KahlessNestor
Adventurer
Rogues Gallery and Setting Information
Heroes of Hydellor IC Thread
I think I am ready to try my hand at DMing a PBP game, so I thought I would throw this out there and see who bites. So the pertinent information:
Pace: It won’t be too strenuous. I tend to post IC at work, and usually around once per day on weekdays, very seldom on weekends. OOC aspects can be handled via my phone at any time, however.
Setting: The world is designed as an open setting. I have planned and ready an opening on the southern frontier of Essess, but if players prefer, we can set it elsewhere on Hydellor.
THE WORLD OF HYDELLOR
The Empire of Arideen was a blessed land. Ruled by the god-kings of Arideen, avatars of Paladine, they knew peace and prosperity.
And then god was murdered.
Drought and famine followed, and previously unseen social pressures fractured the empire into civil war for nearly thirty years. Prophets preaching new gods appeared. The Mists that defined the edge of the known world receded, revealing an entirely unknown continent across the sea. Was this the end of the world?
Exhausted by war, three new nations emerged from the wreck of the empire. Each suspicious of the other, they have maintained a watchful wariness for nearly 30 years. In central Hydellor, the disparate city-states of the Nyos savannah protect the Dragon Road from nomadic barbarian raiders. To the north, the sultanates of the Elemental Wastes threaten the sea routes to the east where the Great Khans of the Dragon Empires jealously guard their hoards and territories.
In the last decade there have been bumper crops. Clerics and paladins of the Church have felt a trickle of power return and seers have seen visions. Has Paladine returned? Where could he be? Inquisitors have been sent out to scour the lands of the Empire for him.
The world is ripe for heroes to carve out their place in the world.
CHARACTER CREATION:
Allowed Sources: Any published: PHB, DMG, EE, SCAG, Volo’s. No UA.
Stats: 4d6 drop the lowest, place in any order. Should you not wish to keep the stats, you may then use the default array 15, 14, 13, 12, 10, 8.
Races: You may play any of these races, with the understanding that you may have to deal with attention if you’re one of the more uncommon ones.
Classes: Any from a legal source.
Feats and multiclassing allowed.
Backstory: To start, just give me a race, class, and background. You can work up a character sheet with the mechanics, but I’ll want to give you some background information on where they might fit in the world so you can write your backstory. When you write your backstory, please include three NPCs:
Heroes of Hydellor IC Thread
I think I am ready to try my hand at DMing a PBP game, so I thought I would throw this out there and see who bites. So the pertinent information:
Pace: It won’t be too strenuous. I tend to post IC at work, and usually around once per day on weekdays, very seldom on weekends. OOC aspects can be handled via my phone at any time, however.
Setting: The world is designed as an open setting. I have planned and ready an opening on the southern frontier of Essess, but if players prefer, we can set it elsewhere on Hydellor.
THE WORLD OF HYDELLOR
The Empire of Arideen was a blessed land. Ruled by the god-kings of Arideen, avatars of Paladine, they knew peace and prosperity.
And then god was murdered.
Drought and famine followed, and previously unseen social pressures fractured the empire into civil war for nearly thirty years. Prophets preaching new gods appeared. The Mists that defined the edge of the known world receded, revealing an entirely unknown continent across the sea. Was this the end of the world?
Exhausted by war, three new nations emerged from the wreck of the empire. Each suspicious of the other, they have maintained a watchful wariness for nearly 30 years. In central Hydellor, the disparate city-states of the Nyos savannah protect the Dragon Road from nomadic barbarian raiders. To the north, the sultanates of the Elemental Wastes threaten the sea routes to the east where the Great Khans of the Dragon Empires jealously guard their hoards and territories.
In the last decade there have been bumper crops. Clerics and paladins of the Church have felt a trickle of power return and seers have seen visions. Has Paladine returned? Where could he be? Inquisitors have been sent out to scour the lands of the Empire for him.
The world is ripe for heroes to carve out their place in the world.
CHARACTER CREATION:
Allowed Sources: Any published: PHB, DMG, EE, SCAG, Volo’s. No UA.
Stats: 4d6 drop the lowest, place in any order. Should you not wish to keep the stats, you may then use the default array 15, 14, 13, 12, 10, 8.
Races: You may play any of these races, with the understanding that you may have to deal with attention if you’re one of the more uncommon ones.
Common in Arideen:
Dwarves
Elves
Gnomes
Lightfoot Halflings
Half-Elf
Humans: These descriptions aren’t ironclad, just what is typical of the ethnicity.
Elves
Gnomes
Lightfoot Halflings
Half-Elf
Humans: These descriptions aren’t ironclad, just what is typical of the ethnicity.
Arideens - generally fair skinned and blonde to light brown hair. Brown or blue eyes
Essians - generally medium skin tone, the range of brown hair, some blonde; eyes brown, blue, or hazel.
Helvekis - usually olive or swarthy skin tone, dark hair and eyes.
Old Ones - Fair skin, red or blonde hair, blue or green eyes
Essians - generally medium skin tone, the range of brown hair, some blonde; eyes brown, blue, or hazel.
Helvekis - usually olive or swarthy skin tone, dark hair and eyes.
Old Ones - Fair skin, red or blonde hair, blue or green eyes
Less Common
Aasimar
Dragonborn
Duergar
Tiefling
Humans
Dragonborn
Duergar
Tiefling
Humans
Chadans (less common) - bronze complexion, dark hair and eyes. Chadans from Nyos tend to be darker skinned. Chadans from the Elemental Wastes often have off-color eyes (blue, yellow, red, green, purple) and can have natural streaks of color in otherwise dark hair (blue, purple, red, yellow, green, etc).
Zhytians (less common) - medium to fair skin, dark, almond-shaped eyes and high cheekbones. Unusually may have eyes and streaks in their hair in the chromatic or metallic color of the dragon under which they live.
Zhytians (less common) - medium to fair skin, dark, almond-shaped eyes and high cheekbones. Unusually may have eyes and streaks in their hair in the chromatic or metallic color of the dragon under which they live.
Uncommon
Drow
Half-Orc
Stout Halfling
Aarakocra
Genasi
Goliath
Volo’s races
Half-Orc
Stout Halfling
Aarakocra
Genasi
Goliath
Volo’s races
Classes: Any from a legal source.
Feats and multiclassing allowed.
Backstory: To start, just give me a race, class, and background. You can work up a character sheet with the mechanics, but I’ll want to give you some background information on where they might fit in the world so you can write your backstory. When you write your backstory, please include three NPCs:
- Friend (or family) - this is someone you like, you would do nearly anything for, put yourself in danger for. They probably like you, too. Or not.
- Foe (or rival) - this is someone you really dislike. They would love to see you fail. Maybe even dead. The feeling might be mutual
- Contact - this is someone you might like or not, and they might like you. You might mostly know them professionally. As long as you have mutual interests, they’re willing to help you out. But they’re not willing to put themselves in danger for you, at least not without some significant incentive.
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