SakanaSensei
Adventurer
Here’s the main reason I like Fear specifically: it’s a very easy way to make every roll feel like it has consequences in a concrete way.
Sure, in my playtest session when a player rolled with Fear, I hinted at an off screen complication to foreshadow the boss fight, but I also gained a Fear that I spent in said boss fight to call back to that moment and summon some baddies.
I absolutely could have just done all of that anyway, but the excitement around the roll was higher because of that dynamic, whether you want to consider that illusory (you could have summoned the monsters/used a special ability/granted advantage anyway!) or not.
It also, in my playtest, felt like it gave me permission to really push things. I don’t need that of course, but it helps because I have a tendency to be too nice. It was a bit of mechanized social lubricant, like W-DM40.
Sure, in my playtest session when a player rolled with Fear, I hinted at an off screen complication to foreshadow the boss fight, but I also gained a Fear that I spent in said boss fight to call back to that moment and summon some baddies.
I absolutely could have just done all of that anyway, but the excitement around the roll was higher because of that dynamic, whether you want to consider that illusory (you could have summoned the monsters/used a special ability/granted advantage anyway!) or not.
It also, in my playtest, felt like it gave me permission to really push things. I don’t need that of course, but it helps because I have a tendency to be too nice. It was a bit of mechanized social lubricant, like W-DM40.