Majoru Oakheart
Adventurer
I love 4e, but over time, I've noticed that there are certain things that break the system. This is shown by the things people come up with on the Char Op boards and the things people bring to my games. It seems the combining of feats from various classes and multiple attacks appear to be the cause of most of these issues. I am thinking of implementing the following house rules to fix it and wanted some feedback:
1. All Temporary damage bonuses from Magic Items and Powers, and class features apply only once per turn.
2. All feats, powers, and class features that trigger on a hit and mention a specific weapon are errataed to say "weapon attacks" all of them that mention a specific implement are erratad to say "implement attack" unless specified otherwise.
3. All rules items that allow you to recover a power are errataed to say "Attack or Utility Power with a level number" unless specified otherwise.
4. All temporary feats, powers, and class features that add or subtract from attack rolls or saves that are based on a stat(e.g. add your Int modifier) are capped at +3/+4/+5(Heroic/Paragon/Epic). Likewise all abilities that add or subtract from damage that are based on a stat are capped at +6/+8/+10(this does not apply to the normal addition of your stat modifier to damage in powers).
1. All Temporary damage bonuses from Magic Items and Powers, and class features apply only once per turn.
2. All feats, powers, and class features that trigger on a hit and mention a specific weapon are errataed to say "weapon attacks" all of them that mention a specific implement are erratad to say "implement attack" unless specified otherwise.
3. All rules items that allow you to recover a power are errataed to say "Attack or Utility Power with a level number" unless specified otherwise.
4. All temporary feats, powers, and class features that add or subtract from attack rolls or saves that are based on a stat(e.g. add your Int modifier) are capped at +3/+4/+5(Heroic/Paragon/Epic). Likewise all abilities that add or subtract from damage that are based on a stat are capped at +6/+8/+10(this does not apply to the normal addition of your stat modifier to damage in powers).