LiquidBlue
First Post
Consider the rules for long duration hustles (x2 movement rate) from the SRD.
Now combine this with the Elan supernatural ability Resilience
Obviously an Elan can use its resilience ability to reduce the nonlethal damage taken for hustling longer than an hour, and if the elan reduces the damage taken to less than one, the character is not fatigued.
What I found intriguing is the wording concerning damage taken beyond 2 hours:
A literal reading of this rule reveals that an elan that does not take any damage from the second hour of hustling (by reducing the damage about to be taken to 0) does not take any damage from subsequent hours. (I'll complete my logic by invoking 2x0=0)
I admit that such an interpretation is not likely to stand in any sane game. But what about the interpretation that if the PC did not take any damage from the previous hour of hustling, the following hour of hustling provokes 1 point of nonlethal damage. The precedent for such an interpretation is that the first hour of hustling does not deal damage, and an additional hour of hustling deals 1 point.
In this manner a elan can pay 1 power point each hour to avoid taking non-lethal damage. A stock elan without power point beyond their racial ones, could then hustle for three hours before they start to take non-lethal damage.
Thematicly this makes sense. Elans are in many ways vivified through psionic power; it seems to make sense that they can expend their psionic power to increase their endurance.
Thoughts?
SRD said:Hustle
A character can hustle for 1 hour without a problem. Hustling for a second hour in between sleep cycles deals 1 point of nonlethal damage, and each additional hour deals twice the damage taken during the previous hour of hustling. A character who takes any nonlethal damage from hustling becomes fatigued.
A fatigued character can’t run or charge and takes a penalty of -2 to Strength and Dexterity. Eliminating the nonlethal damage also eliminates the fatigue.
Now combine this with the Elan supernatural ability Resilience
SRD said:Resilience (Su): When an elan takes damage, she can spend power points to reduce its severity. As an immediate action, she can reduce the damage she is about to take by 2 hit points for every 1 power point she spends.
Obviously an Elan can use its resilience ability to reduce the nonlethal damage taken for hustling longer than an hour, and if the elan reduces the damage taken to less than one, the character is not fatigued.
What I found intriguing is the wording concerning damage taken beyond 2 hours:
SRD said:each additional hour deals twice the damage taken during the previous hour of hustling.
A literal reading of this rule reveals that an elan that does not take any damage from the second hour of hustling (by reducing the damage about to be taken to 0) does not take any damage from subsequent hours. (I'll complete my logic by invoking 2x0=0)
I admit that such an interpretation is not likely to stand in any sane game. But what about the interpretation that if the PC did not take any damage from the previous hour of hustling, the following hour of hustling provokes 1 point of nonlethal damage. The precedent for such an interpretation is that the first hour of hustling does not deal damage, and an additional hour of hustling deals 1 point.
In this manner a elan can pay 1 power point each hour to avoid taking non-lethal damage. A stock elan without power point beyond their racial ones, could then hustle for three hours before they start to take non-lethal damage.
Thematicly this makes sense. Elans are in many ways vivified through psionic power; it seems to make sense that they can expend their psionic power to increase their endurance.
Thoughts?
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