Second, take some time to come up with Skill Actions for several skills, and make a page that covers those. Some will be RAW (or RAW + how you read it), some will be made up, but each should come with a standard DC if there's a roll and what happens when they do it. To make sure they're tempting, give bonuses for doing stuff and don't penalize failures beyond taking up an action.
For example: Athletics: grapple, trip, shove, pin (RAW that's three shoves but spell it out); Acrobatics: balance, hop up (high ground = advantage), tumble through; Intimidation: demoralize (fear condition for one turn), scare off (make them flee); Deception: feint (one strike, advantage on next attack); etc.