The Akashic Aspect of the Id: Syno
Sin, The Aspect of Slaughter, The Lord of the Beasts, The Aspect of Desires
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You look in the mirror, and standing behind you is a beautiful man with blackish blue hair and deep red eyes. He looks directly at you and smiles. You turn around and there he is, even though you felt no magic, felt nothing, but here he is. He mutters a single word under his breath, and smirks, and you feel something deep stir within you, the world, the universe itself grows bright and beautiful. You feel at peace, no you feel at total satisfaction. You don’t know what happened but your now kissing him, making love to him, killing for him, you hear his laughter, thousands dead, your life is becoming a blur, time seems meaningless, how long has it been... what is even happening?
High Lord - Stage 2
Macro-Tiny Outsider (Extraplanar)
Hit Dice: [2000d1000 +1,800,000] x1000 (∞/3,800,000,000 hp)
Initiative: Always Acts First/ +2,500 (+900 Dexterity +400 Divine, +400 Chaos, +400 Insight, +400 Profane)
Speed: Superluminal
Armor Class: ∞ /5,400 (+900 Deflection, +900 Dexterity, +400 Chaos, +400 Divine, +400 Insight, +400 Profane, +2,000 Natural)
Flat-Footed: 3,100 Touch: 4,500
Abilities:
Str: 1,800 (+900)
Dex: 1,800 (+900)
Con: 1,800 (+900)
Int: 1,800 (+900)
Wis: 1,800 (+900)
Cha: 1,800 (+900)
Space/Reach: 1500 ft./ Infinite
Base Attack/Grapple: +2,000/ +6,000
Attack:
Expression of Power+ Bleeding Effect+ Bane+ Nemesis: Infinite/ +6,000 melee or ranged touch attack, 15 attacks (doubling each round against same foe) avoids defenses
The Windsickle Always hits/ +7,000 Melee or Ranged, Infinite Attacks against those without Slipstream or Transtemporal, 15 attacks (doubles each round against the same foe) (Infinite attack bonus to hit)
Claws/Teeth: Always hits/ +6,000 Melee, Infinite Attacks against those without Slipstream or Transtemporal, 45 attacks (doubles each round against the same foe)
Damage:
Expression of Power+ Bleeding Effect+ Omnific Bane+ Nemesis: 24,000d1000+4,000d1000 Bleed, +4,000d1000 Bane+ Nemesis x10 (960,000,000 Unblockable Divine Damage+40,000,000 Bleed+40,000,000 Bane, all damage doubles every round against the same foe) or 1,440,000,000 and 60,000,000 Bleed and 60,000,000 Bane with a Melee touch attack.
The Windsickle: Infinite Damage, Always Hits
Claws/ Teeth: 8000d1000+900 x4 x10 (320,036,000) 1,440,000,000 Unblockable Divine Damage and 60,000,000 Bleed and 60,000,000 Bane with an unarmed Melee attack.
Special Abilities:
Alter Reality (650th level spells
Divine Aura (All Creation)
Omnific Might
Special Qualities:
Cosmic Consciousness (All Creation), Cosmic Firmament, DR 1,000,000/--. Divine Bonus +400, Godly Realm (2 Universes), Immortality, Immunity to Natural and Magical Effects, SR 1,210, Spell Reflection, Star Flight
Saves: Cannot fail/ Fort+ 5,000 Ref +5,000 Will +5,000
Skills: Omnicompetent and Maven, all skills= 2,403 + Relevant Ability Modifier
Metamagic: As Time Lord but 650th level casting
Divine Abilities: Chaotic Body, Chaotic Mind, Chaotic Soul, Chaotic Spirit, Profane Body, Profane Mind, Profane Soul, Profane Spirit, Perfect Initiative, Blood Rage, Force Field, Bane Effect (6) Quantum Effect, Blood Boil, Goetic Blood, Postcognition, Moonstruck, Precognition, Unknowing Body, Unknowing Mind, Unknowing Soul, Unknowing Spirit, Uncanny Cleave, Unbridled Rage, Forked Tongue, Razor Tongue, Anyfeat x6
Cosmic Abilities: Apostasy, Anaretic, Slipstream, Spell Amplification, Divine Nescience, Nemesis, Cosmic Goetia, Bloody Effect (6), Cosmic Shields, Dominance, Cosmic Consciousness, Cosmic Bane Effect, Abrogate, Elusion, Legion, Nullification, Thralldom, Unearthly Reach, Unearthly Effect, Spirited Away
