That explains why it struck me the way it did.One of the books mentioned by OP is actually these blog posts reformatted with art in a book form. The blog author did a Kickstarter for it last year. It’s a very good resource.
That explains why it struck me the way it did.One of the books mentioned by OP is actually these blog posts reformatted with art in a book form. The blog author did a Kickstarter for it last year. It’s a very good resource.
Yeah. That’s why I use Azgaar’s, some other generator, or a pre-existing map. There are great hexmap-making programs out there.I also want to add that WWN’s process relies on you to do a lot of decision-making. There are generators for your civilizations, but you’ll still be doing most of the map design yourself. I went through the process and have been using the map in my current campaign (running my homebrew system). I posted a copy of the map in the WWN thread here in post #27. Posts #12 and #16 have some of my thoughts on using the procedure.
Any suggestions? I tried a bunch (Hexographer, Worldographer, Hex Kit, Tiled) and found them all them lacking in various ways. That’s why I ended up doing my map in Campaign Cartographer. It was more work (and CC really is hard to use), but I wanted more than just symbols on a hex grid.There are great hexmap-making programs out there.
You just named all the ones I know. I’m not terrible with Photoshop so I lay a hex grid over whatever monstrosity I get from Azgaar’s (or similar) and call it a day. Drop dots on the city and town hexes. Keep notes in the hex key. My system is all pretty basic and lazy.Any suggestions? I tried a bunch (Hexographer, Worldographer, Hex Kit, Tiled) and found them all them lacking in various ways. That’s why I ended up doing my map in Campaign Cartographer. It was more work (and CC really is hard to use), but I wanted more than just symbols on a hex grid.
At some point, I need to do a revision of my setting. I took WWN’s suggestion not to worry too much about your world map a little too literally. While the map I created is plenty big enough (that one I posted is just a subset of it), it feels out of context without the wider geography. I also think it crams too many civilizations into one space. The trick will be not invalidating the current campaign because I want its events to carry forward (and I may end up retrofitting it to the current campaign because we’ve played ~40 sessions with many, many more sessions to go before the end).
My How to Make a Fantasy Sandbox is a walkthrough and discussion of it steps using the creation of the Isle of Pyade setting as an example. The Sandbox Generator is a set of useful tools to generate a map procedurally, its locales, and the details of the locales and what could be encountered.Does anyone have experience with each of these books? How do they compare? Are they generic or do they tend to create specific setting types?
DriveThruRPG
preview.drivethrurpg.com
DriveThruRPG
preview.drivethrurpg.com
Thanks for the shout out and I appreciate the compliment.One of the books mentioned by OP is actually these blog posts reformatted with art in a book form. The blog author did a Kickstarter for it last year. It’s a very good resource.