I'm done with my character!
Yuna, female human Clr5/Summoner 2: CR 7; ECL 7; Medium-size Humanoid (human); HD 5d8+2d4+7; hp 55; Init +1; Spd 30 ft; AC 11 (+1 Dex); Melee Rod of Roses +4 (1d6); SA spells, turn undead; AL LN(G); SV Fort +5, Ref +2, Will +12; Str 8, Dex 12, Con 12, Int 14, Wis 19 (21 with periapt of wisdom), Cha 16.
Skills and Feats: Concentration +11, Diplomacy +23, Knowledge (The Fayth) +15, Move Silently +11 (no ranks, +10 from boots), Sense Motive +13, Speak Language (6+2, Abyssal, Aquan, Auran, Celestial, Common, Draconic, Ignan, Infernal, Terran), Spellcraft +8; Augment Summoning, Skill Focus: Knowledge (The Fayth), Spellcasting Prodigy, Spell Girding, Spell Thematics (Summoning spells/Aeon visual apperance).
SA–Turn Undead (Su): 6/day, Yuna can attempt to turn undead creatures. She can turn undead with no more than (1d20+8)/3 HD. Each attempt, she turns 2d6+8 total HD. Undead with 2 or fewer HD are destroyed instead.
Cleric Spells Prepared (6/6/5/3/2+1*):
0-Detect Magic (2), Read Magic, Resistance
1-Protection from Evil (2), Sanctuary (2), Shield of Faith, Summon Monster I
2-Hold Person (2), Silence, Summon Monster II (2)
3-Dispel Magic, Magic Circle against Evil, Summon Monster III
4-Dismissal, Summon Monster IV, Summon Monster V*
Domain Spells (Summoning and Magic)-
1-Summon Monster I
2-Summon Monster II
3-Summon Monster III
4-Lesser Planar Ally
Equipment: Rod of Roses (+1 Club, Bless as a 1st level cleric at will), NulBlaze Ring (Ring of Warmth), Faerie Ring (Ring of Feather Falling), Travel Cloak, Boots of Elvenkind, Necklace of Wisdom +2, Courtier’s Obi, Eversmoking Torch, Wand of Cure Light Wounds (50 charges), 2 flasks of holy water, beltpouch, spell component pouch, 104 Gold left.
*Bonus Summoning spells
Metamagic Feat choices for my Bonus Summoning Spells are: Repeat Spell
NOTE:
*Yuna can only use elemental and the shadow template from Manual of the Planes, forgoing Celestial/Fiendish templates.*
Need Kal's Approval Here:
Trades:
Cleric-Craft and Profession traded for Sense Motive and Speak Language, Summoner-Traded Bluff for Diplomacy, Traded all armor proficiencies for 1 bonus, non-combat related feat.
*Approved aleady*