Dice4Hire
First Post
Thinking of cursed items in a game, I would tend to have cursed items be either non-existent or very prevalent.
In a game with high magic, I would have them be very rare to non-existent. They area PITA and why would people either make them or keep them around? Sure, a curse that is actually the item exerting its will is good though. +2 vs orcs and -1 vs everything else would make a lot of sense and could probably be a lot cheaper to build than a +1 to everything sword.
But in a setting where magic items are rare (like a game I am gonna start up soon), virtually every item will have a "curse" like the one described above, but maybe not that strong.
In a game with high magic, I would have them be very rare to non-existent. They area PITA and why would people either make them or keep them around? Sure, a curse that is actually the item exerting its will is good though. +2 vs orcs and -1 vs everything else would make a lot of sense and could probably be a lot cheaper to build than a +1 to everything sword.
But in a setting where magic items are rare (like a game I am gonna start up soon), virtually every item will have a "curse" like the one described above, but maybe not that strong.