Artoomis said:BTW - there's no such thing as "half a hex." That's just silly.
AGGEMAM said:
I did not write 'half a hex', I wrote 'half the hexes' meaning 3 of the adjacent hexes equally spaced around the center-hex.
AGGEMAM said:
No, on a hex it would also be half the adjacent hexes. (EDIT: very illogical, I know, but that just shows why I play with squares and not hexes.)
Ridley's Cohort said:It is this simplification which is usually the main point of using a hex map.
Artoomis said:Oh. Sorry. Well choosing half the hexes makes no sense either - I understand where you are coming from there, but all the hexes are the same distance away.
Anyway - we've both presented our views - I guess it's up to Marauder to decide how he wants to play it in his game.
AGGEMAM said:
0XXX0
XXXXX
XXPXX
XXXXX
0XXX0
However if you move diagonally through this area, you still provoke an AoO from leaving the corners, although these corners themselves are not considered threatened.
Gromm said:Since when weren't the corners threatened?
AGGEMAM said:A 5' radius on a grid looks like this:
0X0
XXX
0X0
Artoomis said:
I made an error earlier. Your picture should be:
XXX
XXX
XXX
Because the corners are 5-feet away from the center, just as the other squares are. Only the second diagonal is a 10-foot step.