fuindordm
Adventurer
A few years ago I consolidated the weapon vs armor tables into a smaller table with weapon categories (all axes similar) and only 4 armor types: none, light, medium, and heavy. I also thought the tactical choices of certain weapons could be made interesting that way.
But I ended up not using that either. I still think there is some value in the concept, but it works better as a single special ability of the weapon that the player needs to remember, not an extra lookup on each d20 roll. For example, many pole arms could just be given +2 to hit vs heavy armor; others could give +2 to disarm attempts. Maybe a dagger could have +1 to hit vs unarmored foes since it is so fast. And so on...
But I ended up not using that either. I still think there is some value in the concept, but it works better as a single special ability of the weapon that the player needs to remember, not an extra lookup on each d20 roll. For example, many pole arms could just be given +2 to hit vs heavy armor; others could give +2 to disarm attempts. Maybe a dagger could have +1 to hit vs unarmored foes since it is so fast. And so on...