Hi folks!
So I have a planned character build for our game, and I want to ask you guys what do you think about it, what is needed to be changed.
Firstly I want write some info about a campaign. (Im not a native English speaker so please excuse my mistakes)
We playing in the 5e system, in a world that our DM made. This is the first proper D&D game that we participate in, (our DM ran a game for two players in the party before, but the rest of us are new players) and our DM ruled that on every Ability Score Increase we allowed to take the ASI and one feat (but if the feat gives you +AS , we don't get those). And the DM is cool with crafting, enchanting items for ourselves.
We are currently at lvl1 and waiting for the lvl up sessions.
So the I wanted to play a Hexblade, and my strongest inspiration was the Hexblades are Scary video.
Later when I inspected the spell list, I found the Darkness spell and wanted to be someon who can cast it, go in and do a lot of damage inside. And I very much wanted to do that with Maddening Darkness too (when we get there eventually), and I even asked my DM about it, he said that maybe we can come up some magic item, or something that can protect me in that. And a few weeks ago I found the Misty Step spell, while playing with Baldur's Gate 3.
So now I really like the idea to be able to cast darkness, and teleport to or from enemies in that. And then I came across this short video: The Warlock teleport hack #shorts
And I found this on reddit: Help with Maddening Darkness "Edit: Thanks for the comments. On further consideration, I could just take 2 levels of evocation wizard (I have the INT to multiclass) to just gain “shape spell”, simultaneously gain 3 level 1 spell slots for “shield” and only miss out on an ASI and level 20 warlock feature which isn’t all that great" So this way I and my party can safely be inside the Maddening Darkness.
So now, this is how I plan to play, (when we will be on that level that is possible) have a Bat familiar who grabs a crafted/enchanted ring with the Darkness spell. Have the bat to fly to an enemy and i will bonus action tleport to it in the darkness. And later the same method with Maddening Darkness.
And now this is the build plan:
So whats your opinions on it? It is any good? Should I swap out something? Im worried a little, that with the Darkness+teleport combo maybe i will block too much of the battle making the battles not so fun for the others. There are maybe thing that are "overlapping", so if you guys help me flesh out this build i would be happy. I know I can't get everything but I want to have fun, not ruin the fun for others, and want to dish out good damage.
So I have a planned character build for our game, and I want to ask you guys what do you think about it, what is needed to be changed.
Firstly I want write some info about a campaign. (Im not a native English speaker so please excuse my mistakes)
We playing in the 5e system, in a world that our DM made. This is the first proper D&D game that we participate in, (our DM ran a game for two players in the party before, but the rest of us are new players) and our DM ruled that on every Ability Score Increase we allowed to take the ASI and one feat (but if the feat gives you +AS , we don't get those). And the DM is cool with crafting, enchanting items for ourselves.
We are currently at lvl1 and waiting for the lvl up sessions.
So the I wanted to play a Hexblade, and my strongest inspiration was the Hexblades are Scary video.
Later when I inspected the spell list, I found the Darkness spell and wanted to be someon who can cast it, go in and do a lot of damage inside. And I very much wanted to do that with Maddening Darkness too (when we get there eventually), and I even asked my DM about it, he said that maybe we can come up some magic item, or something that can protect me in that. And a few weeks ago I found the Misty Step spell, while playing with Baldur's Gate 3.
So now I really like the idea to be able to cast darkness, and teleport to or from enemies in that. And then I came across this short video: The Warlock teleport hack #shorts
And I found this on reddit: Help with Maddening Darkness "Edit: Thanks for the comments. On further consideration, I could just take 2 levels of evocation wizard (I have the INT to multiclass) to just gain “shape spell”, simultaneously gain 3 level 1 spell slots for “shield” and only miss out on an ASI and level 20 warlock feature which isn’t all that great" So this way I and my party can safely be inside the Maddening Darkness.
So now, this is how I plan to play, (when we will be on that level that is possible) have a Bat familiar who grabs a crafted/enchanted ring with the Darkness spell. Have the bat to fly to an enemy and i will bonus action tleport to it in the darkness. And later the same method with Maddening Darkness.
And now this is the build plan:
So whats your opinions on it? It is any good? Should I swap out something? Im worried a little, that with the Darkness+teleport combo maybe i will block too much of the battle making the battles not so fun for the others. There are maybe thing that are "overlapping", so if you guys help me flesh out this build i would be happy. I know I can't get everything but I want to have fun, not ruin the fun for others, and want to dish out good damage.