Transcendental Abilities: Divine Nullification, Digestio, Natural Damage Induction, Paradox, Multidimensional, Perfect Defense, Transversal, Transcoporeal, Transfinite, Transmortality, Transtemporal, Transversal, Transcendent Bleeding Effect (6), Transcendent Goetia, Transcendent Bane Effect, Transillient Fort/Ref/Will, Transattack Period
Omnific Abilities: Indissoluble, Omnipresent, Omni Eye, Omnific Shields, Cosmic Nullification, Omnific Goetia, Omnific Toughness
Metempiric Abilities: Words of Chaos
Alignment: Beyond Alignment
Equipment: The Windsickle
Environment: The Crystalline Eyrie of the Akasha
Cr: 2,666
ECL: 4,000
Syno is the Akashic Aspect of the natural world. He is what remains when chaos takes it’s natural order. He can be most easily described as the monsters of the world incarnate, he is truly terrible, he rapes, slaughters, kills without mercy, dominates all around him. Unlike most beings of his level, he deliberately takes delight in accessing mortal worlds and walking among their inhabitants sowing discord and fear, creating strange monsters unseen by the world, keeping his power at such a level that the priests and gods of a world believe they can defeat him, just to have their entire pantheon ripped asunder by unimaginable cosmic force.
He, strangely, finds sympathy in human plight though, and will often use his abilities to help those he’s taken a liking to, why he does this is a mystery, and it has been surmised that his motives are far less chaotic than they appear.
Combat:
Syno opens combat by inciting rage into all his opponents, forcing them to fight on his terms, then splitting into his human and bestial manifestations, his humanoid side opens with multiple swipes from his Windsickle, The Windsickle being enormously powerful is usually enough to destroy most would be attackers in an instant, but he does sometimes like to let the fight drag on. His bestial side opens with a wave of metempiric force from his Rraagh Syllable of Chaos and unleashes a barrage of slashes and bites at his foes each grossly empowered by his Nemesis, Bane, and Quantum Effect abilities, “The Beast” does this every round staying in a rage the entire fight.
If Syno is not attempting to kill a foe outright, he may opt to instead toy with his opponent mocking them with cruel words using his Forked and Razor Tongue abilities to humiliate his foe for several rounds; accenting this with a swipe of his claws or a blast from his Expression of Power thrown in for measure here and there.
He uses his Post and Precognition abilities to seek the sinful desires of his foe and exploits them, creating a Paradoxical version of themselves to keep them occupied while he destroys them. Those that attempt to strike him find that he is impossible to hit due to his Perfect Defense, and Cosmic Nullification abilities, and that he is surrounded by a barrier of nearly indestructible force.
Even if this is destroyed, he remains calm throughout the fight, shrugging off all attacks from manufactured weapons and spells due to his Natural Damage Induction, fully healing after every blow due to his Indissoluble abilty, and casually deflecting blows at times and seemingly not caring about other blows striking him due to his Omnific toughness and Elusion abilities.
Those that manage to wound him find sun sized beasts of unspeakable horror and Nehaschimic dragons form from the mercury like substance that is his blood.
If facing a foe that can somehow actually hurt him, he uses his Omnific Bleeding Effect to drain them dry whilst simultaneously gaining temporary health. Under very few circumstances will Syno split into his 6 constituent Time Lords, but will do so as a last ditch effort. He rarely if almost ever uses magic or summons his Neutronium Golems in a fight.
