el-remmen
Moderator Emeritus
If you do milestone leveling this thread is not for you. . . (though if you used to award XP, you can talk about what you used to do).
My question is a simple one, in your 5E games, if you use XP awards how often do you award it and do you have certain conditions under which you will give it (back in town, when the current adventure/plot is over, after a certain # of sessions no matter what else is going on, etc. . . )?
Ideally, I like to give out XP after a discrete adventure has been completed while the party is participating in downtime. However, for a very long adventure, I might award XP during a natural break in the narrative of the adventure (like after finishing up in one location and before traveling to another). Or other times, they choose to eschew most downtime and keep pushing on their various goals and hooks and I have to decide if granting XP now makes sense or hold off and just give a bigger award later.
So how and when do you do the actual awarding? Bonus question, what kinds of things do you award XP for? For example, I tally XP for monsters defeated/overcome/resolved the conflict with them, but then use a modifier based on how well the PCs completed the goals/narrative of the adventure, which can be as low as +5% and as high as +25% (I determine this modifier collectively - not for individuals) and if you aren't at a session you get no XP for that session (unless it is a situation where a make-up individual session over chat/discord is possible).
My question is a simple one, in your 5E games, if you use XP awards how often do you award it and do you have certain conditions under which you will give it (back in town, when the current adventure/plot is over, after a certain # of sessions no matter what else is going on, etc. . . )?
Ideally, I like to give out XP after a discrete adventure has been completed while the party is participating in downtime. However, for a very long adventure, I might award XP during a natural break in the narrative of the adventure (like after finishing up in one location and before traveling to another). Or other times, they choose to eschew most downtime and keep pushing on their various goals and hooks and I have to decide if granting XP now makes sense or hold off and just give a bigger award later.
So how and when do you do the actual awarding? Bonus question, what kinds of things do you award XP for? For example, I tally XP for monsters defeated/overcome/resolved the conflict with them, but then use a modifier based on how well the PCs completed the goals/narrative of the adventure, which can be as low as +5% and as high as +25% (I determine this modifier collectively - not for individuals) and if you aren't at a session you get no XP for that session (unless it is a situation where a make-up individual session over chat/discord is possible).
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