Olgar Shiverstone
Legend
Side-based or individual initiative? Player sequence or action (shoot, move, melee, spell) sequence?
Back in the day I ran B/X and 1E with side-based initiative, action-sequence combat ... more or less as written in the Moldvay Basic book. When 3E came out, I was taken with cyclic individual initiative. Now, I'm not so sure. Maybe it's nostalgia but there was something to everyone shouting their actions to the caller then the DM resolving the actions by type that in hindsight seems simultaneously more chaotic yet faster.
Back in the day I ran B/X and 1E with side-based initiative, action-sequence combat ... more or less as written in the Moldvay Basic book. When 3E came out, I was taken with cyclic individual initiative. Now, I'm not so sure. Maybe it's nostalgia but there was something to everyone shouting their actions to the caller then the DM resolving the actions by type that in hindsight seems simultaneously more chaotic yet faster.