Words of Chaos: Syno is the master of lesser desires, the desires of the world. Though he is an Aspect of Creation, he is considered to be one of two so called lesser aspects, these include Syno, Aspect of the Id and Rei Aspect of Fire. These beings are essential and unimaginably powerful beings but were created by Thychen to be deliberately defeatable by the most powerful of beings, Kosmic stepping stones to the Time Lords beckoning them to reach ever new heights. He has control of several Syllibles of Chaos, small parts of words each with terrifying and undaunting effects superceding what beings born of creation can cope with as they are able to bend the laws put in place by the supreme being. Syno knows 7 Syllables of Chaos, pertaining to Violence, Lust, Vainglory, Pride, Greed, Hunger, and the Akashic Growl, and 1 Word. Unless otherwise specified, there are no saves against these abilities. They are as follows:
-Im: The Syllable of Violence and the name of the Time Lord aspect of Syno controlling it. Im incites war, reopens ancient feuds, and causes havoc, it also can suppress these feelings, or more malevolently, can be used to temporarily suppress such feelings and unleash a veritable tidal wave of violence at a later date. Im appears as a huge man with a beard of fire seemingly cast of pure orichalcum wielding a massive hammer.
-Uhn: The Syllable of Lust, causes any who hear the syllable to become infatuated with whatever Syno wishes, usually this is sexual, but can pertain to other effects as well. This can cause hated enemies to fall into each other’s arms, people to become infatuated with undead, golems to suddenly feel attachment or sexual desire or any other imaginable anathema effect Syno so desires, as he is not single faceted this can be used for good as well. This Syllable appears in Time Lord form as a beautiful woman with perfect hips and voluptuous breasts with a stern and general like demeanor and sparkling silver and gold hair.
-Eff: The Syllable of Vainglory: This Syllable causes one to become utterly in love with themselves, and all they have done. This can be used to create confidence in a being but is usually used to cause the person some fall or to lead them to ever self-destructive behavior. This Syllable appears as a beautiful and thin man wearing skin tight plate mail seemingly made of purple silver, wearing make up, surrounded in vibrant and beautiful light, androgynous and utterly callous.
-Haa: The Syllable of Pride, this causes all being that hear it to become full of their false divinity. This can make beings achieve great heights but makes them see their way as the will divine, placing their goals above all else. This Syllable appears as a golden statuesque man with flowing white kingly robes and hair and armor made of light.
-Griin: The Syllable of Greed, this leads to obvious things such as theft and robbery but can literally turn being who might otherwise become divine into nothing but petty criminals, at it’s worst it can destroy whole universes making beings put profit above all else. This appears as a miserly old man made of pure orichalcum polished like a mirror, not unlike a Sadim, and sitting in a vast and floating planet sized ball of gold coins goblets and gems hundreds of feet long.
-Omn: The Syllable of Hunger, this leads beings to addiction, to the point that over time they ruin themselves due to it. It can be used again, to help, but rarely. This appears as a naked, morbidly obese being the size of a supernova seemingly made of amorphous flaps of skin and fat, within the folds of flesh many millions of akishra live and strike out at those who get too close attempting to pull in anything they can feasibly grasp.
-Rrrraagh: This Chaos syllable is a growl, when uttered it creates a flash of white light and crude letters of dark but rainbow energy seemingly scratched by unknown hands in thin air, it incites a wave of Chaos seals from it’s central point, placed upon it by The Supreme Being at the beginning of time to seal it’s power and check the ancient forces who once abused it's power. This Syllable would be a fully fledged word but it simply conveys a meaning vice a true concept. It can be used in a myriad of ways, from blocking an attack to blasting a foe with unbridles force. There is no save against this ability Syno needs only perceive you in some fashion, and those struck by the Chaos Syllable take 4,000d10,000 unblockable Metempiric Damage and it can block 4,000d10,000 damage when used defensively. This is a free action to use but Syno cannot use other Chaos words when using this and it’s damage and other factors are not increased by other abilities such as Telluric Effect or Quantum Effect, though regularly used by Syno it is more of a last ditch effort and harrying ability for him, however his second Manifestation, “The Beast Within” Uses this ability each and every round, simply screaming in the Akashic tone at the top of his lungs.
-Temeros: The Chaos Word of the Natural Order, Right through Might, Might of mind, might of body, might of will. This ability can make miraculous impossible battles possible if only because one being is too stubborn to quit. It allows Syno’s constituent parts to be Fully fledged Time Lords, it allows, him to focus his true hatred and energy on any being he sees fit, and allows him to at DMs discretion fully recover from death, regain hp, strike impossible foes, explode into rages that may increase his stats tenfold, and do any other seemingly impossible feat, this however, is not certain, it is an akashic word of order though chaos and chaos never being controlled, an akashic word for uncertainty.
