to visit each and every one. I also wonder if there really isn't something more adventurous happening in the world, and what the other players feel about Mr Merchant chasing a slow buck while the world disintegrates around them.
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