Mike Myler
My best work ⬇️ tinyurl.com/mists-of-akuma-2024
It already has all the supers and post-modern bit of the rules worked into the core rules, so in the WOIN edition of Hypercorps 2099 the shiniest bits are probably the worldbuilding (Cleveland 2099 and the Hypernet in particular).It sounds like you've been quite busy with your gaming projects! Converting Hypercorps 2099 to the What's Old Is New ruleset must have been quite a task. I'm curious, how has your experience been working with these different rulesets, and what aspects of Hypercorps 2099 do you think will shine in the new system? Also, it's great that your Patreon supporters get early access to the rough draft—it's a nice way to involve your community in the creative process!