Postcognition/Precognition: Though Syno has actively chosen to not perceive the future, he can keenly assess any being who approaches him. Opponents must make a DC Will save vs Syno knowing your Plots, Motives, Goals, and complete history.
Paradox: Syno can create a negative version of his opponents, making them face themselves, if killed by these attackers, they replace their originals and become permanent, imbibing in all the lesser pleasures the deity once denied themselves from theft, to debauchery, to Deicide. If the killed being already imbibed in such things they simply are reincarnated into the new form at the end of the battle and are friendly to Syno.
Apostasy: Syno, though the imbodiment of basal desires and ideals has no Alignment and simply just is. He is immune to all Alignment-based effects
Alter Reality: As a Swift Action, Syno may duplicate the effect of any spell of level 650th or lower or any Epic Spell with a DC of 1,623 or lower. All spells have no cap, deal d100 damage in place of their normal die-size, and deal pure Divine damage. (Thus, a simple Fireball cast by Syno would deal 2,000d100 Divine Damage before any modification by Metamagic). These effects have a DC of 830+Spell Level
Cosmic Consciousness: Syno perfectly perceives the entirety of Creation at all times.
Indissoluble: Syno begins each round with full hp, regenerating all damage done.
Legion: Syno can separate into his six constituent Aspects: Violence, Lust, Vainglory, Pride, Greed, and Hunger. Unlike others with this ability, these are all fully fledged Time Lords in their own right with abilities relating to their designated concept.
Cosmic Nullification: Syno Abrogates all opponent’s Feats, Divine Abilities and Cosmic Abilities within his Divine Aura (100 Billion Lightyear Radius)
Godly Realm: Syno’s Godly Realm encompasses All Creation (the entirety of two whole universes, 100 billion light years in radius). Any enemy facing him from within suffers a -400 Divine Penalty on Armor Class and all rolls as cosmic forces of unspeakable potency prevent them from harming the Aspect of Id
Unearthly Reach (Ex): Your reach is equal to the range of your divine aura
Unearthly Effect (Ex): All Effect powers ranges are increased to the range of your divine aura. Lines and ray effect powers have a range equal to line of sight. This coupled with Cosmic Consciousness gives effect power ray and lines Infinite range. (This allows Syno to strike foes across the vast emptiness of the Pleroma which spans many trillions of ‘Creations’ in distance)
Elusion: Syno can ignore the effects of any affect by making a Reflex Save equal to his attacker’s ECL
Spirited Away: When the final blow strikes him dead, he is instead transported back into the Supreme Being’s Impenetrable realm of Kuvachim.
Goetic Blood: When Syno is injured his blood becomes monsters, he can summon a monster of up to ½ his HD when he takes damage, these cannot be Divine beings or Time Lords
Cosmic Goetia: when injured, for every 100 damage taken can suumon 1 CR or beings up to his HD, these can be anything including Abominations, Macrobes, Neotic Dragons and Deities, but not cosmic entities, Elder Gods or Adamic Dragons
Trascendent Goetia: Can Summon 1 CR of beings for every 1000 damage taken, up to double Syno’s HD. These Can anything including Entities, Mega Sized creatures, Cosmic Beings, and Adamic Dragons, they cannot be Transcendent beings, Demiurges, or Nehaschimic Dragons
Omnific Goetia: Can Summon 1 CR of beings for every 10000 damage taken, with no Hit Dice limit. These Can anything including Anomalies, Transcendent Beings, Giga and beyond sized beings, and Nehaschimic Dragons, they cannot be Pleromic Phenomena, Time Lords, Eschatolic Dragons
Omnipresent: Syno’s Divine Aura encompasses All Creation (100,000,000 Llghtyear radius)
Starflight: Syno can reach any destination in the Multiverse in 1d3 minutes (3 minute with Omni Eye)
Slipstream: Syno cannot be undermined by time travel and is immune to Temporal effects
Spell Reflection: Any spell which fails to penetrate Syno’s Spell Resistance is reflected back upon the caster, modified by 328 levels of Metamagic of Syno’s choosing
Telluric Effect: Syno’s Effect-abilities double in power every time he uses them against the same opponent consecutively
Transcorporeal: Syno cannot be physically injured by any matter native to (His) Creation
Transversal: Syno’s reach is equal to his Line of Sight allowing him to strike across the Kosmos
Blood Boil: Syno incites all foes into a rage against him. Forcing them to fight stupidly, and unable to access higher thought or ability, All enemies within his Divine Aura must make a DC 5,010 Will save or be flung into a violent rage unable to use abilities that require complex thought or patience
Unbridled Rage: Syno’s alternate Manifestation, ‘The Beast Within”’s Strength and Constitution increase by +2 every round.
