In Defence of Chickens - DCC RPG (OOC)


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turnip_farmer

Adventurer
Yep, up for it:)

Just gotta catch up, Ill try and do the character roll ups by tomorrow
Good stuff. I was looking for someone to take over thirdkingdom's guys, so they're already rolled up. Here's the gang:

0-level Occupation: Orphan
Strength: 7 (-1)
Agility: 12 (0)
Stamina: 11 (0)
Personality: 13 (+1)
Intelligence: 14 (+1)
Luck: 5 (-2)

AC: 10; HP: 2
Weapon: Club -1 (1d4-3)
Speed: 30; Init: 0; Ref: 0; Fort: 0; Will: 1

Equipment: Hammer - small (5 sp)
Trade good: Rag doll
Starting Funds: 41 cp
Lucky sign: Path of the bear (Melee damage rolls) (-2)
Languages: Common, Bugbear
Alignment: Neutral

0-level Occupation: Dwarven blacksmith
Strength: 9 (0)
Agility: 10 (0)
Stamina: 12 (0)
Personality: 14 (+1)
Intelligence: 16 (+2)
Luck: 13 (+1)

AC: 10; HP: 4
Weapon: Hammer (as club) +0 (1d4)
Speed: 20; Init: 0; Ref: 0; Fort: 1; Will: 1

Equipment: Backpack (2 gp)
Trade good: Mithril (1 oz.)
Starting Funds: 15 cp
Lucky sign: Lived through famine (Fortitude saving throws) (+1)
Languages: Common, Dwarf, Bugbear, Troglodyte
Racial Traits: Dwarven ability: Infravision
Alignment: Neutral

0-level Occupation: Dwarven miner
Strength: 13 (+1)
Agility: 8 (-1)
Stamina: 14 (+1)
Personality: 8 (-1)
Intelligence: 10 (0)
Luck: 10 (0)

AC: 9; HP: 4
Weapon: Pick (as club) +1 (1d4+1)
Speed: 20; Init: -1; Ref: -1; Fort: 1; Will: -1

Equipment: Holy water (1 vial) (25 gp)
Trade good: Lantern
Starting Funds: 40 cp
Lucky sign: Fox's cunning (Find/disable traps) (+0)
Languages: Common, Dwarf
Racial Traits: Dwarven ability: Infravision
Alignment: Neutral

0-level Occupation: Elven navigator
Strength: 12 (0)
Agility: 11 (0)
Stamina: 13 (+1)
Personality: 7 (-1)
Intelligence: 14 (+1)
Luck: 14 (+1)

AC: 10; HP: 5
Weapon: Shortbow +0 (1d6)
Speed: 30; Init: 0; Ref: 0; Fort: 1; Will: -1

Equipment: Flint and steel (15 cp)
Trade good: Spyglass
Starting Funds: 20 cp
Lucky sign: Raised by wolves (Unarmed attack rolls) (+1)
Languages: Common, Elf, Harpy
Racial Traits: Elven traits: Heightened senses, iron vulnerability
Alignment: Neutral

Below's the setup. The dwarves and the elf are off by the fire-damaged building. They're a good 40 ft from the main huddle in front of the surviving tower. Koby is stood just behind the gang in front of the tower, who have just killed a big bull-headed monstrosity. From behind the corpse of the monster a gaggle of twisted and mutated figures are running towards you - in the darkness in the back you can see more human looking shapes dangling from ropes.

Koby could squeeze through the throng and tackle the monsters head on, if he's the suicidal type.


Map5.PNG


(incidentally, anyone know why I'm no longer able to share images from imgur?)
 





JustinCase

the magical equivalent to the number zero
Hoping to hold the line, but with their poor rolls, I don't hold out much hope for them... ;) See the IC thread.
 


turnip_farmer

Adventurer
Alright kids. Calvin and Ranken are both dead. The monsters stormed through the gap just created and are running towards the portcullis you opened. @FitzTheRuke - how would your characters like to react to a bunch of monstrosities running past them?
0UGwScC.png
 

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