I posted in the AI thread here: D&D General - DALL·E 3 does amazing D&D art
Here is a screenshot of the results. I even kept the glasses, but tried to make them obviously magical, so any light in the eyes is due to the glasses. I tried to add some context to each. The later ones I removed the classes. And FYI, the one with the pointy hat as something I didn't even ask for LOL! Also, I never prompted anything as far as her body type goes, so we have some that are more robust and some that are less so.
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I think this one might be my favorite one, but I like quite a few of them:
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She looks sort of "ageless" to me. Like she might be younger or older, it is hard to tell. The setting, robes, colors, style feel more like wizard to me than sorcerer or warlock. The "spellbook", wand, and "controlled" spell effect also seem more like wizrd.
I think this image shows intelligence, wonder, elegance, gracefulness, control, and powerful potential. The use of lighting and shadows adds to the effect of mystery.
If it lacks anything particular to me, it is a "gritty factor" and borders on too clean.
If you have time you should check out the link to see the fullsize images and not just the "group shot".A lot of the ones from your dump pic look bad to me, they might look better enlarged, but many of them are poorly laid out.
The one you picked as a favorite is fine though. She looks like a student to me, giving the image a sense of curiosity and discovery. That wand looks like it is growing out of her hand though, limitations of AI art. The issue with her face might be an AI art thing too, she looks... bored? Apathetic? It is just such an incredibly neutral facial expression, it kind of drains any potential energy from the picture. All of the energy of the entire picture is caught up in that swirl of magic, and nowhere else. But the library does give a sense of wizard and scholar to her.
Thanks.Honestly like these more...
I could probably get more away from the generic if I actually spent some time on it.I like that one better. Less action hero more restrained.
More wizardry as well. Current one is good enough but you could probably use it for Sorcerer maybe warlock or a domain as well. Generic spelllcaster.
To clean us just the modern CGI look of digital art. It's nor AI or human specific imho.
If you have time you should check out the link to see the fullsize images and not just the "group shot".
Thanks. It isn't precisely right, but I made all of those in less than 30 minutes, so I didn't put a ton of thought into the prompt, just enough to get some decent results. I thought her facial expression looked more curious or focused, but it is sort of neutral, so I get your idea.
The focus of the magic is in her hand, but that is my preference compared to the more "showy" magic in the 2024 image.
Thanks.
I could probably get more away from the generic if I actually spent some time on it.
Ooh, I do like numbers 1-3. Then again, I prefer character shots with context. Having backgrounds is better IMO.I posted in the AI thread here: D&D General - DALL·E 3 does amazing D&D art
Here is a screenshot of the results. I even kept the glasses, but tried to make them obviously magical, so any light in the eyes is due to the glasses. I tried to add some context to each. The later ones I removed the classes. And FYI, the one with the pointy hat as something I didn't even ask for LOL! Also, I never prompted anything as far as her body type goes, so we have some that are more robust and some that are less so.
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How much time does a typical PC wizard, in play, spend in libraries looking scholarly? Compared to the amount of time they spend doing action hero stuff?
I think there's a case to be made that the art should reflect the game play.
But that can be done in-action - eg reading a ritual from the spellbook.Problem is how do you deduct a wizard in game?
Big difference is the spellbook.
Then you should look at the first few images (via the link) where I was actually trying to reflect that at least somewhat. Those were the ones @Hussar liked:I think there's a case to be made that the art should reflect the game play.
Ooh, I do like numbers 1-3. Then again, I prefer character shots with context. Having backgrounds is better IMO.
No problem. It wasn't what I was going for.Note, before any misunderstanding - I get that these are very rough and would never, ever pass muster to get into a WotC book. Obviously there's a LOT to be said for using a real, live artist. I was mostly just referring to the general idea of the picture.
The only one I see that in is #2. I mean you could shift her position a foot above ground and BAM you go from a pose of "defiance" to super-hero instantly LOL!Funnily enough, you'll notice a number of the "superhero" poses in those pictures as well. It really is just a power pose.