Digestio: Gain the best ability scores of fallen foes. (simplicity’s sake 1800)
Natural Damage Induction: Can only be damaged by Natural attacks (Spell like, extraordinary or supernatural abilities and natural weapons such as claws)
Summon Neutronium Golem: At Will can summon 2d1000 Neutronium Golems with 100% success, these creations are permanent and function in all ways as the Neutronium Golem described in the IH Epic Bestiary 1.
Transmortality: Syno cannot be permanently destroyed by any means, he is truly beyond mortality
Transillient Fortitude: Syno Cannot fail Fort Saves (Does not Stack with Invincibility)
Transillient Reflex: Syno Cannot fail Reflex Saves
Transillient Will: Syno Cannot fail Will Saves
Transattack Period: Attacks per round double every round as long as you continue to attack the same target. (coupled with Telluric effect makes this terrifying)
Transtemporal: Syno receives infinite actions against any opponent without the Slipstream ability and receives triple actions against opponents with the Slipstream ability
Transversal: Syno can attack any target he can perceive (All Creation) regardless of distance)
Profane: Syno gains a +400 Profane Bonus to AC and a Profane bonus to DCs, Saves and Attack Rolls equal to his Wisdom Modifier (+900)
Unknowing: Syno gains a +400 Insight Bonus to AC and a Insight bonus to DCs, Saves and Attack Rolls equal to his Wisdom Modifier (+900)
Chaotic: Syno gains a +400 Chaos Bonus to AC and a Chaos bonus to DCs, Saves and Attack Rolls equal to his Cha Modifier (+900)
Quantum Effect: Deals x4 Damage with all attacks
Omni Eye: Syno always uses the most favorable result of a die roll, while all opponents within his Divine Aura (All Creation) use the lowest possible result for all die rolls, this ability negates the Inner Eye and Evil Eye abilities.
Multidimensional: Syno can split into two manifestations of himself both with equal power. One, called ‘The Beast Within’ Looks like a feral bestial fur covered and naked Syno covered in blood, he uses his claws and teeth is absolutely insane and has no regard for niceties whatsoever, happily raping, killing, and slaughtering millions on a whim.
Perfect Defense: Syno cannot be struck in combat unless his opponent has Unearthly Weapon Focus
Dominance: Creatures with 1/3rd Syno’s HD automatically fail all saves against his abilities.
Nemesis: Syno deals x10 damage to a single foe in existence, as the Lord of Hate he is able to choose a new foe each round as a free action, though he still may only have one foe selected at a time.
Omnific Bane: Adds an additional 2d1000 Omnific Damage per hd of Syno with Effect powers against all hated foes, being the Lord of Hate, this applies to all enemies.
Omnific Shields: Syno is protected by a near impenetrable barrier of pure Omnific force. This protects Syno from the first 50,000,000 damage done to him and regenerates 1,000,000 hp per round. All effects and attacks hit this effect first and nothing short of Syno’s Expression of Power can destroy this barrier without first dealing the necessary damage to the barrier first.
Omnific Bleeding Effect: Deals d1000 Bleeding Damage repeating each round until magically healed, this damage can affect beings with Regeneration, stacks and heals Syno an equal amount to the bleed damage dealt.
