Tony Vargas
Legend
Lotta love for backgrounds, so I'll chip in with the Devil's Advocate viewpoint.
Backgrounds do suffer from a flaw in that you have to watch out for how the player defines them.
There are two obvious metagame incentives implicit in Backgrounds.
1) Max out one skill and try to apply it to everything. Obvious, makes sense, and it's not exactly hard to come up with very broad backgrounds.
2) Put half in each background and try to minimize overlap and maximize breadth so you're good at everything.
But those aren't huge problems. Yeah, 'skillful' players always pull shenanigans like that, GMs learn to deal with 'em way or another.
Where it's a little more of an issue is a player who's just going with concept. It's all too easy to come up with two backgrounds that virtually always overlap - so the points in one are largely wasted. It's also pretty easy to come up with two backgrounds that are fairly narrow, while someone else comes up with a broader one that subsumes them both, and does more besides.
It's not so much a system as a starting point for DM/player negotiations. That's fine for indie games and freestyle RP and the like.
Backgrounds do suffer from a flaw in that you have to watch out for how the player defines them.
There are two obvious metagame incentives implicit in Backgrounds.
1) Max out one skill and try to apply it to everything. Obvious, makes sense, and it's not exactly hard to come up with very broad backgrounds.
2) Put half in each background and try to minimize overlap and maximize breadth so you're good at everything.
But those aren't huge problems. Yeah, 'skillful' players always pull shenanigans like that, GMs learn to deal with 'em way or another.
Where it's a little more of an issue is a player who's just going with concept. It's all too easy to come up with two backgrounds that virtually always overlap - so the points in one are largely wasted. It's also pretty easy to come up with two backgrounds that are fairly narrow, while someone else comes up with a broader one that subsumes them both, and does more besides.
It's not so much a system as a starting point for DM/player negotiations. That's fine for indie games and freestyle RP and the like.