· Beam 4000d1000 x4 (16,000,000) Divine Damage, Line of Sight/ 242,400 ft. Ray, No Save
· Blast 2000d1000 x4 (8,000,000) Divine Damage, 242,400 ft. Range, 15,150 ft. Radius, Ref Save (DC 5,010) for ½
· Blood 3000d1000 x4 (4,000,000) Divine Damage, Ref Save (DC 5,010) Negates
· Breath 2000d1000 x4 Divine Damage (48,000,000), 15,150 ft. Cone or Line of Sight/ 30,300 ft. Line, Ref Save (DC 5,010) for ½
· Hand 6000d1000 x4 (24,000,000) Divine Damage, Melee Touch, No Save
· Immolation 6000d1000 x4 (24,000,000) Divine Damage, affects All Creation, Ref Save (Dc 5,010) for ½
· Storm 1000d1000 x4 (4,000,000) Divine Damage, affects All Creation, Ref Save (DC 5,010) for ½
· Strike 1000d1000 x4 (4,000,000) Divine Damage on each attack
· Wrath 2000d1000 x4 (8,000,000) Divine Damage, 15,150 ft Cone, Will Save (DC 5,010) Negates
Expression of Power: Treated as an Effect power, dealing 6x HD d1000 of Omnific Damage, this appears like the Syno has created a new star upon the point of impact and in fact actually will create a real sun if the Syno so chooses, however it's color is deep cherry red and seems to shed almost black hellish light upon all within it's vicinity, this replaces melee and ranged attacks if better and avoids all mundane or magical defenses and cannot be negated though Learned Ability Immunity, Thelemic Damage Induction, or similar damage blocking powers. Miss chances due to concealment, armor class, or other abilities work properly.
· Beam 24000d1000 x4 (96,000,000) Divine Damage, Line of Sight/ 242,200 ft. Ray, No Save
· Blast 12000d1000 x4 (48,000,000) Divine Damage, 242,200 ft. Range, 15,150 ft. Radius, Ref Save (DC 5,010) for ½
· Blood 6000d1000 x4 (24,000,000) Divine Damage, Ref Save (DC 5,010) Negates
· Breath 12000d1000 x4 Divine Damage (48,000,000), 15,150 ft. Cone or Line of Sight/ 30,300 ft. Line, Ref Save (DC 5,010) for ½
· Hand 36000d1000 x4 (144,000,000) Divine Damage, Melee Touch, No Save
· Immolation 36000d1000 x4 (144,000,000) Divine Damage, affects All Creation, Ref Save (Dc 5,010) for ½
· Storm 6000d1000 x4 (24,000,000) Divine Damage, affects All Creation, Ref Save (Dc 5,010) for ½
· Strike 6000d1000 x4 (24,000,000) Divine Damage on each attack
· Wrath 12000d1000 x4 (48,000,000) Divine Damage, 15,150 ft. Cone, Will Save (DC 5,010) Negates
Artifacts:
The Windsickle: The Favored Son of Thychen, Ithen the Aspect of Wind and Law, once attempted to defeat Syno once and for all in the 3rd of 12 Existences. Ithen, though far more powerful, was unable to cope with Syno’s viciousness and resiliency, his abilities not designed to combat such an uncouth threat. His blade, The Windsickle was ripped from his hands as Syno beat him to a pulp with his bare hands, he now uses the blade as much for a trophy as it’s incredible power. The Windsickle is a large sweeping single edged crescent blade not unlike a massive falchion. It has the entirety of the 3rd Existence, destroyed by Ithen and Syno’s battle absorbed inside of it. It has an effectively infinite Attack Bonus and Damage and, as the name suggests, creates a wind effect that can literally disperse entire universes with a single swipe. It deals full Expression of Power damage to all beings within 100,000,000,000 Lightyears and knocks them to the far edges of that range at speeds far beyond the speed of light, if a foe is not immune to such breakneck speed, they must make a save vs disintegration to avoid being dissolved into subatomic particles. It deals Wind damage equal to a High Lord’s Melee Touch Expression of Power Damage converted to wind damage d1000s if the being has some means of avoiding the infinite damage effect and is considered a +1000 weapon.
His Expression of Power is an “Effect” type
He's traded both his Portfolios and his Integrated Class Features for a ~90 ECL.
He has given up his last three Artifact slots to gain quadruple the allotted Divine Abilities,